I would like to see the ability for players to attack a fleet carrier and force it out of a system (in the same way that military battleships can be). The FC would never be destroyed, just forced to make an emergency jump to another system following sufficient "damage" (this damage may not translate to physical damage on the carrier, and more "considered threat"). The FC would return fire, so would not be defenceless.
Quite often these carriers can camp in systems with impunity, and cannot be moved. As a result these carriers can be used to affect local BGS. Being able to remove them from a system with a sustained attack by players adds more gameplay to players defending systems for BGS or Powerplay needs.
Quite often these carriers can camp in systems with impunity, and cannot be moved. As a result these carriers can be used to affect local BGS. Being able to remove them from a system with a sustained attack by players adds more gameplay to players defending systems for BGS or Powerplay needs.