Force FCs out of a system

I would like to see the ability for players to attack a fleet carrier and force it out of a system (in the same way that military battleships can be). The FC would never be destroyed, just forced to make an emergency jump to another system following sufficient "damage" (this damage may not translate to physical damage on the carrier, and more "considered threat"). The FC would return fire, so would not be defenceless.

Quite often these carriers can camp in systems with impunity, and cannot be moved. As a result these carriers can be used to affect local BGS. Being able to remove them from a system with a sustained attack by players adds more gameplay to players defending systems for BGS or Powerplay needs.
 
That'd be fun.
Of course it should require quite a group effort, and possibly the ability for the owner, or associates, to operate some manual countermeasures (at the very least drop in the attacked instances)
 
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Was discussed at the time carriers were in alpha and it was a flat no from the majority responding.

Wrong playerbase for any gameplay that includes risk of losing something.
 
No. Griefers would have a brilliant new option of annoying carrier owners by bouncing their carriers around using up the tritium. They'd be able to attack in different platform/timezone, or PG or block the owner to do it unopposed.
If you put discovery mechanics in (so that people have to first uncover the carrier- so initially they are invisible) then why not have some mild peril? FCs have excellent defences, and generally surrounded by security so its not like they are defenceless.
 
I would like to see the ability for players to attack a fleet carrier and force it out of a system (in the same way that military battleships can be). The FC would never be destroyed, just forced to make an emergency jump to another system following sufficient "damage" (this damage may not translate to physical damage on the carrier, and more "considered threat").

Nope. Carriers are permanent assets accessible from all modes and all platforms.
Which means they're impossible to be defended.

The FC would return fire, so would not be defenceless.

Have you shot at a carrier?

Quite often these carriers can camp in systems with impunity, and cannot be moved. As a result these carriers can be used to affect local BGS. Being able to remove them from a system with a sustained attack by players adds more gameplay to players defending systems for BGS or Powerplay needs.

That's how it is.
And BGS does not depend on carriers so because BGS is a really poor reason
 
So, the owner has to pay the jump cost and tritium gets used up?

What if the FC is out of Tritium?

Could people just stop this tactic from working by keeping their tritium fuel tank empty?
Maybe an emergency jump uses no tritium and has no cost and only goes to a nearby system. It’s random and not announced, so although in theory players could chase the FC, it would be hard to find it quickly. Maybe combine with a new feature to turn off the carrier beacon automatically on emergency jump so it is hidden until the owner manually turns it back on.
 
No. Players don't "own" systems, so no need to force a Carrier out of "your" system. And what good would that do anyhow? IIRC, there's nothing a Carrier can do to a faction within a system that it can't also do from a nearby system. Last time I drove a faction out of a system, my Carrier wasn't parked in that system.

And how would Carrier owners opt out of this? If I'm only in the system to buy some tritium, or stock up on commodities for a CG, why would I want to get involved in this? And if my Carrier gets pushed into another system where it's also not welcome (and which doesn't even sell whatever I was trying to buy)... then what?
 
Maybe an emergency jump uses no tritium and has no cost and only goes to a nearby system. It’s random and not announced, so although in theory players could chase the FC, it would be hard to find it quickly. Maybe combine with a new feature to turn off the carrier beacon automatically on emergency jump so it is hidden until the owner manually turns it back on.

One way to get free jumps :D
 
No. Players don't "own" systems, so no need to force a Carrier out of "your" system. And what good would that do anyhow? IIRC, there's nothing a Carrier can do to a faction within a system that it can't also do from a nearby system. Last time I drove a faction out of a system, my Carrier wasn't parked in that system.

And how would Carrier owners opt out of this? If I'm only in the system to buy some tritium, or stock up on commodities for a CG, why would I want to get involved in this? And if my Carrier gets pushed into another system where it's also not welcome (and which doesn't even sell whatever I was trying to buy)... then what?
Good point, often overlooked. An intelligent carrier owner will usually park in a nearby system near the star. That way his carrier is only a high-wake away from any point in "your" system.
 
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