Dedicated AX Ranks

AX combat is a completely different style of combat compared to standard PVE combat, so it really doesn't make much sense that it has the same shared XP.

There should be two separate metrics. Firstly, there should be an 'Anti-Xeno' rank, which goes from Novice to Elite, just like the other ranks. Secondly, there should be decal rewards for killing each different type of thargoid, and each with roman numerals as you kill more, added automatically. So if you've killed 56 Cyclopses, you could put on a decal of a cyclops with LVI underneath it. If you've killed three Hydras, you can put a Hydra with III on it.

You should probably only get an additional tallymark if you are the only person with credit on the kill. Killing a hydra with 20 people is much easier, after all.

That way players have a reward for defending humanity, and encouragement to do it more!
 
Dedicated AX Rank doesn't make sense. Still a Combat.
Encouragement to do it more would be to change how you fight them.
Making it more of FA Off only type of a combat is discouraging.

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I can kill Cyclops (Modern difficult) and Basilisk (Hard to do) with FA On. Medusa and Hydra is out of the question. Knowing that I'm basically forced to use FA Off to fight Thargoids above Scouts and Cyclops or if lucky Basilisk is highly discouraging.
If anyone will say "Just learn how to fly with FA Off" I will kick you on you arss and I will call you a MORON. For some people FA Off is out of the question.
 
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Maybe we lack a xeno rank because players have a moral choice whether to fight the Thargoids or leave them in peace?

Sure, but it's not like people HAVE to get every rank. Nothing wrong with leaving it untouched, if they want.

Players could have a moral objection to combat/killing in general, too; doesn't mean we don't have that rank.

Dedicated AX Rank doesn't make sense. Still a Combat.

The thing is, it's a completely different form of it. The skills and equipment required are completely disparate. It's like if killing enemies in ships gave you ground combat XP. Sure, you could technically lump them both together as 'combat' or something, but you could have a player who's an expert at FPS combat, hit elite, but be terrible at ship combat, so it makes more sense to have separate ranks for both of them.
 
Actually I can get behind this one. Thargoids are supposed to be historically the thing that the pilot's federation have always been defending humanity (being overly simplistic) from so it does make sense that there should be some kind of marker for how much we do this.

No-one would have to do it if they didn't want to of course, just look at CQC rank.
 
Sure, but it's not like people HAVE to get every rank. Nothing wrong with leaving it untouched, if they want.
Agreed. I'm sold. Sign me up. As is often the case in this game though a third party has us covered. I love the inara badges and I have to say, my xeno killing one is looking sorely untouched. To the same extent, perhaps there should be a mining rank and a passenger captain rank?
 
Actually I can get behind this one. Thargoids are supposed to be historically the thing that the pilot's federation have always been defending humanity (being overly simplistic) from so it does make sense that there should be some kind of marker for how much we do this.

No-one would have to do it if they didn't want to of course, just look at CQC rank.
Well, maybe they should just create FA Off only game mode then. Distinguishing Cmdrs who play with FA On and FA Off will be diminishing for many. For that reason creating AX rank will diminish many Cmdrs.
 
Well, maybe they should just create FA Off only game mode then. Distinguishing Cmdrs who play with FA On and FA Off will be diminishing for many. For that reason creating AX rank will diminish many Cmdrs.
That's a rather silly comparison if you'd take the time to re-read what you've written there. Why would getting something done using FA off matter. Point is, you got something done, however you flew the ship. Anyway, Inara seems to think there's value in measuring this and giving people a rank for Thargoid kills, so there's obviously demand for this sort of thing.

What's so bad about anyone getting a pretend badge for blowing up pretend aliens anyway? Your argument seems rather personal.
 
INARA , EDMS, EDOLM, EDSMO...3th party. Not game related. Only small amount of Cmdrs take part in those.

There are at least 50000 people on Inara, so not exactly small numbers.

Plus, just because people don't participate on them doesn't mean they wouldn't appreciate the features they offer, it just means they don't care enough about the game in general to sign up for 3rd party stuff. But they almost certainly would appreciate them if they had them!
 
That's a rather silly comparison if you'd take the time to re-read what you've written there. Why would getting something done using FA off matter. Point is, you got something done, however you flew the ship. Anyway, Inara seems to think there's value in measuring this and giving people a rank for Thargoid kills, so there's obviously demand for this sort of thing.

What's so bad about anyone getting a pretend badge for blowing up pretend aliens anyway? Your argument seems rather personal.
So, if I follow your logic correctly then we need a AX exploration rank for player who visited most Tahrgoid bases and AX Trade rank for player who transported most Thargoid stuff. How about Guardian rank for players who killed most Guardian scavengers.
 
So, if I follow your logic correctly then we need a AX exploration rank for player who visited most Tahrgoid bases and AX Trade rank for player who transported most Thargoid stuff. How about Guardian rank for players who killed most Guardian scavengers.
Nope because if you would kindly have a look at what I said again, there is a precedent for awards based on a measurement of how many Thargoid kills you've done on a well known third party website used by a good % of the playerbase.
 
Problem is distinguishing people for being able to play in certain game mode that others can't, would be wrong. Like I stated in my preview post "Distinguishing Cmdrs who play with FA Off and FA On will be diminishing for many."
First time I started playing this game and I noticed 2 flight modes style, I knew it will eventually create a problem.
I will say. Creating AX Rank would be a bad idea because AX Combat is limited as it is right now.

Big NO from me to AX Rank.
 
So, if I follow your logic correctly then we need a AX exploration rank for player who visited most Tahrgoid bases and AX Trade rank for player who transported most Thargoid stuff. How about Guardian rank for players who killed most Guardian scavengers.
No, because that's no different than any other kind of exploration. I'd agree with scanning ground thargoid stuff qualifying for Exobiology XP, however.


Problem is distinguishing people for being able to play in certain game mode that others can't, would be wrong.

Some players can't do FPS combat, it's just too fast-paced for them. We still have ground combat ranks. What's the difference?

Just because a rank exists, doesn't mean it's mandatory.
 
Some players can't do FPS combat, it's just too fast-paced for them. We still have ground combat ranks. What's the difference?

Just because a rank exists, doesn't mean it's mandatory.
On-Foot combat don't have 2 different walk modes, 1 combat mode for all. Space fight do have 2 (flight) modes and 1 is favoring Thargoid fighting.
 
Don't get me wrong, I understand what your saying. I'm not scared to fight thragoids and I can kill a Basilisk with FA On in under 3 mins with my Python. I just don't like the idea of distinguishing and diminishing certain Cmdrs by what flight mode they use. I try to think outside the box here and how would that implement on some Cmdrs.
I know many Cmdrs who fight thargoids in FA On mode and are upset already by how Thargoid fighting is designed in the first place.
 
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