Game Discussions Star Citizen Discussion Thread v12

There is no such thing in SC, unless you are talking about one of the released games that were mentioned before. SC ships have magic atmosphere and magic gravity (which works even if the ship is turned off and upside down... creating a lot of issues with the buggered physics engine).
huh - OK, I guess Black Sky Legion sometimes talk about features that are in the "coming soon" category (whatever that means in the SC-verse).
 
huh - OK, I guess Black Sky Legion sometimes talk about features that are in the "coming soon" category (whatever that means in the SC-verse).
The thing that most excited me about SC a few years back was this awesome presentation about NPC trading that would rival X series. Of course it never came to fruition. :(

I've learned over the years to never buy anything based on "coming soon", be it SC, ED, or the much heralded and now dead Dual Universe and Starbase. Sadly, even when you buy something for what it is today, that can change tomorrow, as happened to me with MFS and ED on PS4.

Sometimes I think the entire software industry is run by vampires, LOL.
 
The thing that most excited me about SC a few years back was this awesome presentation about NPC trading that would rival X series. Of course it never came to fruition. :(

If you want to step into the world of the living dead, they’re actually introducing the first tiptoe in that direction with 3.17…

Thought Ray's take on the initial implementation was interesting:

Source: https://www.youtube.com/watch?v=lwVvrcvp43I&t=375s

TLDR: The bones seem to work. But are useless for now, as it's all completely uninterrogable. (IE: Where are the best fuel prices, where is it less expensive to repair, where is the increased piracy actually happening?)

(Some slightly delicious potential in there for prices to go insane on certain key services, and for nobody to be able to figure out why, or what to do about it ;))

Very late. And very far from the promised grand result. But very par for the course in that sense ;)
 
Meanwhile smaller streamers discover the cinematic entry and exit animations…

(Volume warning on this first one...)


The second clip involved a guy with a backpack. Most likely cause of the boom there. Who knows what happened on the first one...
 
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But for sheer density of bugs, not sure this clip can be beat...


The guy's theory downstream, as the injury + ship explosion keeps happening to him, is that ballistics are penetrating shields and injuring him. But who knows on the rest of the elements ;)
 
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I ain't drinking nobody's koolaid, lol. And I'm totally cool with objective "This specific thing is broken (and here's how)" feedback. Heck, you can even give bugs fun names like Elephant Butt Leather. I don't mind, as long as there's a more cohesive description and / or screenshots to go along with it.

Just don't expect me to buy a silver cross and holy water because you're convinced that CiG is some sort of vampire cult.

Was thinking more of certain other posters here and what sort of posters might flock over from Spectrum or reddit if there was a thread dedicated to only those who play it.

Regardless, not going to happen, would be impossible for FD to moderate. How could they prove that any poster actually plays SC. From what i see, some of the whitest knights haven't played Star Citizen either.
 
This thread seems like the perfect place for me to promote Space Engineers, which has amazing AG (as in, it makes sense) and realistic pressurization mechanics.

Of course if SE had everything I wanted, I wouldn't be here...

It would be, until a mod comes along and reminds everyone this is the SC thread :p

Hmm... Vanessa is SC, Sandra is ED.... we need a name for Space Engineers..... Dorothy?
 
It would be, until a mod comes along and reminds everyone this is the SC thread :p

Hmm... Vanessa is SC, Sandra is ED.... we need a name for Space Engineers..... Dorothy?
Rosie!

iu


You know, because she builds things!
 

I'll give him props for noting some downsides along with upsides, and how the longer-term ones undercut some of the additions. (The clunky inventory system, and related bugs, making the new looting a pain to do at any kind of scale, for example).

It is kinda funny how many of these 'best features' are just things that were previously awful for years getting something of a fix though. Grenades not teleporting back into your hand and killing you = a 'best feature' etc ;)

I think by the time he got to the pictures of the hand mining tool that wasn't even working at the time, it's pretty clear this is just a list of 'everything that's in 3.17'...
 
Camural checks in on the tedium of the food/water system (vs the 'lightweight & fun' system Chris envisioned)

Source: https://www.youtube.com/watch?v=_uvWXZ1Df8M&t=114s
It still remains my most despised feature of Star Citizen. I've never been a fan of survival games or the tedious micromanagement style of the game mechanics behind them...never will be. When it was clear there would be some survival elements added to the actor status system back in 2017/18, I originally envisaged a lightweight but almost entirely optional system in the style and function of what Iron Gate studios eventually and successfully implemented in Valheim.

Seems that 'survival light' option wasn't on the cards despite lies to the contrary.

The current mechanics are, of course, over-complicated by the idiot Roberts' insistence that everything be physicalised...namely the buying of individual bottles of water or food items (no option to buy multiples to place directly to inventory) whilst waiting for the perpetually lagged servers to activate the canned animation of buying or storing or removing items from storage, opening bottles or packages then a further lagged delay whilst suffering the helmet removal followed by the eating/drinking mechanic (if it works in the first place).

I keep seeing reference made to the implied tedium of getting on and off trains...let me tell you, that pales to utter insignificance when compared to the eating and drinking mechanic. You might have to suffer a train journey once in several play sessions if you're either unlucky or unwise...the eating and drinking is forced on you several times an hour 😐
 
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I keep seeing reference made to the implied tedium of getting on and off trains...let me tell you, that pales to insignificance when compared to the eating and drinking mechanic. 😐

I've always been a fan of games that let you employ the mechanic you enjoy at the time, sometimes I enjoy just sitting or walking around and looking at stuff, for instance driving slowly across planets checking out the rock formation, other times yes it gets a bit hectic, the problem with forced survival mechanics is simply they don't give you time to meditate in the solitude, long super cruise times in ED have never bothered me, but if I am not in that mood I can simply not do it, the best of both worlds.

NMS seems to be going in the direction of placing mechanics in game that mean you must be doing stuff to survive all the time, pirate attacks and etc, it's a survival game of course, but isn't the point of survival to get to a point where you aren't frantically running around all the time just to stay alive, where you can kick back in that base you built and admire the sunset?

I shudder to give him the idea, but surely if you are going that far you could also implement a breathing mechanic where you set your breathing rate to the current activity, such as breathing fast for running, breathing slow when sitting down etc, you have a little metronome like device in the corner you turn up or down, sitting down..tick......tick......tick, running fast tick.tick.tick. Lol ok I'll shut up now, but if this suddenly appears in the game you know exactly where they got the idea from!
 
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