Is ED nearing the end of its lifespan?

It's the perma-sleep we should all be worried about or be at peace with, yet humans tend to fixate on the negative.
Very little is ever achieved with a negative state of mind.
And, as much as it is easy to blame others, ultimately it comes down to the individual.
It is a choice.
Humans are self-destructive by nature, some would be wise to come to terms with that.
I want to see a movie about flat earth theory win a golden globe.
 
I want to see a movie about flat earth theory win a golden globe.
I want humans to say "ave banana" every time they speak to me but that's not gonna happen either...
Sometimes, you just need to be realistic on the info given and go from there.
It always helps if there aren't those who promote their assumptions and personal head candy as some undeniable truth...
It has always been like this though, just to a lesser degree.
Some just seem to have forgotten... and maybe it's worse now because something actually went wrong.
No better time for ppl to justify their own existence and stick the knives in.
Yet it remains the same, game is dying because they did not do what i wanted.
Fun fact:
I first saw "vote with wallet" in 2015... nothing ever changes.
People will always use what power they have to effect change.
Sometimes, we should remember that only FD can make things happen and we should play nice, as opposed to those who rabble-rouse....
 
The point I'm making is, if we're going to talk about judging the progress of the game's development and say whether it looks its age, you cannot use 8 years, because 2014 was its release year... you have to judge it from approx when development began - which I'm saying is likely around the mid-late 2000's. What they had in the early alpha builds (2013) was still a hell of a lot of development work, not something they could have plopped out in a couple of months. Development work on Elite had to have started pre 2010 to get to the alpha stage by 2013 - otherwise FDEV went from being a super-fast game dev to a super slow one in a couple of years, which makes no logical sense.
The thing is, if you say what we had in 2013 was a 'hell lot of development work' I would say what we got in the last 8 years also was a hell lot of development work.
The question was if the game we have today was worth the 8 years of development [compared to the state of 2014]. I would say yes, absolutely. Just look at the 1000s of changes and improvements.
Every mechanic the game has was overhauled at least once, some twice. Apart from PP :D , to be fair, even that saw some changes and improvements.
Now obviously you can say that was wasted time, they should've done it right the first time. There are lots of things I'd imagine better or different. And I am pretty sure that, in hindsight, FDEV also would've done some things different.
But the alternative would've been no game. They don't have the funds of SC and they aren't as convincing or dishonest as CR.
There probably are other games which were developed in shorter time. They aren't ED though and the fact that it's a live game only makes things more difficult. Especially if we consider that FDEV often revisited existing mechanics rather than just adding more stuff on top of it.
 

Viajero

Volunteer Moderator
you have to judge it from approx when development began - which I'm saying is likely around the mid-late 2000's.

I actually am impressed this issue is still debated though 😋. There is no need to guess.

Let’s hear it from the man himself: https://forums-new.frontier.co.uk/t...ummary-5th-june-2014.20371/page-2#post-455851

Q:
Since there seems to be a big disinformation campaign against Elite, claiming that Elite IV (Dangerous) has been in development since 2005.

Can we get, from the horses mouth, the head honcho, the big kahoonah, exactly what has been developed, when, and for how long? My understanding is that most of the development took place after the kickstarter and it was only skunkworks up until then

A:
I have wanted to do a sequel for a long time, and there has been 'skunk-works' development, on and off for quite some time, but full on development is mostly since (and somewhat during) the Kickstarter campaign. So you are correct.

This means around a year or year and a half to deliver the very first Elite Alpha, the one released around Christmas 2013 and which only had some combat scenarios in single player to test flight model and weapons/cockpit systems in a Sidewinder; not even multiplayer, no stations, no jumping... Seems quite reasonable to me 🤷‍♂️
 
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I want humans to say "ave banana" every time they speak to me but that's not gonna happen either...
Sometimes, you just need to be realistic on the info given and go from there.
It always helps if there aren't those who promote their assumptions and personal head candy as some undeniable truth...
It has always been like this though, just to a lesser degree.
Some just seem to have forgotten... and maybe it's worse now because something actually went wrong.
No better time for ppl to justify their own existence and stick the knives in.
Yet it remains the same, game is dying because they did not do what i wanted.
Fun fact:
I first saw "vote with wallet" in 2015... nothing ever changes.
People will always use what power they have to effect change.
Sometimes, we should remember that only FD can make things happen and we should play nice, as opposed to those who rabble-rouse....
Yeah... wasn't meant to be taken seriously.
 
Is ED dead?

edf0.jpg
edf1.jpg


Average time offline 3-4 years. You tell me.
 
Is ED dead?

edf0.jpg
edf1.jpg


Average time offline 3-4 years. You tell me.

What's interesting (and sad) to me is not so much that these players are gone, but that Odyssey failed to bring them back. I'm not just talking about players in your list, but people I know as well. That was one of Odyssey's goals, to bring players back.

I don't know about your friends, but the ones I'm thinking of were heavily invested in this game at one time, so not your typical drive-by players.
 
What's interesting (and sad) to me is not so much that these players are gone, but that Odyssey failed to bring them back. I'm not just talking about players in your list, but people I know as well. That was one of Odyssey's goals, to bring players back.

I don't know about your friends, but the ones I'm thinking of were heavily invested in this game at one time, so not your typical drive-by players.
I was heavily invested in it too. I think I paid over £100 for the base game and Horizons. Put in an insane amount of hours. Started the Earth-like worlds list, which got handed over to another player (Earth-like worlds list v2). Triple Elite early on. Made a few good discoveries (HEN 2-333 before permit lock, system with 3 Earth-like worlds, contributed to the exploration / narrative research). I think I really started losing enthusiasm about a year in when Frontier continuously delayed upcoming features. Over time I just got more and more frustrated, then I stopped caring. At some point I realised they either weren't going to deliver planetary landings (and whatever else) at all, or it'd take years and years (which is exactly what happened). Now I login and check the forums for a couple of hours a year on average, just to see what (if anything) has changed. A lot of the players that joined me at the beginning threw their towels in early on, many of which whom grew up with Elite / First Encounters. It's a real shame because I personally think Elite is by far the best product the company has had (and always has been), and to let it deteriorate in the way it has just seems like madness to me.
 
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Viajero

Volunteer Moderator
How is people moving on after playing a game for many hours an issue? Most games have its fare share of players moving on regularly. Especially if you have played a game for hundreds, never mind thousands, of hours you do not really need any kind of justification if you want to stop.

Players come on go. Some leave indefinitely, others return after some time or to check something new, and then you also have altogether new players joining. In any game, not just Elite.
 
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I was heavily invested in it too. I think I paid over £100 for the base game and Horizons. Put in an insane amount of hours. Started the Earth-like worlds list, which got handed over to another player (Earth-like worlds list v2). Triple Elite early on. Made a few good discoveries (HEN 2-333 before permit lock, system with 3 Earth-like worlds, contributed to the exploration / narrative research). I think I really started losing enthusiasm about a year in when Frontier continuously delayed upcoming features. Over time I just got more and more frustrated, then I stopped caring. At some point I realised they either weren't going to deliver planetary landings (and whatever else) at all, or it'd take years and years (which is exactly what happened). Now I login and check the forums for a couple of hours a year on average, just to see what (if anything) has changed. A lot of the players that joined me at the beginning threw their towels in early on, many of which whom grew up with Elite / First Encounters. It's a real shame because I personally think Elite is by far the best product the company has had (and always has been), and to let it deteriorate in the way it has just seems like madness to me.
Elite Dangerous was released in December 2014.
Planetary Landings were released in December 2015 as part of Horizons.

Sorry, it doesn't add up. ;)
 
How is people moving on after playing a game for many hours an issue?
Does putting in a lot of hours into the game invalidate their reasons for leaving?

Sure, some people will leave because they feel they've seen everything and are satisfied. Not an issue. Others will leave because they've run into issues that make the game unenjoyable, and who otherwise might have stayed. It'd be cool if those issues were fixed. I don't think it's fair to discredit the feedback of the second group by merging them with the first based on their playtime.
 
I for one will play from time to time until the server shutdown occurs. It‘ll be the game I‘ve played most in my entire life at the lowest cost. No hard feelings. Everything ends eventually. What a fantastic galaxy this is - even if no more updates would arrive.
 
Players come and go, that is par for the course. But few games manage to retain your attention for hundreds of hours, never mind thousands. All I am saying is that after all that time yo do not even need a reason to move on.
They still have their reasons, even if you don't think they're "needed".
 
How is people moving on after playing a game for many hours an issue? Most games have its fare share of players moving on regularly. Especially if you have played a game for hundreds, never mind thousands, of hours you do not really need any kind of justification if you want to stop.

Players come on go. Some leave indefinitely, others return after some time or to check something new, and then you also have altogether new players joining. In any game, not just Elite.
For Frontier, it's only an issue if more people are leaving than joining. In fact, one might argue it's a good thing for Frontier when veteran players who already own all the cosmetics move on, since those players are no longer making Frontier any money. New fresh players who are buying the game and purchasing Arx are the best thing from a financial perspective. Though I think Frontier would like to keep influencers around as that's free advertising.

The answer to "how is that an issue?" is very different on a personal level, however, when your community moves on, leaving you alone in the galaxy. This obviously only affects social players, but it's a real problem that can easily avalanche. For example, over on the Space Engineers (proving your "not just Elite" argument) server I used to play on daily, we had a close-knit community that really gelled together in that sandbox world to make the game feel alive. Even the "bad guys" (pirates and raiders) added to the feel of our little universe. Then one day the servers crashed (Keen's servers are utter rubbish) for a couple of weeks, and most of the crew moved on either to different servers or an entirely different game. After that, it was never the same. Something truly special was lost, and since then I haven't played anywhere near as much as I used to, because a sandbox game like Space Engineers (and also Elite to a lesser extent) depends on the community to the provide living, breathing world that otherwise doesn't exist in the game.

The fellow you quote had a big friend list, so I suspect he feels the same way about Elite that I do about my once great, not so much now Space Engineers server. I also have friends in Elite who no longer play, and my galaxy is less because of it. Does this mean that the game is objectively dead? Of course not. But it is much less alive for me personally (and everyone else in a similar situation) than it used to be, and that's kinda sad..
 
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Viajero

Volunteer Moderator
The fellow you quote had a big friend list, so I suspect he feels the same way about Elite that I do about my once great, not so much now Space Engineers server. I also have friends in Elite who no longer play, and my galaxy is less because of it. Does this mean that the game is objectively dead? Of course not. But it is much less alive for me personally (and everyone else in a similar situation) than it used to be, and that's kinda sad..

Fully understand. And that was precisely my point. The issue comes when the statement at a personal and anecdotal level is used as an attempt to generalize to the game as a whole.
 
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