FDev, c'mon it's been 4 months now, you still haven't fixed these to be safely EE'd yet?
Probably best just to forget about it and do an additional jump every so often.FDev, c'mon it's been 4 months now, you still haven't fixed these to be safely EE'd yet?
1. Travel to the engineer
2. Store the FSD
3. Equip the FSD
4. Apply the EE
5. (very important) do not look at the FSD. Relog.
6. Look at the FSD.
If you look before relogging, do not run and complain. There's a reason it was (almost) disabled and why I typed that out.
Schrodinger's FSD?1. Travel to the engineer
2. Store the FSD
3. Equip the FSD
4. Apply the EE
5. (very important) do not look at the FSD. Relog.
6. Look at the FSD.
If you look before relogging, do not run and complain. There's a reason it was (almost) disabled and why I typed that out.
In case you're genuinely not aware, it will revert back to a G1 FSD but only visually. You might panic and try to engineer it back to G5, in which you'll lose the double engineering.Schrodinger's FSD?
Ah yes, I'm aware of it. In fact, I was among the first commanders that went to engineer the FSD's despite FDev's warnings. Got the exp. effect correctly on all 6 of them.In case you're genuinely not aware, it will revert back to a G1 FSD but only visually. You might panic and try to engineer it back to G5, in which you'll lose the double engineering.
1. Travel to the engineer
2. Store the FSD
3. Equip the FSD
4. Apply the EE
5. (very important) do not look at the FSD. Relog.
6. Look at the FSD.
If you look before relogging, do not run and complain. There's a reason it was (almost) disabled and why I typed that out.
Please excuse my ignorance, but what exactly does "do not look at the FSD" mean?
Does it mean checking the stats in the Outfitting screen before reloging?
Should I relog immediately after applying the EE without even exiting the screen? Will that be safe?
My personal take on this:
- Soon(ish?) there will be a CG to add these FSDs to tech brokers.
- Tech broker FSD will be modifiable, just like existing 5A V1.
- There will be NO fix for CG FSDs. This is a low priority for FD, especially since there is an unofficial workaround.
Basically: go to FSD engineer and use workaround to add Mass Manager or whatever to your drives. That's what I did right after getting them.
Heh, no, they won't even bother to make a new version for the tech brokers. It'll either be the same semi-broken ones as the CG rewards or no appearance at the brokers ever. Which is a damn pity. I have one 6A too many already with no ship for it and could use a dozen more size 3 and 4.I'll just quote my month-old post from another thread about these FSDs. Seems I was right (at least about fix - still no CGs).
Some suggestions for that class 6 FSD:Heh, no, they won't even bother to make a new version for the tech brokers. It'll either be the same semi-broken ones as the CG rewards or no appearance at the brokers ever. Which is a damn pity. I have one 6A too many already with no ship for it and could use a dozen more size 3 and 4.
I have 4 of the size 6 FSDs in total. One each went into the Corvette, Anaconda and T9. And that's all the size 6 FSD ships that currently existSome suggestions for that class 6 FSD:
- A combat ship which you use for BGS/missions. Sometimes you have to jump a lot around the neighbouring systems. In my case I had to slap in an additional fuel tank
- A Type-9 Heavy for cargo. That additional jump range can help on some routes. Also, the shorter FSD restart time can save you against a ganker who tries to stall you in with containment/FSD Interrupt missions.
Wonder if there still are cmdrs who visit the engineer with different ships, each with its own FSD.I usually travel to the Engineer in a Conda or another ship that can take the largest FSD (6A)
I transfer all 3 FSD modules, then i swap them out one by one and i making sure to apply only the experimental and NOT TOUCH engineering at all.
I often do. For armor you kinda have to, since that doesn't fit any other ship, but also the other stuff if the ship isn't an absolute turd in jump range and/or fuel tank/scoop size. I have most blueprints I use pinned though, and quite a few engineers can apply experimentals to different modules, even if they don't have max engineering level on them, so the amount of engineers I actually need to visit is relatively low. And other times I simply jump my carrier to all the engineers I need.Wonder if there still are cmdrs who visit the engineer with different ships, each with its own FSD.
I know I did at the beginning...