Once, a source says, Chris came to work after playing The Order: 1886. Impressed by the highly detailed art, he asked CIG’s character artists to match that standard. The team, my sources told me, saw this as impossible. “That's fine for a single-player game where you're able to control stuff and stream things in a certain way,” one source explained. “You do not expect that for any kind of MMO or open world. But that's common knowledge for anyone that's worked in games.”
The second example I was given was from a time when Roberts came back from seeing another in-development CryEngine game, Kingdom Come: Deliverance. He had been deeply impressed by the character inventory and outfits system, which involved multiple layers of clothing where each item has different properties, from its material to its weight and shape, that affect how it animates. Chris wanted it for Star Citizen.