Game Discussions Star Citizen Discussion Thread v12

Thanks for pointing us to that article. It was a fun read. My favourite bit...

“There’s no two ways about it, man. Star Citizen is nuts,” says Jesse Schell, a prominent game developer and professor at Carnegie Mellon University. “This thing is unusual in about five dimensions. . . . It is very rare to be doing game development for seven years—that’s not how it works. That’s not normal at all.”

...seven years <grin>

Schell make fun VR games. (Which actually make profit - a rarity ;)). Guy knows about working to a budget.

Talking of VR, the dev fan (Silvan) has uttered a new uttering:

Source: https://old.reddit.com/r/starcitizen/comments/u83yk4/gen12_progress_and_performance_improvements_in_317/i5q57r1/


Essentially the same 'post-Vulkan' take as before (so, 2023+, going by the recent timescale on Gen12's rollout). Just with another underline that it's really his desire, rather than a planned addition at this stage.
 
He probably thinks i'm a Derek Smart alt :p
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Things going very well. SC Leaks:
  • CIG has hiring problems due to a multitude of reasons, mainly factoring around pay. Reasons I've heard outside are the typical company stuff (Back into the office, communication frustrations, a horrible runaround hiring process, etc.). According to multiple sources inside and out, the company has been struggling to plug a deluge of long time employees leaving for far better paying jobs.
  • A lot of tech issues from SC comes from these communication issues, such as optimization problems and all that good stuff.
  • Management, especially Chris Roberts, are very much the "I just played X popular game and here's a bunch of features I want now" kind of ADD bosses and years of content have been pushed or even entirely deleted due to leadership. Ships, levels, etc.
  • Squadron 42 is the preferred project of nearly everyone at the studio (especially management) due to a lot of the server facing issues at SC though this isn't true for everyone. This alongside its more feasible delivery, is why it's been focused upon even more heavily than ever.
 
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Comically, Chris Roberts thought Derek's tinfoil ramblings were of enough importance that he penned his own rambling response letter, heavily focussed on The Vending Machine Butcher


Thinking about 'that' article really saddens me when I think back to it, as I remember the Escapist in its glory days. I think the publishing and fallout of that article was a big nail in their coffin that Yahtzee is single-handedly still trying to prize out of the coffin by himself.
 
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Things going very well. SC Leaks:

Fun to hear another example of this stuff:

Today's blast from the past:

Chris decries devs having their heads turned by other games (2015)

'But I saw this other game doing this, maybe we should have that feature?' And that's the sort of noise that hurts, I think, a game. So being true to yourself is really really important.

Also Chris (Via Kotaku, 2016)

Once, a source says, Chris came to work after playing The Order: 1886. Impressed by the highly detailed art, he asked CIG’s character artists to match that standard. The team, my sources told me, saw this as impossible. “That's fine for a single-player game where you're able to control stuff and stream things in a certain way,” one source explained. “You do not expect that for any kind of MMO or open world. But that's common knowledge for anyone that's worked in games.”

The second example I was given was from a time when Roberts came back from seeing another in-development CryEngine game, Kingdom Come: Deliverance. He had been deeply impressed by the character inventory and outfits system, which involved multiple layers of clothing where each item has different properties, from its material to its weight and shape, that affect how it animates. Chris wanted it for Star Citizen.

Also Chris (Via long-suffering colleagues, 2018) ;)

Source: https://www.youtube.com/watch?v=XxZLwy8JyKA&t=2190s

(I would apologise for reposting that, but the video of Sean Tracy is just too damn funny, so I'm not going to ;))
 
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Oh, bye Firesprite...

Roadmap Roundup April 27 2022

Vehicle Tech Team

We've transitioned work on Arena Commander, Star Marine, and Theaters of War from Firesprite to the internal Vehicle Tech Team. This team is now named the Arena Commander Feature Team, and will have additional deliverables added to their schedule as time goes on.

Holy christ the poor vehicle team. Now they have to do boats and ToW?

Arena Commander Feature Team

How is a 'tech' team suddenly a 'feature' team? And designing a Battlefield clone? :unsure:

EDIT:

Confirmation that Firesprite collaborate no more. And that all the above are now the "Vehicle Tech Team"'s babies...

Source: https://www.reddit.com/r/starcitizen/comments/ude385/roadmap_roundup_april_27_2022/i6ge0ds/
 
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