Assets Question

Below are my credits and assets as listed on Inara. Through September 2021 assets stayed on a uniform range above credits and then in October 2021 assets spiked 4B CR's. In December 2021 assets spiked again.

These spikes do coincide when I modded all my onfoot weapons, but an increase for modding 7 weapons seems like a lot.

You can see though that assets took a drop this April and then a week later went back up so that makes me think that the 4B CR gain is a bug. Also the drop in April put assets back in the range they were before October 2021.

Anyone have a similar spike like I did?

Assests_20220501.jpg
 
Some tools don't include your fleet carrier in the assets reporting. Eg inara's link to frontier does but edmc reporting to inara doesn't. Check the individual reports and see which ones are "verified". Those are the inara-frontier ones.
 
Some tools don't include your fleet carrier in the assets reporting. Eg inara's link to frontier does but edmc reporting to inara doesn't. Check the individual reports and see which ones are "verified". Those are the inara-frontier ones.
Ah, hang on I see the reports in the screenshot now and they are all verified... Now I'm not sure...
 
It's caused by the extremely high values of the modified/high grade personal equipment. So the overall assets are "correct" (should correspond to the value in the game), it's just that such equipment is so absurdly expensive that even an engineered ship can be a cheap toy in comparison. ;)
 
There is no way how to see/know the individual weapon/suit values I believe, but the overall assets value is in the Codex stats.
 
So the overall assets are "correct" (should correspond to the value in the game)
Assets never made much sense to me pre-Odyssey and just seemed to be some cumulative stats, but they are most certainly not correct post-Odyssey if you bought (upgraded) gear and upgraded it further. I went up 10B in assets and I can assure you I didn't buy 10B in Odyssey gear.

 
Yes, that's what I am saying - the value of the upgraded gear is heavily inflated. The overall assets value was never cumulative and it's not cumulative even now, it's just the personal gear value that screw the stats a lot (so although technically it is correct, logically it's not). Strictly speaking, even the price vendors are having doesn't make sense with respect to the game world - a crate of battle weapons is for around 7,000 Cr, a crate of Personal weapons around 4,500 Cr, a Reactive armour around 2,500 Cr on the regular commodity market. There is no reason why a single weapon should be sold for millions at the vendor, aside the game design decision. It's not internally consistent with the game world at all, but that's how it is. :)
 
Ah, I was wondering what’s wrong with that one! To be frank, still don’t get it. Up until recent couple weeks I haven’t touched Elite for ~5 months, and yet my assets value was appreciating all the time? Because my personal weapons/upgraded gear were appreciating, while I was out? Anyway, appreciate the explanation, Artie.
 
Ah, I was wondering what’s wrong with that one! To be frank, still don’t get it. Up until recent couple weeks I haven’t touched Elite for ~5 months, and yet my assets value was appreciating all the time? Because my personal weapons/upgraded gear were appreciating, while I was out? Anyway, appreciate the explanation, Artie.
To my best knowledge, at the moment the overall assets value consists of following (I hope that I didn't forget something): your credits in the "wallet" + all your ships + all modules stored + commodities in your cargo hold + all personal equipment + fleet carrier value. Maybe also commodities stored on the fleet carrier, but I am not sure about that (didn't check). What is not a part of the overall assets are credits stored on your fleet carrier (which is quite odd) and there is also a problem with personal equipment just bought (their value is not counted in or not in a full extent, until you start to engineer it).

There were some adjustments in the post-Odyssey game patches like that fleet carrier was added to the overall assets value (which wasn't a case before) and there may have been some other improvements, so the changes you may have seen after your short hiatus may be that. The overall assets value is "static" otherwise, it shouldn't fluctuate without your actions (you buy something, sell something, engineer the personal gear, etc.)
 
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