Game Discussions Star Citizen Discussion Thread v12

no-one puts that stuff in the actual roadmap, and that's where the issue comes from with this "bedsheet deformation" noise, it just doesn't belong in a roadmap, it's filler to tell players how dedicated they are to fidelity.
Because you miss the point. This info is not for the roadmap but to tell the backers what every teams do and where the funding go.
 
Because you miss the point. This info is not for the roadmap but to tell the backers what every teams do and where the funding go.

No I don't, that sort of stuff just doesn't belong there, and you know how I know? Because everyone was laughing out loud when they saw it, it just doesn't belong in any reporting anywhere, no game report anywhere has ever included things like that because that's silly.
 
I agree entirely that these little things can add immersion, I mean having convincing hair in a game is now mandatory, if a characters hair looks like plastic it gets laughed at, but I have never, ever seen "putting a team working on flowing hair tech" as part of a roadmap of a game coming up for release, that's not something that belongs in that location. What it says to me is they are more concerned with how things look than how they work, and they want you to know that.

These things, how realistic the hair is, how material reacts to the wind and flows with movement, these are things you notice from watching a game demo's and youtube in game footage, no-one puts that stuff in the actual roadmap, and that's where the issue comes from with this "bedsheet deformation" noise, it just doesn't belong in a roadmap, it's filler to tell players how dedicated they are to fidelity.
I agree with this completely, a lot of noise about things like this also invites cynicism from clueless armchair game developers, The Yamiks or whatever his name is is a classic example of that, every attempt of his playing SC is a montage of manic depressant moaning and comments of how everything is faked and how easily he can do everything he sees in about 5 minutes.

He does this because he's spend a few hours in Unreal Engine pressing buttons and moving sliders, so now thinks he understands everything he sees in the game. But also because he's so cynical he needs to debunk all of CIG's technical achievement hypery.
 
There is nothing really to assume. He has a book/writing business. Some of his core audience happens to be in the same market as Elite or SC video games and he has even expressed an interest in the possibility of SC related writing work. That writing business benefits from promotion and twitch streams seem like a good fit for it. He has promoted his business even in this forum in each and every post. And he also explicitly promotes it every time someone clicks in his Twitch page plus whenever he mentions it on screen obviously. I mean, it is not as if you can miss it. As mentioned above by others as well it is clear he does not really play neither SC nor Elite, not in any "serious" manner at least.

If you enjoy his content is a win/win though. I particularly liked his Salome shenanigans, directly linked to a book promotion. Nothing cynical or assumed in his agenda and nothing wrong with it. It is what it is. But not sure why some folks try so hard to ignore it 🤷‍♂️
I'm not a Drew Wagar fan so I don't have any reason to disagree with your clear assertions...just wondered why he seems to the whipping boy of late. I've never had any real interest in Drew or his ED or sci-fi related work so I can't comment much on it...The only reason I know of Drew at all was from taking part in the Harry Potter bonanza of 'Hide the Salome' when it happened, neither do I care much for his SC related content...it's all a bit "Ooo and Ahh." for my tastes but I see where he's coming from as a sci-fi writer who has an interest in space games...whether that be from a professional aspect or not.
 
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No I don't, that sort of stuff just doesn't belong there, and you know how I know? Because everyone was laughing out loud when they saw it, it just doesn't belong in any reporting anywhere, no game report anywhere has ever included things like that because that's silly.
For sure every hater laughs out loud.
You know why you are wrong ? Because a lot of backers (like me) want and like to know this sort of info. We fund the game, telling us that we should not want this sort of infos is as relevant as "quit having fun".
 
I still think it's silly, though I do appreciate "Having a sheet deformation tech add to the value of the engine." Clothing physics add quite a lot to games IMO (especially 3rd person games), and I'd love to see more work done with hair physics. My favorite part of Tomb Raider is not the puzzles, definitely not the story, but rather Lara Croft's hair, LOL.

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Put Lara Croft in SQ42 and I'm sold!
Rhona Mitra (one of the original real life Laras') is in the SQ42 cast iirc.
 
That's totally fair (the idea that if you're getting crashes, try reenabling your page file). I would not at all be surprised if Star Citizen would likely require me to do just that. That said, if Star Citizen requires three SSDs and a giant page file just to run, then it's not a game I would be interested in actually buying. I'm definitely not going through all this trouble to just test it during a free fly. It'll work on my system or it won't, and if it doesn't, well thankfully I'm having more than enough fun in X4 and Space Engineers.

I do find it kinda funny that out of all the silly things people find to complain about in this thread, this three SSD requirement isn't one of them (unless that particular subject was lost in all the noise).
I've been running with 64Gb of fairly fast ram for quite a while now...as for pagefiles...I don't have a custom one set any longer like I had with 16 or 32Gb of system ram but I switched to a system managed one letting Winderz manage what it needs and when to use it. It doesn't use that much space I need to worry about it, it's not like I have any slow HDD's to worry about a system managed pagefile slowing down anything either.

As for SC damaging SSD's...I'm calling urban myth bollox on that one. I've had SC installed on the same 2Tb NVME for 3 years...both PTU builds and PU as well as other games. The drive still shows 100% after all that time...and besides my 2Tb system m.2 (C:/) drive, it's the most read/write/install/uninstall hammered SSD on my PC :)
 
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I'm not a Drew Wagar fan so I don't have any reason to disagree with your clear assertions...just wondered why he seems to the whipping boy of late. I've never had any real interest in Drew or his ED or sci-fi related work so I can't comment much on it...The only reason I know of Drew at all was from taking part in the Harry Potter bonanza of 'Hide the Salome' when it happened, neither do I care much for his SC related content...it's all a bit "Ooo and Ahh." for my tastes but I see where he's coming from as a sci-fi writer who has an interest in space games...whether that be from a professional aspect or not.
Because folk here held him with high regard as one of the old guard of Elite Dangerous community stuff, with his book IMO being one of the only ones that was well written and treated here like a respected author because of it.

Obviously, 'going over' to SC is a no-no worthy of burn notices and declarations of persona non-grata, particularly in this part of the forum.

Which is pretty sad tbh when you imagine what our median age is.
 
@LittleAnt as someone who actually likes Star Citizen, what do you think of things like "bed sheet deformation" being added? I have no problem with the optics of seeing my imprint in a bed, kinda reminds me of how everyone got so excited about seeing tracks in mud and snow in Tomb Raider, RDR2, Horizon Zero Dawn, etc. On the other hand, every little bit of code adds to the code bloat, and I do have a problem with that. It would be one thing if they had a couple of prerendered deformation meshes that are randomly applied to a bed when you get up (very minimal coding involved), but IIRC they are actually applying major physics to this thing you will see for two seconds out of your gameplay. THAT seems kinda silly to me. It would make more sense if this was The Sims rather than a game about flying spaceships (I'd rather see clouds deformed as I fly through them, for example).

Anyway, I'm curious what you think.
As another one who likes SC...all this deformable bed sheet (and a veritable screed of other pointless garbage) nonsense is purely busy work...a bit like the army had us doing when we weren't doing anything constructive by having us painting rocks with whitewash or 'area cleaning'.

CR has seen this somewhere and wanted it for his magnum opus...the game that has everything nonsensical that no other serious game development studio would waste valuable time and resources producing.
 
@Old Duck if you want to see the sheet tech in the alpha, you can go to Orison and touch a flag (some places have some) with your ship.

Some messing about with the flags here, the cape clothing and armor also has it.

Capes and flags are examples of where the technology is perhaps more immersive and if its getting developed in to something much better it is a good thing, no doubt once they are done developing it they will use it for capes and flags, tarpaulins on ships and boxes blowing in the wind.... there are many uses for it.

If you shoot at a flag or an explosion goes off near one you want it to react to that. in a way that's not a bit janky.

Source: https://www.youtube.com/watch?v=YWEZz1S0XM8
 
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Some messing about with the flags here, the cape clothing and armor also has it.

Capes and flags are examples of where the technology is perhaps more immersive and if its getting developed in to something much better it is a good thing, no doubt once they are done developing it they will use it for capes and flags, tarpaulins on ships and boxes blowing in the wind.... there are many uses for it.

Source: https://www.youtube.com/watch?v=YWEZz1S0XM8
Whilst I agree with that sentiment...to a certain degree... I'm more in line with the thinking of @varonica when she/he correctly stated that this type of development 'busy work' has no place on a public facing roadmap or progress report...especially for a game that's already been persistently delayed by constant, perennial feature and scope creep and is already overdue by 8 years and counting because of it.

The deformable bedsheet palaver has become yet another Star Citizen/Sqn 404 meme...and rightly so.
 
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Whilst I agree with that sentiment...to a certain degree... I'm more in line with the thinking of @varonica when she/he correctly stated that this type of development 'busy work' has no place on a public facing roadmap or progress report...especially for a game that's already been persistently delayed by constant, perennial feature and scope creep and is already overdue by 8 years and counting because of it.

This type of blatant feature creep has become yet another Star Citizen/Sqn 404 meme...and rightly so.
But if they're doing bedsheets the game must be already done.... ;)
 
Whilst I agree with that sentiment...to a certain degree... I'm more in line with the thinking of @varonica when she/he correctly stated that this type of development 'busy work' has no place on a roadmap or a progress report...especially for a game that's already been persistently delayed by constant and perennial feature and scope creep and is already overdue by 8 years and counting because of it.

This type of blatant feature creep has become yet another Star Citizen/Sqn 404 meme...and rightly so.

Yes, i agree, i think its fine to talk about it briefly in ISC, an explanation of what it is and why it needs improving.

But that's it, it certainly has no place in marketing or hyped as something revolutionary, its not.

If it turns out good enough so i can have a full length over shoulders draped superman cape and it not clip in to my shoulders and move like its wet cardboard i'll give then credit for a job well done, but its not a halo feature.
 
Yes, i agree, i think its fine to talk about it briefly in ISC, an explanation of what it is and why it needs improving.

But that's it, it certainly has no place in marketing or hyped as something revolutionary, its not.

If it turns out good enough so i can have a full length over shoulders draped superman cape and it not clip in to my shoulders and move like its wet cardboard i'll give then credit for a job well done, but its not a halo feature.
The old style Lynx torso armour had a decently functioning cape at one time...I used to always wear it...until for some reason Ci¬G broke the cloth physics in 3.12 and turned it into soggy cardboard. It's never looked right since then :cautious:

rGqxbLF.png


PrbXqU0.jpg
 
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Whilst I agree with that sentiment...to a certain degree... I'm more in line with the thinking of @varonica when she/he correctly stated that this type of development 'busy work' has no place on a public facing roadmap or progress report...especially for a game that's already been persistently delayed by constant, perennial feature and scope creep and is already overdue by 8 years and counting because of it.

This type of blatant feature creep has become yet another Star Citizen/Sqn 404 meme...and rightly so.
Yep, I align with you on this. When I think to myself, "I really want to try Star Citizen someday", the last thing that comes to mind in the list of things to experience is wrinkling my bed. I do that every day IRL. Flying a spaceship over an alien world, not so much!

I'm also very old school in the "every instruction and CPU cycle matters", and if SC already needs a supercomputer to run, do they need to add even more needless physics to the game?

Also, the more detailed you become, the more detailed you have to become. How will Star Citizen handle making a messy bed? Will it be fully animated? Will it be its own minigame? I love a lot of the detail in RDR2, but it also got carried away in many regards. They could have had me walk into a bath house and walk out without requiring me to scrub each arm, each leg, la de da, every single time. A "show me the first time and never again" cutscene would have done the trick for me. No offense to any virtual bathers in the forum ;)

Now if CIG wants to focus on making every button in your ship functional, I'm okay with that. I get bugged when I go to flip a switch in MSFS and it shows as NOP. But if making your bed is more important to being a citizen of the stars, well, who am I to argue?
 
The old style Lynx torso armour had a decently functioning cape at one time...I used to always wear it...until for some reason Ci¬G broke the cloth physics in 3.12 and turned it into soggy cardboard. It's never looked right since then :cautious:

rGqxbLF.png


PrbXqU0.jpg
The Hurston security amour has a bum cape.

I want a full shoulder cape, a black heavy one, i guess like the Batman cape.
 
The only thing that actually hammers performance in SC right now is the planetary clouds, but you can turn those off entirely.

Other than that, a 6 cores CPU, can be an older one, a GTX 1070 or newer equivalent performance, 16GB of system RAM but 32GB would be much better, installed on an NVMe drive will get you reasonable performance at 1080P.
 
Also, the more detailed you become, the more detailed you have to become. How will Star Citizen handle making a messy bed? Will it be fully animated? Will it be its own minigame?
For what we now, bedsheet deformation is for SQ42 NPC, not for SC. Some theory crafting (little pleasure) : I think CR wants some sort of scenery where sleeping military NPC have to wake up in hurry with the bedsheets falling in a realistic way. Could be impressive if well done.
 
Some messing about with the flags here, the cape clothing and armor also has it.

Capes and flags are examples of where the technology is perhaps more immersive and if its getting developed in to something much better it is a good thing, no doubt once they are done developing it they will use it for capes and flags, tarpaulins on ships and boxes blowing in the wind.... there are many uses for it.

The tech CIG have said they started working on a few days ago is already in the game and once they are done developing it they will use it in the game?

Haven't seen this much manure since CIG's last roadmap.
 
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