Game Discussions Star Citizen Discussion Thread v12

A little more than a pic as I can actually play inside my car and use it like a normal car (while some other companies just teleport you on the seat and glue you on it).

Yeah and some companies sell you expensive cars that blow away in the slightest breeze, or flip for no reason, or fail to materialise, or kill you entering them....or exiting them....or just piloting them.....or falling through them..........

Glued seat don't sound too bad now huh?
 
And those new ships are now often short term release.

The smaller ones, sure. But the larger ones? Well, I'm sensing a pattern :unsure:

Want to predict when the Odyssey will come out? :)

But of all the core techs of the report, the only one really difficult/complex/important is the new renderer and we have seen in 3.17 it's in good shape.

Ah, I see you've seized on the 'core tech' phrase. I wasn't really meaning it in the sense of engine-level additions. More in the sense of 'gameplay tech which is very important'.

Female players AI having functioning limbs sounds important to me. NPCs being able to walk outside is both important, and harder than you'd think. (Generated nav-mesh at runtime etc). NPC ships that can fly without crashing? It's niche I know, but I'd say that's desirable too. A starmap that works? In a space game? Lordy...

And that's without referencing all of the things that we can see in the PU which are dual-use with SQ42. And which are currently not very good, even when taken apart from the networking ills. (Inventory system, I am definitely looking at you...)

It's pretty clear, from the information that CIG provide, that SQ42 is still very much an alpha...
 
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Yeah and some companies sell you expensive cars that blow away in the slightest breeze, or flip for no reason, or fail to materialise, or kill you entering them....or exiting them....or just piloting them.....or falling through them..........

Glued seat don't sound too bad now huh?
If only you could see in game how it's not so frequent and how the alpha is more stable than ever...
Keep watching the Golgot nightmare collection if it can reassure you on the "unplayable" state of SC and believe what you see is the norm of each gameplay session.

NPCs being able to walk outside is both important, and harder than you'd think. (Generated nav-mesh at runtime etc).
We don't know if NPC needs to walk outside of their grids in SQ42.

NPC ships that can fly without crashing? It's niche I know, but I'd say that's desirable too.
I rarely see NPC crashing since 3.15

A starmap that works? In a space game? Lordy...
WIP since last year and, if we can believe CIG infos, pretty advanced.

And that's without referencing all of the things that we can see in the PU which are dual-use with SQ42. And which are currently not very good, even when taken apart from the networking ills. (Inventory system, I am definitely looking at you...)
Inventory system works pretty well in 3.17 (responsive and with very little lag). If you talk about the bad UI, replacing it by a good UI is not really "core tech" and can be done in beta. For now, it just lacks checkbox or "shift+clic instant transfer" to be largely more useable...
 
Ok, I was going to point you to the relevant sections of the SQ42 report. But if you can argue this:

Inventory system works pretty well in 3.17

There is clearly no point. You would argue that black is white, so long as that meant: All is good with SC/SQ42.

This is how you end up believing unlikely things like this Ant:

SQ42 beta end of 2021. ❌
Vulkan late this year. ❌
Second system late 2021, early 2022. ❌
iCache a huge mess at start, good tech at the end of 2021. ❌

Want to give us a new SQ42 beta prediction while you’re here? ;)
 
It's not a SQ42 problem. They stand on chair when the SC server loose their state.

I have no shame in admitting that one was a fully loaded trick question, I knew this had not been sorted out for good. Had to launch SC a couple weeks ago on a client's machine he brought in to upgrade just for that (he had it running from a HDD, a huge no-no). In every of the three times I logged in, no less than one every three or four NPC was standing on their place instead of seating, and a few of them standing where others were seated. And this was exactly the same as the last time I played it personally, a couple years ago. So, two years in, and when that was already a long standing problem, the game needs to have people taking care of making bed sheets interact in the most fidelicious way possible, but no one could find a way to have NPC entities simply stay put on a chair. "The SC server loose its state" it's not a justification (whatever its meaning is supposed to be), even less so after several years.
 
The obvious question is, once bed sheet deformation tech is in, what happens when an NPC has to go No.2 while in bed?

Next "tech" to be developed? Amorphous semi-solid mass dynamics on top of a bed sheet. Enjoy that mental picture.
 
I have no shame in admitting that one was a fully loaded trick question, I knew this had not been sorted out for good. Had to launch SC a couple weeks ago on a client's machine he brought in to upgrade just for that (he had it running from a HDD, a huge no-no). In every of the three times I logged in, no less than one every three or four NPC was standing on their place instead of seating, and a few of them standing where others were seated. And this was exactly the same as the last time I played it personally, a couple years ago. So, two years in, and when that was already a long standing problem, the game needs to have people taking care of making bed sheets interact in the most fidelicious way possible, but no one could find a way to have NPC entities simply stay put on a chair. "The SC server loose its state" it's not a justification (whatever its meaning is supposed to be), even less so after several years.
The server loosing its state is the reason why CIG works since several years on Server Meshing partly to resolve this problem. The actual server manage more than 500 000 entities alone. SM is not ready yet and as long as it's not ready and added in game, you will see NPC standing on chair. Not seeing the solution yet doesn't mean they don't work hard on it. It's been several years they started working on gen 12 renderer and it's only since 3.17 they are ready to add it in game. The result ? 50% more fps for a lot of players, more for others and some players with x3 fps.

Do you know they work on "entity graph" since a long time and they are adding it now ? And that they have made a pretty good work on ship desynch ? Or that 30k are almost gone ?

You know nothing about all of that work because you only read the trashy headlines about SC (1 dev working on bedsheet deformation) with no interest for the real and interesting news about the alpha.
 
The server loosing its state is the reason why CIG works since several years on Server Meshing partly to resolve this problem. The actual server manage more than 500 000 entities alone. SM is not ready yet and as long as it's not ready and added in game, you will see NPC standing on chair. Not seeing the solution yet doesn't mean they don't work hard on it. It's been several years they started working on gen 12 renderer and it's only since 3.17 they are ready to add it in game. The result ? 50% more fps for a lot of players, more for others and some players with x3 fps.

Do you know they work on "entity graph" since a long time and they are adding it now ? And that they have made a pretty good work on ship desynch ? Or that 30k are almost gone ?

You know nothing about all of that work because you only read the trashy headlines about SC (1 dev working on bedsheet deformation) with no interest for the real and interesting news about the alpha.

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You know nothing about all of that work because you only read the trashy headlines about SC (1 dev working on bedsheet deformation) with no interest for the real and interesting news about the alpha.

I'm sorry to disappoint you by letting you know that I know of all the rest as well. Being informed about something that might be of interest is a rather relevant part of making an informed decision. And the last near 10 years of keeping informed about it is exactly how all these developing shenanigans came to look absolutely ludicrous. I've been interested in this probably longer than you (had been waiting for a "proper" new Privateer for..literal decades), there's a very precise reason why I still haven't given them a single cent, but I'll happily fly the free-flys when they come by, if I have time.
Glad you are enjoying it all greatly, just don't try so hard to pretend anyone else who doesn't fall for it is either naive or uninformed, or both.
 
There is clearly no point. You would argue that black is white, so long as that meant: All is good with SC/SQ42.

This is how you end up believing unlikely things like this Ant:
So :)
SQ42 beta end of 2021.
Vulkan late this year.
Second system late 2021, early 2022.
iCache a huge mess at start, good tech at the end of 2021.
Want to give us a new SQ42 beta prediction while you’re here? ;)
It's the repeated (failed) prediction posts that keep me coming back to this thread 😂
 
I have no shame in admitting that one was a fully loaded trick question, I knew this had not been sorted out for good. Had to launch SC a couple weeks ago on a client's machine he brought in to upgrade just for that (he had it running from a HDD, a huge no-no). In every of the three times I logged in, no less than one every three or four NPC was standing on their place instead of seating, and a few of them standing where others were seated. And this was exactly the same as the last time I played it personally, a couple years ago. So, two years in, and when that was already a long standing problem, the game needs to have people taking care of making bed sheets interact in the most fidelicious way possible, but no one could find a way to have NPC entities simply stay put on a chair. "The SC server loose its state" it's not a justification (whatever its meaning is supposed to be), even less so after several years.
The obvious question is, once bed sheet deformation tech is in, what happens when an NPC has to go No.2 while in bed?

Next "tech" to be developed? Amorphous semi-solid mass dynamics on top of a bed sheet. Enjoy that mental picture.
To expand on the real questions: what happens to the bed sheet when the NPC inevitably t-poses or stands on the bed (and clips through either the roof or top bunk)?
 
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