On bugs that don't bug you:
Thought it was worth a quick drop in on the idea of bugs vs playability.
There are a ton of retro bugs in SC that just hang around. Often not at the frequency they used to occur, and often in a semi fixed state. But still there, just with a band aid smooshed on top of them.
Here are some examples that I wouldn't normally share, because they're not super funny, and because we've seen them all before:
Ship Elevators Separating From Ships:
An example of a band aid working:
(bonus one)
Elevator descending out of ship in QT (regression of old bug?):
(Yep they did end up in space)
(Bonus example: LevelCap in Spaaaaace)
Not the end of the world, or the game. But like a roster of familiar bugs, they've all been through various 'should work now' fixes, but here they still are...
Source: https://www.reddit.com/r/starcitizen/comments/q9tg4q/i_got_knocked_down_and_my_ship_was_blown_over/hh3b3nx/
Which just kinda begs the question, are these issues just going to keep accruing? Lost in the spaghetti code, marked as 'fixed', sometimes just affecting ship bathroom X or whatever? But still there, keeping the bugginess on simmer, and occasionally bubbling up alongside more systemic stuff to form game-breaking 'meh'?
Personally I think: Yep
---
Hypothetical: What's worse?
A grenade which always boomerangs back and kills you? Or one which only kills you once every 20 throws?
Thought it was worth a quick drop in on the idea of bugs vs playability.
There are a ton of retro bugs in SC that just hang around. Often not at the frequency they used to occur, and often in a semi fixed state. But still there, just with a band aid smooshed on top of them.
Here are some examples that I wouldn't normally share, because they're not super funny, and because we've seen them all before:
Ship Elevators Separating From Ships:
An example of a band aid working:
Elevator descending out of ship in QT (regression of old bug?):
(Bonus example: LevelCap in Spaaaaace)
Not the end of the world, or the game. But like a roster of familiar bugs, they've all been through various 'should work now' fixes, but here they still are...
Source: https://www.reddit.com/r/starcitizen/comments/q9tg4q/i_got_knocked_down_and_my_ship_was_blown_over/hh3b3nx/
Which just kinda begs the question, are these issues just going to keep accruing? Lost in the spaghetti code, marked as 'fixed', sometimes just affecting ship bathroom X or whatever? But still there, keeping the bugginess on simmer, and occasionally bubbling up alongside more systemic stuff to form game-breaking 'meh'?
Personally I think: Yep
---
Hypothetical: What's worse?
A grenade which always boomerangs back and kills you? Or one which only kills you once every 20 throws?
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