Unfair CG rewards

Todays CG location was allready found yesterday, so todays CG will also have allowed CZ combat bonds to be stacked a head of the start at 1PM IGT if it is todays CG...
So any body who stated yesterday will have an advantage over those who only started today..
Or have only couple of hours Thursday/Friday night after work......
 
Well, Top 10 will always be reserved for the nuts most dedicated commanders with enough time (and a certain degree of skill) to go along with that dedication



I disagree here.
At an average rate of 150t per hour, 3000 tons means 20h. That's quite an effort, but nothing out of the ordinary for someone that can dedicate 4h per day to their hobby
Well, i don't have 4 hours a day to play any game. This is why i think the reward system is unfair when it is based on percentage. It will always reflect free time. Which i think is discouraging for the vast majority CMDRs.
 
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I made top 10 (barely !) with 4088T having started with none before the CG. 500T in SRV and the rest using flechettes and limpets. (While catching up with a season or two of the Goldbergs X)
 
For me it was only the 6A rack that I wanted. Sure, the almost 2 billion credits were nice, but certainly not needed anymore. With over 10 billion in cash and more in the carrier reserve I skip most CGs that are credits only, unless I'm invested in the story. I really hope the size 5 and 6 racks make it to the tech brokers rather sooner than later. Preferably before the upcoming CG where they'll become useful.
Catch-22

That then invalidates the hours of re-logging that FDev demanded of everyone to harvest.
 
Catch-22

That then invalidates the hours of re-logging that FDev demanded of everyone to harvest.
It always is a catch 22. If the next phase launches without them available at the brokers, players who didn't get them will cry foul again. I'm happy for every special CG module that makes it to the brokers, since that allows me to get more of them.
 
I feel this entire complaint is moot. You just didn't want to do the work.

From CG start to CG end using low-g limpets I harvested nearly over 6K meta while also keeping active in the other 3 AXI goals.

I got myself and 2 squadies into the 10%.
I got 5 more squadies and a random CMDR from this board (@Felix DiCestria) into the 50%.

I did all that on my own after the initial dump.

I can understand you not having enough time to grind the 10% but anyone could have made 50% without issue.
While not easy to accomplish, I don't think you can call it "unfair"

//one CMDRs two credits
 
First poster here... just coming back to this now after I did a last-minute run to deliver some more alloys last night, went straight to bed after that at 4:30 AM my time, so I did not get to watch the end of the CG first-hand. I didn't even log back into the game yet to verify the results I see on inara, but they should be accurate enough.

This was my first CG (started playing ED at the start of March) and I must say my experience was terrible. I don't own a carrier (yet... the credits earned may have paved a big part of the way there) and since the stock available on the markets was very quickly consumed, the only option to participate was to pluck the alloys from barnacles in some way. I have been farming for pretty much a whole week (in an SRV since the other method only showed up later) and even though I actually made the 10%, I am not happy about it. This event took up all of my available playtime of the game, time which I could have spent actually playing the game instead of doing lonely circuits in an SRV.

For me, this whole activity does not deserve to be branded as a "community" event simply because it does nothing to promote a community.

It pitches the participating members in a competition. Instead of offering a team incentive, the actual rewards are given out in competitive brackets. (Yes, I'm aware that the actual incentive of this activity is the story, but judging from the forum posts anything that people wanted was the cargo racks, so i think that argument is pretty pointless.)

It does not encourage any team play among the participants. Instead, it even discourages it due to the instancing mechanics (two players in the same barnacle forest instance would only harvest half the MAs each).

The only creditable community activity I am aware of was the exchanges about harvesting MAs with different ships, weapons and collector limpets. I really appreciate you commanders for experimenting and sharing your results.

All in all, this was probably the dullest time I have spent in the game so far. I don't even care if it was a relog-fest or not, it was just painfully boring. If there's any motion to repeat this, I hope that somebody at least spends the time to prepare players with the right tools for the job... I'm still bewildered by the idea of shooting things as the universal solution to make them move... oh, and an SRV with a suitable cargo capacity would also be a nice addition.

O7
 
I feel this entire complaint is moot. You just didn't want to do the work.

From CG start to CG end using low-g limpets I harvested nearly over 6K meta while also keeping active in the other 3 AXI goals.

I got myself and 2 squadies into the 10%.
I got 5 more squadies and a random CMDR from this board (@Felix DiCestria) into the 50%.

I did all that on my own after the initial dump.

I can understand you not having enough time to grind the 10% but anyone could have made 50% without issue.
While not easy to accomplish, I don't think you can call it "unfair"

//one CMDRs two credits
Agree, it's mostly the top 10% one that gets the most complaints. Why skip the top 25% entirely ?
 
Well, i don't have 4 hours a day to play any game. This is why i think the reward system is unfair when it is based on percentage. It will always reflect free time. Which i think is discouraging for the vast majority CMDRs.

You cannot expect to invest 4 hours per week in the game and get the same level of achievements as someone that sinks 20 hour per week in game.


However as i said more than once, i do think the top10% tier for rewards was too much. Top25% should have been the top tier in terms of rewards.
But let's not forget that Colonia Bridge series of CG had special rewards for TOP10 commanders. Competition was quite fierce
 
You cannot expect to invest 4 hours per week in the game and get the same level of achievements as someone that sinks 20 hour per week in game.


However as i said more than once, i do think the top10% tier for rewards was too much. Top25% should have been the top tier in terms of rewards.
But let's not forget that Colonia Bridge series of CG had special rewards for TOP10 commanders. Competition was quite fierce
That were cosmetics, I'm fine with that :)
 
I feel this entire complaint is moot. You just didn't want to do the work.

From CG start to CG end using low-g limpets I harvested nearly over 6K meta while also keeping active in the other 3 AXI goals.

I got myself and 2 squadies into the 10%.
I got 5 more squadies and a random CMDR from this board (@Felix DiCestria) into the 50%.

I did all that on my own after the initial dump.

I can understand you not having enough time to grind the 10% but anyone could have made 50% without issue.
While not easy to accomplish, I don't think you can call it "unfair"

//one CMDRs two credits
Congrats dude!
I've made to 25%, with a lot of hard work.
What i'm calling "unfair" its the system that uses percentage. That generally prevails who has more time to spend or who already have MA stocked.
I think it should be fixed goals for everyone. As zimms said:
I find exclusive rewards for certain brackets bad in general. CGs have become the very opposite of a "community goal". Instead of striving for a common goal, the community is competing against itself and everyone is after their personal gain. 🤷‍♂️
Not a CG, but an individual contest.
 
Just curious: was necessary using relogs for this CG?
Not if you found the SRV fun (Like star trek strange new worlds ) then no... If its boring beyond all things crushing your soul ( aka startrek discovery) Then god yes as it reduces the time spent in the life sucking SRV in a space ship game making you drive the ground planet based SRV...

You could land at site 1, Drive SRV, collect MA board ship, take off land at site 2, drive srv, collect MA, take off go to site 3 and repeat for about 10 hours as its so slowish taking break when cutter is full fly back to sale station and repeat..
Or you could fly space ship, shoot off MA in to waiting collector limpets at a ground based site like shooting gallery... then when all collected relog.. then do that for 7 hours taking a break flying 512 ton cutter back to sale station when full...
It not needed but many many people wanted to avoid SRV use at all...
So used ship and relog...

SRV now have the option to pick up 4 cargo items it only had room for 2 cargo items so in the past you had to return to ship at 2nd item collection...
 
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The higher capacity cargo modules should have been made broker-available a long time ago...
I'd have given them a trade-off. All sizes available, but each corrosion-resistant one would hold only half the tonnage of a regular one.
 
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