Entity Graph will fix all this. It's like Angriff Steiner in Der Untergang.The FPS experience is much improved: ( Can't move after gun flies away )
Entity Graph couldn't gather enough force to commence an attack. Der Angriff Entity Graph hat nicht stattgefunden.No Pyro in 2022 then? I am shocked.
Much adventure, many emergent, wow!I am gripped. I must buy an Idris.
It is Alpha. Bugs are to be expected, since this is not the bug fixing stage of development.SC is so broken that it often requires end users to reset their characters as a workaround. It never occurs to CIG that they should fix the root cause. Why? Because they're running a confidence scam.
So this is happening now:
View attachment 307114
Who needs a working game? Ship sale cinematics are way better...
Source: https://www.youtube.com/watch?v=Y4yXQdHzTj4
As are dreams...
Source: https://www.reddit.com/r/starcitizen/comments/uu0p6b/spacewhales/
Those are Stormwals from the planet crusader. They’re floating in the sky. Don’t think they’re implemented yet but you can buy a plushy of them!
It is Alpha. Bugs are to be expected, since this is not the bug fixing stage of development.
You're right on the button there. Invictus week has nothing to do with the game of Star Citizen, it's an all out marketing and ship sales focused event...a working PU environment is absolutely secondary to funding the clusterfarce of Sqn 404Who needs a working game? Ship sale cinematics are way better...
Source: https://www.youtube.com/watch?v=Y4yXQdHzTj4
As are dreams...
Source: https://www.reddit.com/r/starcitizen/comments/uu0p6b/spacewhales/
What if CIG stopped with all the new feature development, developing new ships and wasting effort on one time use scripted marketing events and just concentrated on the technical debt / existing bugs?You're right on the button there. Invictus week has nothing to do with the game of Star Citizen, it's an all out marketing and ship sales focused event...a working PU environment is absolutely secondary to funding the clusterfarce of Sqn 404![]()
The PU gameplay development has all but stopped as it is...bar those scripted marketing run events which I suspect will increase in intensity as the year plays out. Last year, we had a marketing ship sale event almost monthly, it'll get worse.What if CIG stopped with all the new feature development, developing new ships and wasting effort on one time use scripted marketing events and just concentrated on the technical debt / existing bugs?
They would still be accepting pledges and could have free-flys to draw in the funds / new backers. Would that work? Or would everything grind to a halt before the year is out?
So, how many players would that support?Here's my takes on the server meshing bits...
The Chairmen in a Mesh:
Shocking roadmap slippage:
In terms of actual 'releases' (not ToW style Evo-PTU shenanigans), this is the state of play:
Before:
Persistent Streaming + Replication layer V1: Q1/Q2
Static Server Mesh V1: Q3/Q4
Now:
Persistent Streaming + Replication layer V1: Q3
Static Server Mesh V1: Q1 2023
No major server performance gains expected with 'Static' SM?
It was notable that Chris pegged server performance improvements to 'Dynamic' SM alone. Twice:
Definitely not talking up the potential for SSM...
4 servers, 2 solar systems?
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No wonder they're not expecting great gains. (NB DGS = 'Dedicated Game Server').
How the hell is that going to work? Will they just split each solar system down the middle? Host one test planet on its own server, and have the rest of the solar system hosted as normal? Host Stanton on one server and Pyro on 3?
Whatever the case, I'm looking forward to the networking shenanigans at any boundaries within solar systems(The gameplay 'pause' issue / standard matchmaking travails etc). Although if they're going for such a basic test I wouldn't be surprised if they kick the bigger challenges into the long grass. (IE if they just host one city interior per system on its own server, with all the hangars bundled into the main 'solar system server', they could hide some transition issues in the lift transit for example. And leave the 'server handovers in flight' problem for another year...)
4.0: The Road to MVP
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There's a lot of intriguing stuff in that strangely mis-spelt 'Road to Persistent Entity Streaming' roadmap. Which I assume was written by a Magic German, such as Paul Reindell.
It's notably weighted very much towards the 'Future' land of 2023+, as far as Static Server Meshing delivery goes. Like, everything related to it is beyond that line...
And the future still looks.... Both undecided, and refactor-y
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That’s only the case for internal alphas. In the case of “playable alphas” and other forms of Early Access games, like Star Citizen, bugs should be squashed as they’re reported. That is, after all, the advantage of EA games: players get a discount on the game, and in return the developer gets to test their game on a wide variety of computers. A new feature is introduced, the players play, the bugs get fixed, then rinse and repeat. At least, that’s how it is in every EA game I’ve ever played.It is Alpha. Bugs are to be expected, since this is not the bug fixing stage of development.