Game Discussions Star Citizen Discussion Thread v12

Member of Drew's chat picked him up. Now can't refuel. Another chat member is suggesting he can pick the two of them up.

This is all fine.
 
They're trying to get the opening (?) and only have 12 mins. Is this the ship event?

They are both going to get picked up by a third player ...
 
SC is so broken that it often requires end users to reset their characters as a workaround. It never occurs to CIG that they should fix the root cause. Why? Because they're running a confidence scam.

So this is happening now:

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Those are Stormwals from the planet crusader. They’re floating in the sky. Don’t think they’re implemented yet but you can buy a plushy of them!

Peak SC. It isn't implemented yet, but you can buy a plushie!
 
It is Alpha. Bugs are to be expected, since this is not the bug fixing stage of development.

Oh my....

You see the dichotomy here? One the one hand, yes, its pre-alpha, after 10 years and 500 million. On the other hand, its sold as a live service game, that's "playable now". CR has talked about it as thought its a released product for years.

When the game is being praised its the best game ever, and people should buy it and enjoy it.

When the game is being criticized all of a sudden ITS ALPHA and you shouldn't complain about the bugs.

It simply cannot be both at once.

The marketing is shady as hell. Reel people in with flash videos presenting it like a fully working game, but once they are bought it, don't you dare criticize it for the bugs.

You're enabling CIG to continue their confidence scam.
 
You're right on the button there. Invictus week has nothing to do with the game of Star Citizen, it's an all out marketing and ship sales focused event...a working PU environment is absolutely secondary to funding the clusterfarce of Sqn 404 ;)
 
You're right on the button there. Invictus week has nothing to do with the game of Star Citizen, it's an all out marketing and ship sales focused event...a working PU environment is absolutely secondary to funding the clusterfarce of Sqn 404 ;)
What if CIG stopped with all the new feature development, developing new ships and wasting effort on one time use scripted marketing events and just concentrated on the technical debt / existing bugs?

They would still be accepting pledges and could have free-flys to draw in the funds / new backers. Would that work? Or would everything grind to a halt before the year is out?
 
What if CIG stopped with all the new feature development, developing new ships and wasting effort on one time use scripted marketing events and just concentrated on the technical debt / existing bugs?

They would still be accepting pledges and could have free-flys to draw in the funds / new backers. Would that work? Or would everything grind to a halt before the year is out?
The PU gameplay development has all but stopped as it is...bar those scripted marketing run events which I suspect will increase in intensity as the year plays out. Last year, we had a marketing ship sale event almost monthly, it'll get worse.

The worst of all is, backers... who are for the most part... primarily interested in the development of the PU and have little or no interest in Sqn 404 can see exactly where their cash is going...we're being told almost weekly through every communication, be it video or otherwise... so it's not like Ci¬G are hiding it. The majority of it is being spent on the new Manchester business empire of Roberts...which now houses a brand new 4,500 square feet of custom designed MOCAP studio.

What happened to the other one we already paid for 5 years ago? Not to mention the funding wasted at Andy Serkis' overpriced Imaginarium despite Roberts already wasting funding on building his own in the first place...

Wasted funding...the true story of Star Citizen...all for one man's utterly narcissistic interactive movie vanity project rather than being spent on a working but increasingly neglected game. If you're wondering why I'd say Sqn 404 was an idiotic venture...95% of the people who will ever buy this interactive movie tripe have already paid for the completed product and subsequently own it. Where's the financial return going to be on all this increased spending the idiot Roberts is chucking at this act of sheer hubris when he's wilfully neglecting the active part of the project that's been paying his entire companies wages since 2012?

As backers of the space game project...as most of us are, we're actually and wilfully funding Roberts' business career aspirations...not funding the game we all want. The man is little more than a complete wastrel, imagining he's somehow transformed himself into James Cameron... all with the massive input of other people's money but still producing not one single, workable product to justify any of it.
 
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Here's my takes on the server meshing bits...

The Chairmen in a Mesh:

Shocking roadmap slippage:

In terms of actual 'releases' (not ToW style Evo-PTU shenanigans), this is the state of play:

Before:

Persistent Streaming + Replication layer V1: Q1/Q2
Static Server Mesh V1: Q3/Q4

Now:

Persistent Streaming + Replication layer V1: Q3
Static Server Mesh V1: Q1 2023


No major server performance gains expected with 'Static' SM?

It was notable that Chris pegged server performance improvements to 'Dynamic' SM alone. Twice:




Definitely not talking up the potential for SSM...


4 servers, 2 solar systems?

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No wonder they're not expecting great gains 😁. (NB DGS = 'Dedicated Game Server').

How the hell is that going to work? Will they just split each solar system down the middle? Host one test planet on its own server, and have the rest of the solar system hosted as normal? Host Stanton on one server and Pyro on 3?

Whatever the case, I'm looking forward to the networking shenanigans at any boundaries within solar systems ;) (The gameplay 'pause' issue / standard matchmaking travails etc). Although if they're going for such a basic test I wouldn't be surprised if they kick the bigger challenges into the long grass. (IE if they just host one city interior per system on its own server, with all the hangars bundled into the main 'solar system server', they could hide some transition issues in the lift transit for example. And leave the 'server handovers in flight' problem for another year...)


4.0: The Road to MVP

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There's a lot of intriguing stuff in that strangely mis-spelt 'Road to Persistent Entity Streaming' roadmap. Which I assume was written by a Magic German, such as Paul Reindell.

It's notably weighted very much towards the 'Future' land of 2023+, as far as Static Server Meshing delivery goes. Like, everything related to it is beyond that line...

And the future still looks.... Both undecided, and refactor-y ;)

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So, how many players would that support?
 
It is Alpha. Bugs are to be expected, since this is not the bug fixing stage of development.
That’s only the case for internal alphas. In the case of “playable alphas” and other forms of Early Access games, like Star Citizen, bugs should be squashed as they’re reported. That is, after all, the advantage of EA games: players get a discount on the game, and in return the developer gets to test their game on a wide variety of computers. A new feature is introduced, the players play, the bugs get fixed, then rinse and repeat. At least, that’s how it is in every EA game I’ve ever played.
 
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