Roberts' limitations as a game designer have really been laid bare with SC. Concepts like player progression, and especially the added complexities and limitations of game play in a multiplayer game, are totally beyond him. His idea of "design" is to imagine a linear, cinematic sequence straight out of a movie or tv show and then claim it will be possible in SC. It definitely appeals to a lot of spendy players, who imagine living out their favourite sci-fi fantasies in a high fidelity game world, but it's never going to result in a polished game play experience. Everything they've built is only intended to be a backdrop to some carefully directed cinematic experience which doesn't and can't exist in an MMO. They would have a better chance with Squadron 42, but then you also have to contend with Roberts' limitations as a project manager. After all he's a failed filmmaker who was forced to return to game development and accidentally struck it rich through the innovative trick of monetising the development, rather than the release, of a game.
Say what you like about Fortnite, but it was top of the charts for a long time.
Also the guy plays Elden Ring, Lost Ark, Age of Empires 4, New World, and more, but not Fortnite.
Make of that what you will, but i don't recall AoE games being for the attention deficient. I played a lot of AoE2 and it most definitely required attention.
Say what you like about Fortnite, but it was top of the charts for a long time.
Also the guy plays Elden Ring, Lost Ark, Age of Empires 4, New World, and more, but not Fortnite.
Make of that what you will, but i don't recall AoE games being for the attention deficient. I played a lot of AoE2 and it most definitely required attention.
He's a twitch shooter player is what I meant...or he sounds like one. SC certainly is fairly crap at doing most things but his review was irritating...not for the content which was more than a fair reflection, but for his attitude. I'm usually one the first to give SC null point for most things...so it's not like I'm some rabid fanboy in full on Star Citizen defense mode.
He raved on about being some super duper sim pilot for 10 minutes at the start of the video...I'd love to see his take on DCS
As for Elden ring and the others you mentioned...tried them all, dislike them all equally
He's a twitch shooter player is what I meant...or he sounds like one. SC certainly is fairly crap at doing most things but his review was irritating...not for the content which was more than a fair reflection, but for his attitude. I'm usually one the first to give SC null point for most things...so it's not like I'm some rabid fanboy in full on Star Citizen defense mode.
He raved on about being some super duper sim pilot for 10 minutes at the start of the video...I'd love to see his take on DCS
As for Elden ring and the others you mentioned...tried them all, dislike them all equally
After all he's a failed filmmaker who was forced to return to game development and accidentally struck it rich through the innovative trick of monetising the development, rather than the release, of a game.
Yeah it's on Derek's old list and the wiki. Gemini 42 Productions, LLC (2014-2019).
Bootcha over on SA reckons it was established to film the 'Behind the Scenes' style footage etc. So seems it's just been brought back to life, and moved to the UK.
The use of the term "motion picture" still raises eyebrows though. Even for documentary stuff.
I'm sure there'll be some glossy output from this venture. And some handy tax credits. But I do like this bit of refunds speculation/scepticism:
Say what you like about Fortnite, but it was top of the charts for a long time.
Also the guy plays Elden Ring, Lost Ark, Age of Empires 4, New World, and more, but not Fortnite.
Make of that what you will, but i don't recall AoE games being for the attention deficient. I played a lot of AoE2 and it most definitely required attention.
Slow games aren't necessarily cognitively demanding.* Lots of pointless complexity, a clunky UI and steep learning curve do not compelling gameplay make, depth is usually way more organic than that. Unless this is really about SC's appeal as The One MMO so unique it sets its playerbase apart from all the other MMOs not only in terms of what players expect of CIG (groundbreaking tech, living breathing universe and so on) but also what CIG expects of the playerbase (time and money, lots of it).
CR has obviously outdone himself successfully getting the point across that the journey itself is already worth thousands of dollars. He has gamified live service down to its vilest elements and that is an astonishing feat. It's the development what makes SC the antithesis of instant gratification.
* Having said that, AoE 3 gameplay was a step back, way too fast-paced. Felt claustrophobic, too but AoE 4 put the franchise back on track, those with an interest in the distant past rather than the (not that) distant future will like it for sure
I'll give Star Citizen this: framerates have improved. Slightly. When moving, I'm now getting a solid 30 FPS for the most part, rather than mid to high 20's! On a rig that can run another game in VR at ultra high quality settings. Well done!
The evening's session started so well...
You'd think that with a major event and freefly, CIG would ensure there was enough server capacity. This is worse than last time. Correction… last time took me two days to get the frelling game to work. A seven minute wait seems like peanuts in comparison.
Since there'd been a wipe since the last time I'd played, I had to redo my character's appearance. Rather than waste my time fiddling with options to get the look I wanted, I just settled on a pre-set head, and then I found myself once again getting frustrated by the lack of long hair. You'd think Chris Roberts' focus of fidelity would have a better options than this:
Once I entered the game and started to refamiliarize myself with the game's controls, I promptly got lost in Area 18, looking for the space port. Many of the NPCs I encountered were just standing there, staring blankly in the same direction.
Area 18 is as bad as New Babbage, only instead of looking for shops to buy starting equipment, I was looking for a way off this rock. Why did I choose this area? WHY??? Eventually, I found what looked like a directory, so I could know where I was going.
Only it turned out to be something else. I soon found a proper directory.
As you can tell from the clip below, the directions were as clear as mud. But I persevered among the maze of twisting passages, all alike, and made it to the space port.
And this is where insidiousness of Star Citizen’s funding model takes hold. In what would in another game be the starting ship, Star Citizen starts you out with your choice of two crap-tier ships, barely capable of combat, let alone delivery missions. Instant access to this ship it would normally cost you $45 on top of the $60 starting package you'd already bought. But during Invictus Week, for a limited time, you can get buy it as a starter package for the low low price of $45! What a savings!
Once I was in flight, I made an incorrect assumption about which LaGrange point to travel to, and ended up in a ridiculously dense asteroid field at what is the gravitationally unstable L2 point. Along the way, I decided to test the point of ship interiors, by getting out of my chair and walking to and
After deciding to have a bit of fun flying among the asteroids, since I was there anyways, I figured out the L1 point was the one I wanted, and set out for my objective for the evening. But because this is Star Citizen, I couldn’t have the pleasure of free flying there manually. Nor could Star Citizen’s autopilot navigate around a planet. So I had to fly to the planet, do a few short hops between “orbital markers”,
I did enjoy all the mimes pretending to walk on treadmills, though.
Mission accomplished, I decided to “role play” renting a room, and logged out for the night.
For those who are masochists or have more curiosity than common sense, the complete 80 minute quest to avoid respawning in the “new player starting area” is below. There is no commentary, plithy text, or memes. Just me struggling to remember how to play this game. I did add bookmarks for what I consider the most interesting parts of last night's session.
I haven't read much of what you wrote but i'm about half way through your video.
Its fascinating and enlightening from my side watching a new but perhaps not complete novice player trying to find their way around the game environment for the first time.
It seems clear to me this game needs playthrough tutorials, something where there is a voice walking you through it.
I think you did very well figuring it out for yourself but during these freefly events i often see cryes for help in the gloabal chat from people who are just completely stumped, the learning curve is brutal and there isn't any hand holding, you're just dumped in to this huge complex environment, there you go, you figure it out kid, off you go....
Often a huge complex environment isn't a problem, I recall first wandering into Divinity's Reach in Guild Wars 2, and whoah! but it wasn't an issue because it was part of the game, you knew what you were supposed to be doing. Having a huge complex environment where the only aim is to exit that environment to find a spaceport is the problem.
Indeed they could use that huge complex environment to familiarise you with the control system and inventory management while walking you through the area on the way to the train, it's a missed opportunity, however I'm just not sure how useful tutorials would be with the current state of the game, having to restart a tutorial over and over again due to a bug would also be annoying, maybe they have plans for that when the game is released!
Yeah it's on Derek's old list and the wiki. Gemini 42 Productions, LLC (2014-2019).
Bootcha over on SA reckons it was established to film the 'Behind the Scenes' style footage etc. So seems it's just been brought back to life, and moved to the UK.
The use of the term "motion picture" still raises eyebrows though. Even for documentary stuff.
I'm sure there'll be some glossy output from this venture. And some handy tax credits. But I do like this bit of refunds speculation/scepticism:
I haven't read much of what you wrote but i'm about half way through your video.
Its fascinating and enlightening from my side watching a new but perhaps not complete novice player trying to find their way around the game environment for the first time.
It seems clear to me this game needs playthrough tutorials, something where there is a voice walking you through it.
I think you did very well figuring it out for yourself but during these freefly events i often see cryes for help in the gloabal chat from people who are just completely stumped, the learning curve is brutal and there isn't any hand holding, you're just dumped in to this huge complex environment, there you go, you figure it out kid, off you go....
One thing someone once said about ED was something like "most games lower you into the gameplay river gently. ED throws you in headfirst... with bricks tied to your feet". That was a while ago, before we had all the start tutorial, start missions, and newbie area, but there's still some validity to that statement.
Perhaps the same could be said of SC as well.
I know the usual excuse here from the faithful would be "You don't put a tutorial in a game while its still in ALPHA!!! You only do that when the game is ready", but since they are selling it as a live game, i'd say you do, and many EA games do have tutorials in them, and those tutorials do get updated as the game evolves. Case in point, Baldurs Gate 3. You play through the "Prologue" at the start, and have been able to do that since the first EA release, which gently takes you through the mechanics and introduces you to the game.
One thing someone once said about ED was something like "most games lower you into the gameplay river gently. ED throws you in headfirst... with bricks tied to your feet". That was a while ago, before we had all the start tutorial, start missions, and newbie area, but there's still some validity to that statement.
Yeah that was an early fault of ED, I remember taking a flight in my first ship then not knowing how to find my way back to my original star system, had to look up the name of the starter system in youtube because I couldn't remember, got back in the end, it's a laugh looking back, but you realise how bad the starter experience was now. SC, the current iteration at least, doesn't have a starter experience at all.