i'm generally also not happy with PMF as an idea, and i think squadrons would have been the right feature for similar player group involvement.
and that's me, who has played BGS before PMFs became a thing.
but most of the described problems are NOT bound to PMF.
a) i have been pushed from homesystems by wings of players who picked up/adopted a faction before PMF.
b) there is a bunch of relatively large NPC-factions. some are pushed by powerplayers, some expand all the time because people like their space/missions, and missions are bound to reputation. if you run a PMF in certain regions there is no fun mechanic NOT TO EXPAND.
so, i think the problem is mainly two-fold:
1. BGS misses some "upkeep"-mechanic, which would lead to not expanding as easily from your next system by number of systems and distance to home system.
2. BGS has the "elite best friends" problem. positive influence actions are overpowered, good reputation opens too many mission opportunities, while bad reputation doesn't etc.
PMFs themselves are not the problem. most control exactly 1 system. others none.
100% this.
The way they were implemented was / is a joke. "Dear David, may I please have my own PMF called (insert ridiculous name). Oh and please can you place it in a high pop traffic hub where I can inflict maximum lulz....oh yes and please never remove it even if I only play for a week and never return."
What game does that?
A game where several errors of judgement are made.
The errors FD made in this regard were:
- Assuming players would rally to the Superpowers, not the Minor Factions. I can't remember where I heard that quote from FD, but more people than just me remember it, and seem to think it was on a livestream somewhere. In other words, players were meant to support a faction because it was Imperial, Federal or what-not, not because it was a specific minor faction.
- Based on that last assumption, assuming that a minor faction (and it's name) was as meaningless as the name of a star. That's not anything I can quote FD on, but it's the way PMF insertion was treated initially for the first tranches of PMF. FD are a lot more strict nowadays, but the damage was already done.
- Assuming that the background sim (which has direct impact on the player experience) would not be the focus of player attention. To paraphrase FD on that one... if players are playing the game specifically to cause BGS effects, then they've done the BGS wrong... because it would be a "Foreground Sim" rather than a "Background Sim"
In short, people were never meant to "Play the BGS"... people were meant to "Play the game, and the BGS would react". Faction's weren't meant to be the focus of our attention... they were just meant to be a name that was quickly forgotten, and simply the vehicle to take you to an activity of your choosing.... it wasn't meant to matter which Imperial Corporate faction you worked for, only that you worked for the Empire. This much was apparent, because in the early post-launch days, you couldn't distinguish between many factions with similar names in different systems. For example:
In the very early days, many of these factions were just labelled "Empire League". Some had the system name in, some didn't. But then FD normalised that because it started to matter as people rallied behind a particular "Empire League" and it started to clash against other "Empire League"s.
When FD realised people actually wanted to rally behind a faction/flag (which was not the intent of the BGS), they cooked up Powerplay, which was meant to elevate larger-growing factions into "Power" status, and essentially "Lift" them out of the BGS into a game loop which, I assume, would not have the impact on the BGS we're seeing now from larger factions. Conversely, these factions were then, if they failed to survive, be relegated back to "Faction" status and return to just another everyday faction.
Unfortunately, that all got ditched, and we got what now stands as Powerplay, which never delivered anything to do with Factions. It at least still promised, but never delivered, powers rising and falling out... I'm sure everyone's familiar with the attempt to get Torval eliminated... that forced the issue to prove that Powers couldn't be eliminated, and new Powers would never rise (and let's not go near
that power...).
But again... nothing of this has anything to do with PMFs specifically, and everything to do with the BGS writ-large. FD are gradually acknowledging more and more how the BGS
is played, but nonetheless it was never
intended to be played this way.... and FD haven't really ever done anything about that.