I hate player minor factions

This is completely irrelevant because we are talking about the principle and not actual numbers. How you can seriously compare the actual population of the world to an imaginary space game is beyond me.
The claim was that few people can't rule over many and that claim is just wrong.
True, but all of these old empires also overextended themselves eventually and crumbled or broke up when successors couldn't hold them together. Conquering an empire has been done way more often than successfully keeping it.
 
I'm sure the group that took over the systems I called home are a nice bunch, but honestly it now seems like every other system is controlled by a PMF...😞
Not counting the extra communist/Powerplay maintained systems managed by adopted NPC factions, about 2/3 of the bubble is currently controlled by one PMF or another (and 85% or so has at least one present). Even if they had gone for addition to fringe systems only, inward expansion would long since have filled in the centre.

Equally, as others have said, if they'd not allowed them at all, the existing issues (swathes of systems with the same monotonous controller [1], large player groups changing system dynamics with little opportunity to resist) would still be going on in exactly the same way with adopted NPC factions. Other than slightly more varied names (is it the HIP 1234 Crimson Corporation or the HIP 1324 Crimson Corporation I'm mad at this week?) it wouldn't have made a lot of difference to the way the BGS actually looks.

Indeed, the 36th largest faction in the game by controlled systems - to the annoyance of many nearby PMFs :) - has got that way almost entirely through the significant weight of passing traffic with no coherent intent at all.

[1] Odyssey does help a bit by adding a lot of extra assets to systems and making it both difficult and generally tactically undesirable for a single faction to own all of them. But of course you need to have the expansion to benefit from that...
 
My character name is De Lacy. So I fly De Lacy ships and the announcer adresses me directly by name. Helps a lot. Too bad I still can't be bothered sorting out a dozen dozen of engineer ingredients that don't drop anyway when I look for them.
 
Not counting the extra communist/Powerplay maintained systems managed by adopted NPC factions, about 2/3 of the bubble is currently controlled by one PMF or another (and 85% or so has at least one present). Even if they had gone for addition to fringe systems only, inward expansion would long since have filled in the centre.

Equally, as others have said, if they'd not allowed them at all, the existing issues (swathes of systems with the same monotonous controller [1], large player groups changing system dynamics with little opportunity to resist) would still be going on in exactly the same way with adopted NPC factions. Other than slightly more varied names (is it the HIP 1234 Crimson Corporation or the HIP 1324 Crimson Corporation I'm mad at this week?) it wouldn't have made a lot of difference to the way the BGS actually looks.

Indeed, the 36th largest faction in the game by controlled systems - to the annoyance of many nearby PMFs :) - has got that way almost entirely through the significant weight of passing traffic with no coherent intent at all.

[1] Odyssey does help a bit by adding a lot of extra assets to systems and making it both difficult and generally tactically undesirable for a single faction to own all of them. But of course you need to have the expansion to benefit from that...
In hindsight, maybe it would have been a good idea to make expansions exponentially more difficult the more systems a faction already controls and the farther away the target is from the home system.

Reminds me of something, but I can't quite put my finger on it. :unsure:😁
 
True, but all of these old empires also overextended themselves eventually and crumbled or broke up when successors couldn't hold them together. Conquering an empire has been done way more often than successfully keeping it.
Absolutely. That's not what I argued against. ;)
 
It’d be nice if there were limits to the amount of expansion a PMF can do, and a tendency toward local factions reasserting control without constant, increasingly difficult intervention.
Never bothered with PMF's directly but couldn't you start your own PMF and start an epic struggle for control of an affected star system?

I'm assuming it's possible because this is, after all, an MMO, right? I doubt one single player could do it alone (unless your in-game name is Cmdr Batman, in which case all bets are off*).

*First rule to remember when fighting Batman: NEVER fight Batman
 
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As someone else already said, if you don't like the concept of PMFs you actually don't like the concept of the BGS.
I don't mind the concept. It's the mechanics that are butt.

Wars starting and ending in days. No consequences for it (or so badly modeled I can't see it). No relationships between factions, hell, until I rolled my eyes at the situation you didn't even get ships from external systems in a system. Keystone Cops high-speed changes from state to state. The complete and utter indifference of the superpowers to factions crapping in their backyards. Total lack of in-lore factions represented in the galaxy while we have Space Weebs all over the place. I could go on.
 
If it wasn't PMFs, it would just be some other RNG faction. Never really understood why people specifically call out PMFs, as they're functionally no different to the proc gen factions, and most people who "play the BGS" have their origins there.

New player-named minor factions just pop into existence in a system, with no way of opposing their “expansion.” Imagine spending three months carefully cultivating a handful of systems to your liking. The Empire was now in charge, and random traffic should keep them in charge. You log out for the evening, and when you log back in a new Alliance faction you’d never heard of, who shouldn’t even be in that region of space, was now in charge of your base of operations. The name was jarringly "gamified" in your opinion, and the faction description nonsensical.

That wasn't my introduction to player-named minor factions, that occurred near my home system with a PMF which fit well into the setting, but what I described most certainly left a bad taste in my mouth. Thank goodness Frontier stopped giving new PMFs control of the system they'd be added to soon afterwards.

Despite all that, I don't hate the idea of PMFs. I just hate how badly executed they've been to date. In my opinion their benefits are far outweighed by their costs. The benefits are that some PMFs enrich the sparse background details generated by the Stellar Forge. The costs, however, are many:
  • Many PMFs jarringly conflict with the (admittedly limited) worldbuilding that Frontier has done over nearly 40 years of this franchise. Some feature nonsensical superpower/goverment combinations. Others just have ridiculous names, include descriptions of events that shouldn't be possible in this setting, or are obvious rip-offs of other sci-fi franchises.
  • Many more seem to primarily exist solely for meta-gaming reasons, primarily in regards to Powerplay.
  • Way too many player groups believe because they named the faction, they have exclusive rights to it, and frequently the system they inserted it into.
More importantly, because there's no in-game mechanism to create a new player-named minor faction, nor remove them from the game if they're no longer supported, they're an example of continuing Frontier Favoritism: the game company getting to decide who succeeds and who fails. I firmly believe that in a wide open sandbox like Elite Dangerous is, Frontier should not be favoring large groups over small, and small groups over individuals. I also think it's a bad idea to favor early adopters over late comers, or vice versa. Changes to a game's setting on behalf of players should be done through gameplay, not a game developer's fiat.

Don't get me wrong, I like the lore appropriate PMFs I've stumbled upon, and I'd hate to see them vanish in a puff of smoke just to "clean up the bubble." But I think including them in the first place, especially solely through Frontier Fiat, was a bad to begin with. Sturgeon's Law is clearly in effect when it comes to PMFs, and averting it would be even greater example of favoritism than what we have currently, not to mention would require far too many resources that could be used to improve the game for all players, not just a handful of them.
 
If people like Para Handy and Old Duck take exception to some new faction rolling into 'their' system and messing up their lawn then should damn well be able to do something about it and organise a resistance to kick them the hell back out! Player factions should be able to fight for control of system directly.
Technically I could resist, in theory, and do just as you say, but it would force me to engage in a form of gameplay (hard-core BGS manipulation) that I find grindy and unfulfilling. I actually used to belong to a PMF for a little while, so I know how it goes. We're talking about people who work the BGS 24x7 with spreadsheets and equations and hierarchy and lots and lots of 'foot soldiers". There's no real way to combat that without becoming that. No thanks!

It would be nice if a system's home factions had a "home court advantage" when facing occupiers and colonizers from far away. But even then, I don't think it would stop these determined megafactions. So for now I'd settle for a way to completely hide other player's fleet carriers from all menus and maps, then at least my little system might still feel like a private getaway rather than a crowded tourist trap.

Oh, it would also be nice if BGS influence (at least the kind that can flip system ownership) was Open-only, because then I could "fight back" (literally) in a way I'd find more enjoyable ;)
 
If we didn't have PMF people would just adopt already existing factions (which is what they actually did before PMF existed).

Workers of Manite for example are present in 110 star systems*. Apart from choosing a name and a home system people don't have any control over a PMF that would make them somehow special compared to premade factions.

As someone else already said, if you don't like the concept of PMFs you actually don't like the concept of the BGS.

*Another very prominent example are Dukes of Mikunn, who already started expanding due to player action 2 years before PMFs even existed...
I have no problem with the concept of BGS manipulation. I did it for years myself on behalf of ALD, and I still base my decisions in game primarily on how it'll impact the BGS, since I roleplay as an independent Imperial agent. But for every player-named faction that fits the setting of the the world of Elite, such as the Corbago Corsairs, we get multiple factions like:
Granted, there are quite a bit of homages to classic science fiction in this game, but IMO there's a fine line between the developer doing that, and allowing players to have much more blatant, and permanent, impact on the game the way PMFs do. And meta-gaming makes my teeth itch. 💢
 
I have no problem with the concept of BGS manipulation. I did it for years myself on behalf of ALD, and I still base my decisions in game primarily on how it'll impact the BGS, since I roleplay as an independent Imperial agent. But for every player-named faction that fits the setting of the the world of Elite, such as the Corbago Corsairs, we get multiple factions like:
Granted, there are quite a bit of homages to classic science fiction in this game, but IMO there's a fine line between the developer doing that, and allowing players to have much more blatant, and permanent, impact on the game the way PMFs do. And meta-gaming makes my teeth itch. 💢
No argument with your main points, I just never realized Bowie took the name of his album from My Little Pony 😉
 
i'm generally also not happy with PMF as an idea, and i think squadrons would have been the right feature for similar player group involvement.

and that's me, who has played BGS before PMFs became a thing.

but most of the described problems are NOT bound to PMF.
a) i have been pushed from homesystems by wings of players who picked up/adopted a faction before PMF.
b) there is a bunch of relatively large NPC-factions. some are pushed by powerplayers, some expand all the time because people like their space/missions, and missions are bound to reputation. if you run a PMF in certain regions there is no fun mechanic NOT TO EXPAND.

so, i think the problem is mainly two-fold:

1. BGS misses some "upkeep"-mechanic, which would lead to not expanding as easily from your next system by number of systems and distance to home system.

2. BGS has the "elite best friends" problem. positive influence actions are overpowered, good reputation opens too many mission opportunities, while bad reputation doesn't etc.

PMFs themselves are not the problem. most control exactly 1 system. others none.
100% this.

The way they were implemented was / is a joke. "Dear David, may I please have my own PMF called (insert ridiculous name). Oh and please can you place it in a high pop traffic hub where I can inflict maximum lulz....oh yes and please never remove it even if I only play for a week and never return."

What game does that?
A game where several errors of judgement are made.

The errors FD made in this regard were:
  • Assuming players would rally to the Superpowers, not the Minor Factions. I can't remember where I heard that quote from FD, but more people than just me remember it, and seem to think it was on a livestream somewhere. In other words, players were meant to support a faction because it was Imperial, Federal or what-not, not because it was a specific minor faction.
  • Based on that last assumption, assuming that a minor faction (and it's name) was as meaningless as the name of a star. That's not anything I can quote FD on, but it's the way PMF insertion was treated initially for the first tranches of PMF. FD are a lot more strict nowadays, but the damage was already done.
  • Assuming that the background sim (which has direct impact on the player experience) would not be the focus of player attention. To paraphrase FD on that one... if players are playing the game specifically to cause BGS effects, then they've done the BGS wrong... because it would be a "Foreground Sim" rather than a "Background Sim"

In short, people were never meant to "Play the BGS"... people were meant to "Play the game, and the BGS would react". Faction's weren't meant to be the focus of our attention... they were just meant to be a name that was quickly forgotten, and simply the vehicle to take you to an activity of your choosing.... it wasn't meant to matter which Imperial Corporate faction you worked for, only that you worked for the Empire. This much was apparent, because in the early post-launch days, you couldn't distinguish between many factions with similar names in different systems. For example:

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In the very early days, many of these factions were just labelled "Empire League". Some had the system name in, some didn't. But then FD normalised that because it started to matter as people rallied behind a particular "Empire League" and it started to clash against other "Empire League"s.

When FD realised people actually wanted to rally behind a faction/flag (which was not the intent of the BGS), they cooked up Powerplay, which was meant to elevate larger-growing factions into "Power" status, and essentially "Lift" them out of the BGS into a game loop which, I assume, would not have the impact on the BGS we're seeing now from larger factions. Conversely, these factions were then, if they failed to survive, be relegated back to "Faction" status and return to just another everyday faction.

Unfortunately, that all got ditched, and we got what now stands as Powerplay, which never delivered anything to do with Factions. It at least still promised, but never delivered, powers rising and falling out... I'm sure everyone's familiar with the attempt to get Torval eliminated... that forced the issue to prove that Powers couldn't be eliminated, and new Powers would never rise (and let's not go near that power...).

But again... nothing of this has anything to do with PMFs specifically, and everything to do with the BGS writ-large. FD are gradually acknowledging more and more how the BGS is played, but nonetheless it was never intended to be played this way.... and FD haven't really ever done anything about that.
 
The main thing I hate with a vengeance about BGS conflict is that, despite all the logarithmic curves of diminishing returns, the player who is willing to dedicate the most time to the game almost always comes out on top. No game should rule my life!
I have still tried to push a number of smaller anarchies until the inevitable ‘democratic’ player group comes along and destroys it all in a few days while blowing their righteous trumpet.
I am now in paranoid territory, as it seems that certain groups appear to follow me around (to be fair my cmdr is visible on their system bounty boards, but where are the boards for the biggest lawful grinder with no real life lol)


I understand that gripe, but what would the alternative be? Who's standard of just the right amount of time spent gaming is the correct one to cap things at?
 
I think PMFs are a great idea, but...

Being someone that wishes Elite Dangerous was more EVE-like in its ability to allow players to be truly present in the game with real influence. What sucks here, in my opinion, is that much like so many other things in Elite Dangerous FDev has only implemented the bare minimum of a concept and not seen the idea right through to where it should've gone.

If people like Para Handy and Old Duck take exception to some new faction rolling into 'their' system and messing up their lawn then should damn well be able to do something about it and organise a resistance to kick them the hell back out! Player factions should be able to fight for control of system directly.

By the way I hated with a passion some of the many nasty players of EVE but my hatred for them was far outwieghed by my love of the knowledge that the universe I was playing in was living and breathing, warts and all.
Warts and all is good, PMFs not so much precisely because they are allowing players to be a real influence. This is Elite we are supposed to be significant only to ourselves not places with the population of an outpost let alone anything larger.
 
I have no problem with the concept of BGS manipulation. I did it for years myself on behalf of ALD, and I still base my decisions in game primarily on how it'll impact the BGS, since I roleplay as an independent Imperial agent. But for every player-named faction that fits the setting of the the world of Elite, such as the Corbago Corsairs, we get multiple factions like:
Granted, there are quite a bit of homages to classic science fiction in this game, but IMO there's a fine line between the developer doing that, and allowing players to have much more blatant, and permanent, impact on the game the way PMFs do. And meta-gaming makes my teeth itch. 💢
Sorry, I don't see what's wrong with these names.
 
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