Of having convoluted minigames that everyone waits for canob to unravel then goes have a lookIt would help if FDev stopped putting everything within 500 LY of the Bubble

Of having convoluted minigames that everyone waits for canob to unravel then goes have a lookIt would help if FDev stopped putting everything within 500 LY of the Bubble
This is all kinda what I was trying to say. A lot of Elite is "slight of hand" (my words) or "contrived" (yours) and the difference (between space stuff and on-foot stuff) is hard to quantify or put into words but for me one's contrivances I can typically ignore and the other's I feel constantly affronted by. But ... the difference is actually very small/subtle (which is good news 'cos it could be easy to fix ... if ... like planetary tiling ... I can subsequently un-see it!)But even Res sites are contrived, a specific spot where piracy is going to happen, which currently doesn't have a mirror in EDO - that could be interesting, too - but is similar to settlement raids or clear scav missions in EDO, they have to happen in a set 'spot' for both - although one can drop into a ring in any system within 500Ly(?) of an inhabited system and get pirates show up in moments, something missing in on-foot gameplay.
Whether Odyssey will ever see on-foot gameplay extended to further resemble the space-based play is doubtful, too much effort for so little return (and the subsequent cries of outrage if random attacks on settlements were to occur, although I might find such very engaging, others, less warlike, might find the opposite) in an expansion that appears to have seriously under-performed (only Frontier can be blamed for the release!) and has spent a year so far costing developer time to fix.
ETA: The pirates dropping ito a ring whenever a player does is incredibly contrived, fun though, so much of what you have had to say about Odyssey feeling bolt-on might also apply, equally meaningfully, to events in Horizons. Odyssey needs a lot of filling out to present as many options as Horizons, it is true, but the game as a whole is a just a collection of events losely bolted together. It doesn't stop it being enjoyable in the least, else I wouldn't be sitting on 6,300 hours play to date.
Soooo many ways to make exploration a more meaningful and personal activityOf having convoluted minigames that everyone waits for canob to unravel then goes have a look. Or having something point to a permit locked region
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It would help if FDev stopped putting everything within 500 LY of the Bubble
Yep, we were describing the same, with different words. I thought that also.This is all kinda what I was trying to say. A lot of Elite is "slight of hand" (my words) or "contrived" (yours) and the difference (between space stuff and on-foot stuff) is hard to quantify or put into words but for me one's contrivances I can typically ignore and the other's I feel constantly affronted by. But ... the difference is actually very small/subtle (which is good news 'cos it could be easy to fix ... if ... like planetary tiling ... I can subsequently un-see it!)
Not sure that necessarily follows. If you don't want to fly 10kLY to find something, don't fly 10kLYThen they would have to do something about travelling in the game being devoid of any kind of gameplay...and make it something other than just a loading screen time sink.
With deep space exploration being a totally optional pointless activity players can do that nothing in the game forces them to do - nor rewards them for doing it... they can ignore the poor game experience that it leads to.
Stop being logical, it upsets the downbeat narrative! You must understand that there is nothing good about the game for someNot sure that necessarily follows. If you don't want to fly 10kLY to find something, don't fly 10kLY![]()
Explorers have been complaining that there's not enough content to explore since 2014. Irrespective of the volume of content FD have added specifically for explorers. Apparently, the explorers just find it all.
Well, he DID make me think about what would happen if the Guardian ruins were all on the far side of Sag A*, and how simply adding trading of Guardian mats (like we can trade EDO mats) would add a missing layer to the engineering 'grind'. I'd happily fly long distance to gather mats if I could trade them for other mats I don't enjoy collecting.Stop being logical, it upsets the downbeat narrative! You must understand that there is nothing good about the game for some![]()
Not sure that necessarily follows. If you don't want to fly 10kLY to find something, don't fly 10kLY
Just because there's something different out there doesn't make it mandatory.
Exploration might work better as an intrinsically motivated thing anyway. Having a driving external motivation for it might just turn it into another unenjoyable grind for many people. How do people who aren't into exploration feel about the 5000ly from start engineer unlock requirement?But these, like xeno biology "life", are entirely pointless and dont really do anything. There is no associated gameplay via missions or npc reactions from what you discover. There's no means for you to leverage your discoveries to improve your character or defeat an enemy.
If you put things out away from the bubble, people are going to go to it. If most of your stuff isn't near the bubble as you suggested, then you are guaranteed many players are going to need to travel far from the bubble.
I think it gets muddied with the performance problems. Obviously the tiling issue got zeroed in really quickly too, but again, if everything else was fine maybe it would have not been seen as a major issue, in a similar way in that the sky box issue is? With the amount of procgen being in the hundreds of billions, checking it all is not really feasible, so it kinda comes with the territory.Releasing an even more bare bones version of odyssey with less content certainly wouldn't be better. I doubt it'd even qualify as a full expansion at that point having only the planet/lighting tech which also received mixed reception as a selling point.
Curious choice of words there, I'm not sure what you mean or why there would be malice?The only saving grace of odyssey is that its many failings are not due to bad intentions
I don't think that's really a quantifiable point. We know that Frontier have upcoming releases that will in all probability have a knock on effect to Elite's development compared to a single game developer. Are Frontier taking advantage of the fact that Elite is a continuously developed game to give them flexibility to polish up a one and done type game at crunch time? Quite likely, though that doesn't make Elite a pet project or anything, though at some point if the priority its given is low enough it will begin to resemble one, but that's a subjective viewpoint as to what constitutes that, I say we don't really know and that judgement is highly susceptible to the bias of wanting everything at once. I'm not going to argue that weekly updates would be a bad thing or unwanted, just whether it's realistic given the greater circumstances, or even the better option to go with.Odyssey imo still in a state where it's just a tech demo or early access title (not sold as such obviously), but it's not improving or adding missing features at a pace such games usually do (due to those mostly being smaller indie games using an off the shelf engine).
Therein lies the rub. The first thing that people are going to want to do after disembarking from a ship is shoot stuff, FPS mechanics are proven in this role, hence their inclusion as a means to provide meat to the onfoot experience.I think I'd enjoy Odyssey without the shooting if instead of that it brought the same sense of novelty and wonder just walking around on random planets that I had when first playing Noctis IV way back in the early 2000s. Obviously just walking around Odyssey planets wouldn't be as novel or exciting now.
Who are we talking about though? The Elite playerbase or the COD playerbase? I don't think anyone who's only looking for an arena shooter is going to consider Elite, or another elaborate space game with onfoot gameplay and shooting, and I would be surprised if that was one of Frontier's goals for Odyssey.The problem with throwing a competent FPS game at people is that it's an experience they've probably had before and mediocrity isn't what people seek out on purpose usually.
We're back to comparing Odyssey to COD, which is a problematic comparison as it's a frame that Odyssey just isn't going to win in because it narrows everything down to only what COD wholly specializes in but leaves everything else that Elite can do out of the picture. They're two completely different experiences. I don't play arena shooters and have almost zero interest in COD type games, I played Titanfall 2 with my son for a while and enjoyed that quite a bit but the singular focus on being an FPS limits my enjoyment of the game, whereas on the contrary, with Elite, I love flying the ships, visiting different systems etc.. and now I can get out of my ship and shoot people either randomly or as part of a mission, or do other things onfoot. That's way more engaging to me than any static Arena FPS shooter will ever be. It's a different frame of reference but it's the one that encapsulates the whole of Elite Dangerous.With effectively no unique/innovative gameplay gimmicks or hooks (sphere of combat was the only thing they conceivably went for there) there's just plain better quality alternatives in the standard FPS shooter genre.
Grind is a problem if one engages in the grind. I've been playing Elite for a long time, I was a backer but I think I only started playing around the time of Horizons, and I still haven't unlocked all of the engineers or visited Colonia, but I have a Fleet Carrier and unlocked a good few Guardian items, all the Imperial & Federation ships etc.. I'm one year into Odyssey and thanks to the Pioneer supply drops I haven't even unlocked a single engineer yet, and I stress yet. I don't know what to say, I'm in no hurry and am trying to enjoy the game as it presents itself. Though I do completely get that some are min/max pvp enthusiasts and for them the grind is not as optional. Though I guess there's no onfoot PVP groups?A looter shooter could and should as a goal try to achieve the feeling of just being cozy and comfortable to play regardless of quality, but Odyssey and Elite at large are absolutely not about that, opting for grind, punishment and masochism.
I mean, that's one way to look at it.the only thing added for explorers that you can't experience in the first 10 systems you visit in the bubble are the weird stellar life forms or lagrange storms or objects like crystalline hearts and all that. But these, like xeno biology "life", are entirely pointless and dont really do anything. There is no associated gameplay via missions or npc reactions from what you discover. There's no means for you to leverage your discoveries to improve your character or defeat an enemy.
Exploration is an empty role that exists only for screenshots now as it was 7 years ago. The only other purpose to the role was finding "hidden mysteries" that fdev hand placed in the game, but those are so few and far between that you can count years between them and generally really rewarding to the first person who finds it.
When you've visited many tens of thousands to over a hundred thousand systems, the lack of content ...or gameplay to the role is beyond evident. It's apparent that players aren't meant to wander deep space and you're reminded as such by the hours and hours of nothing to show for it each gaming session.
It must be very drafty on that high horse, I too remember the other games and how they played but the EDO gameplay does seem more FortNite than Elite. Also at 48 im not that far off you, I for one would like a more complete walking game where there was no minigames but more exploration. For the narrow minded of us look at Deus Ex 1 where there are LOADS of ways to complete the objectives its down to personal choiceYou mean an oldie like you and maybe like David Braben? He's also got to be a reasonable age at this point and I'm pretty sure he remembers the other 3 games. This is his game so I'm not following your narrow-view logic on this one. Also see post 87 it references where David Braben outlines his goals and ambitions for what Elite 4 was to be; spoiler alert it's not as narrow a view as you have.
I may not be an "oldie" by your standards but at 45 I am no teenager. I very much like the additional game play that Odyssey brings to the Elite Dangerous galaxy.
Thanks, I agree that it can feel a bit arcadey and a little disjointed though I don't think it's as blatant as some may see it. I also agreed with Buur Pit's assessment that attention needs to paid to keeping missions feeling like they are part of the galactic tapestry, specifically with the mcguffin defence mission. Maybe a solution would be to actually have an onfoot CQC so that those who want to just blast can without having to be concerned about consistency? Pick a planet or two with some great views and create a space where it we can partake in battles and it be looked as a sport, telepresence can be used to get around respawning etc.. even have a leaderboard or something, earn some credits etc.. But that's for the future and that's not next month future.Good write-up (glad you didn't lose it). I think for me (and I suspect others, including the PCG writer) it's not so much that on foot combat exists as a thing but is more about how its integration into the game "feels". It's hard to put into words. The Buurs tried recently and made a pretty good case re: defence missions. Pre-Odyssey Elite still had this sense of a living breathing galaxy where things were happening all the time and depending on where you went you could drop in on all the different types of activitiy (whether you went randomly, or were led there by your own "personal narrative" or by specific missions). But there's something about the on-foot combat that feels like it's a mode you explicitly choose (a bit like cqc but admittedly more integrated than that). Thinking about RES sites as a counter example ... these stil feel (to me) like mining resources, places where some npc's are mining, other npc's (pirates) are attacking those miners, still other npc's (police) are hunting those pirates, and you're free to drop imto those areas and engage in any way that seems appropriate to you. By contrast, the on-foot combat feels like a little instanced separate game mode that you enter (like cqc) explicitly for the purpose of engaging with the on-foot fps gameplay. Perhaps very little is required to fix this. We already have things like restore power missions where npcs turn up somewhat unexpectedly to interfere with that and where you can then choose to fight or run. I'd like to see more of that. When FD added the idea of assasination mission targets running to a ship and escaping, that had great promise. But you can't then run to your own ship and give chase, having the on-foot gameplay lead to a space chase, interdiction and maybe a space kill? Instead what happens is the mission target escapes and your annexed "on foot combat gameplay scenario" is over - leaving you to simply exit that "game mode" yourself and go back to the separate "space game" or else re-enter the "on foot" mode and try again.
It's my recollection too that when people were finding crashed SRV's in EDH, 10,000Ly from civilisation there were complaints that things like that had no business being there .. and that one of the joys of exploring was NOT finding traces of human beings in hitherto unexplored space?
Come on explorers, which is it??![]()
a. it's there for bragging about 1:1 galaxy and you're not meant to really play that "role" in deep space, just take pictures and act as a time sink for hand placed narrative content.I mean, that's one way to look at it.
a. it's there for bragging about 1:1 galaxy and you're not meant to really play that "role" in deep space, just take pictures and act as a time sink for hand placed narrative content.
b. It's intended gameplay but fdev is just really bad at making games and so forgot to add gameplay mechanics to the role like they've added for combat and trading/mining
c. It's intended as a non-gameplay role kind of like CQC. Allowing players to just do nothing and look at pretty environments and interact with those environments sans elite dangerous gameplay (no hostiles, no mission timers, no objectives at all or skill requirements).
I think it's actually C, but started out as A and wish it was just B so there was some hope that it will change.