The fact that the game's loops ultimately have a contextual end (you've seen it all) and are ultimately for no purpose (there's no goal in the game anyway) doesn't really argue the premise nor conclusion of my statement:
People complain about Exploration content no matter how much FD have added to it. You're just taking the position that the content is bad anyway, irrespective of how much of it there is and so I don't disagree nor agree on the basis of that being your opinion and not in any way furthering what I said.
My position wasn't that the content is bad. It's that the content exclusive to deep space exploration (exploration beyond a few hundred lightyears of the bubble and thus beyond a handful of jumps), is irrelevant to the game and exists for aesthetic purposes at best. There is no visible intention by fdev to make the act of exploring deep space a role that the game cares about in even a remotely similar way they make trading/mining and combat matter to the game.
The changes to the way exploration is done has nothing to do with deep space exploration. Rather they impact exploration in general and function as a means of reducing the tediousness of exploring in so far as exploring that's needed to identify stellar bodies to work the other aspects of the game (trading, visiting certain stations and narrative uses). The codex objects that were added serve no purpose other than aesthetics. They do not play into any aspect of the game.
The complaints about content is not in spite of some influx of content that changes the story of exploration from monotonous repetition for no other purpose than our own self imposed external game reasons for doing it. It's because nothing that's been added addresses the source of the complaints.
It's like wondering why pvp players still complained about pvp after CQC was released. CQC is heavily pvp based, but it doesn't solve for any of the complaints that pvp players had about the game. Codex items are things to discover out in deep space, but they aren't answers to the problems exploration has with content in it's role.
Which actually wasn't even really that serious. I was mostly just being facetious.
I did spend over 2 months in total doing nothing but exploring, by the way (space exploration, not planetary - the latter of which I've spent hundreds of hours doing). And I don't count myself an explorer at all. So, weird huh? Why would I invest so much time doing something that was just bad? Then again, I have spent thousands of hours playing the game and so "exploration" is just one tiny fraction of what I've done. So I'm unsure if the author of the article really has any place suggesting they alone know what Elite is actually about.
I dont think the author of any review is stating that they alone have a valid interpretation of a product or art. But if people didn't agree with many points that are shared in that story then we wouldn't see such a multi-year pattern of reduced investment in the game and an increase in player negative sentiment regarding the game. The game has always been a battle of opposing wants ...but it has increasingly become generally pessimistic in outlook instead of that battle of hopeful changes players always want.
if you spent more than a a couple game sessions doing nothing but "exploring" then you're an explorer. Whether you call yourself one or not doesn't change that's what you're doing and so what you are. Any more or less than it makes sense to try and say you're not a trader if you spend a month doing nothing but shuffling cargo back and forth between stations or you're not an anti-xeno player but you've spent a month doing nothing but killing thargoids. I'm not sure what the point is in refusing a label that specifically describes an activity that you're professing to do. It's not weird, it's just wrong or a lack of vocabulary to describe what you're really trying to say you're not or are.
Thats said, I'm technically exploring all the time I play (I don't sit in one location forever). Almost everything I do is technically exploration, even learning all the settlement layouts and how to complete the missions within each. I just don't have to label myself an explorer and take pretty pictures to validate my game play experience. Nor should you. You should just play games you like, not ones that are, in your opinion, created by developers who are bad at making games.
I think it's pretty clear we're talking about exploration as a role that the game recognizes exists but doesn't do anything with. Yes, as a definition, exploration can entail a huge swath of what you do in this game and in any game ever made. But where is the gameplay in elite that goes with exploration as a role that it creates next to trade and combat? Where are the missions that ask you to survey a given system? Where are the responses from the game based on what you find in a given system? Where are the missions that ask you to find a certain item/object thing? The closest we have are travel tasks asking you to go to some location or some distance from a location. Trade and combat have multiple types of missions and BGS events and responses specific to those activities. Exploration does not.
If that's your position, why even play? I've never, not once in my lifetime, admitted to playing games made by developers who I thougth were bad at their jobs. If that was my thought, I wouldn't spend any time anywhere near the game nor its forums.
I said i was hoping for B, not that B is what I think the reason is for why it is this way. Because if it is A or C, then it's never going to change because such things do not change in the game as we see from many launch era unpopular choices still existing. Those who find it poor gameplay will just have to live with it being poor because it has as much chance of changing as powerplay has of being completed. doesn't mean it's worthless to bring up how poor it is whenever, because there's always the chance that the developer of a game doesn't realize how bad something is.