Game Discussions Star Citizen Discussion Thread v12

I've just tested PES in the 3.17.1 FPS event test build.

I took Finley and a gun to Daymar and put them on the ground at "The Gardens" on Daymar, left Daymar and QT over to Yela, logged out in the bed, logged back in and went back to Daymar.

The Gun was still on the ground where i left it, Finley was gone, which is odd as Finley does persist in ships at least, he is a part of the remnants of iCache, so thinking about it now that makes sense, iCache is for the ship inventory system and Finley is part of that, so when i leave him in my ship he does persist there.
But guns don't, they are not part of iCache and even if they were they would not persist outside of the ship.
And yet it did.
I did wonder why that YTer hadn't just tried that when we noticed it (unless he did in the second half - I switched out by then).
Question: why does it matter? I mean why is it so important to have irrelevant items and fluff persist?
because they've promised it for ages. And now people can get on with building huge junk piles and getting it taken out again :)
 
CIG say not. Only in internal testing at the mo, intended for a 3.18 PTU test later:

NGFU0Q4.png

Although given the Orison PvE thing repeatedly slipping into live unintentionally, who knows ;)

That chart say yes, look at it again
 
Question: why does it matter? I mean why is it so important to have irrelevant items and fluff persist?
the small stuff maybe does not matter so much but i would say it isnt hard to see why persistence in general is a good thing and as i understand it this system will work for everything.......

if a ship gets blown up (possibly my ship, possibly another ship) i would like to be able to fly to it and loot it. possibly i need to get the right equipment to do it, so i have to fly off...

or maybe i find a cache of valuable items... i can only fit so much in my ship so i could hide the rest somewhere else and come back for it.....

Yes CIG seem as ever to have an inability to aim for a moderate approach but persistence between instances is a great thing to have.

Take Elite.... now it is possible it has been fixed now but for the longest of times it could not even track damage done to a pirate, so if i have a mission to kill redbeard but he got down to 10% hull and jumped out..... 5 mins later i am in supercruise again and i see redbeard again, his ship magically fixed, sometimes iirc he would even be in a DIFFERENT ship, this lack of persistence i think is a pretty poor show.
 
Last edited:
That chart say yes, look at it again

Nah, you look at it again.

It says what I said: "Only in internal testing at the mo, intended for a 3.18 PTU test later". Which is exactly in line with the Chairman's Letter etc too.

Unless you think 3.17.1 is actually the 3.18 PTU? Which I guess you could argue ;)
 
A Skeptic Ignores Invictus Week
Part Three
The Interrupted by Real Life Quest


(part one)
(part two)

There are two things that are sometimes in games that I am not typically fond of:
  • Limited Save/Log Out points
  • Timers that elapse when not playing the game.
I prefer to have my games respect my time, and be available to play when I'd like to play them, as opposed to requiring me to adjust my schedule to meet their demands. I'll put up with them if gameplay I enjoy is there, or for other reasons like the story, and sometimes a good developer can make it work, but I'm not a fan of them in most circumstances. Because this game has the former, it means any delivery mission I take at the moment is effectively the latter. I'm not sure about combat mission types, so I guess I'll probably take a mercenary mission the next opportunity I get to play.

At any rate, my "weekend" was a bust for having sufficient contiguous time to play this game, and last night, even though it was highly like I'd get interrupted while playing, I decided to run some delivery missions rather than play a more suitable game. Once I got close to ArcCorp, I got called away from my computer for a bit, so I left the game running AFK. During that time, an NPC fighter apparently spawned close to me. Thankfully, it wasn't hostile, but it took me a while after I returned to notice it was even there, and seeing it hovering there was a bit of an "oh crap" moment.

After the first mission I took was completed, real life called me away again, so I just logged out on the spot. Thankfully, when I checked this morning, I simply woke up in the Hab at the station, so there is that. But I prefer the ability to pick up where I logged out from, rather than having to retrace my steps if interrupted by real life, or go AFK, leaving my ship and character vulnerable.

The other aspect of the game I'm not fond of is, unsurprisingly, the "quantum" space flight mechanics. I like to fly my ships myself, and "quantum" drive is effectively an autopilot. I'm also not a fan of how cluttered the HUD is when the QT-drive is on standby.

Aside from many of NPCs I saw still resembling Autons standing by for orders to slaughter everyone, and one missing shopkeeper, the game was again relatively bug free.

The video of my session is below.

Source: https://youtu.be/lQxVbFCM5JM


(part four)
 
Last edited:
Nah, you look at it again.

It says what I said: "Only in internal testing at the mo, intended for a 3.18 PTU test later". Which is exactly in line with the Chairman's Letter etc too.

Unless you think 3.17.1 is actually the 3.18 PTU? Which I guess you could argue ;)

Any reason they couldn't have moved it forward? i mean testing on that is supposed to start in a few weeks, not months or years...

Guns do not persist on the ground after logging out, not without PES, so explain that.
 
Any reason they couldn't have moved it forward? i mean testing on that is supposed to start in a few weeks, not months or years...

They could have sure, or trialled some odds and sods. (Or just accidentally had some code leakage into live etc). But given they said the dedicated PTU was going to run for 3 months purely to shake the kinks out, you'd think they'd save it for then. Rather than throw it into the Invictus maelstrom.

Guns do not persist on the ground after logging out, not without PES, so explain that.

Easy. It just smacks of all the other times people got carried away. Like when Ant thought some water bottle persistence meant iCache was up and running back in 2020:

iCache is here. I have 20 bottles of water in a corner of the freelancer's hold since 3 weeks. I was not possible to keep them before.
ScreenShot00002.jpg

Or this reddit guru thinking it was "implemented" in 3.14. Or this guy in March thinking it was in. All wrong ¯\(ツ)/¯

It's probably just more wishful thinking. (And a result of playing too much amongst the chicken entrails of CIG's game code... Anything that suddenly starts working looks like progress ;))
 
Last edited:
They could have sure, or trialled some odds and sods. (Or just accidentally had some code leakage into live etc). But given they said the dedicated PTU was going to run for 3 months purely to shake the kinks out, you'd think they'd save it for then. Rather than throw it into the Invictus maelstrom.



Easy. It just smacks of all the other times people got carried away. Like when Ant thought some water bottle persistence meant iCache was up and running back in 2020:



Or this reddit guru thinking it was "implemented" in 3.14. Or this guy in March thinking it was in. All wrong ¯\(ツ)/¯

It's probably just more wishful thinking. (And a result of playing too much amongst the chicken entrails of CIG's game code... Anything that suddenly starts working looks like progress ;))
I suspect that Ci¬G throw all sorts of build mixes to make Invictus run relatively smoothly...or seem to run...since it's a strictly marketing event and therefore important. I've no doubt that parts of 3.18 have been shoved in there way before it's ready.
 
Last edited:
Back
Top Bottom