A Skeptic Ignores Invictus Week
Part Three
The Interrupted by Real Life Quest
(
part one)
(
part two)
There are two things that are sometimes in games that I am not typically fond of:
- Limited Save/Log Out points
- Timers that elapse when not playing the game.
I prefer to have my games respect my time, and be available to play when
I'd like to play them, as opposed to requiring me to adjust my schedule to meet
their demands. I'll put up with them if gameplay I enjoy is there, or for other reasons like the story, and sometimes a good developer can make it work, but I'm
not a fan of them in most circumstances. Because this game has the former, it means any delivery mission I take at the moment is effectively the latter. I'm not sure about
combat mission types, so I guess I'll probably take a mercenary mission the next opportunity I get to play.
At any rate, my "weekend" was a bust for having sufficient contiguous time to play this game, and last night, even though it was highly like I'd get interrupted while playing, I decided to run some delivery missions rather than play a more suitable game. Once I got close to ArcCorp, I got called away from my computer for a bit, so I left the game running AFK. During that time, an NPC fighter apparently spawned close to me. Thankfully, it wasn't hostile, but it took me a while after I returned to notice it was even there, and seeing it hovering there was a bit of an "oh crap" moment.
After the first mission I took was completed, real life called me away again, so I just logged out on the spot. Thankfully, when I checked this morning, I simply woke up in the Hab at the station, so there is that. But I prefer the ability to pick up where I logged out from, rather than having to retrace my steps if interrupted by real life, or go AFK, leaving my ship and character vulnerable.
The other aspect of the game I'm not fond of is, unsurprisingly, the "quantum" space flight mechanics. I like to fly my ships myself, and "quantum" drive is effectively an autopilot. I'm also not a fan of how cluttered the HUD is when the QT-drive is on standby.
Aside from many of NPCs I saw still resembling Autons standing by for orders to slaughter everyone, and one missing shopkeeper, the game was again relatively bug free.
The video of my session is below.
Source: https://youtu.be/lQxVbFCM5JM
(
part four)