Sloths!

Sloth problem isnt him being hard to do or something, but how it behave. Animal is literally to arboral and slow to function as habitat animal:
  • even with special tree enrichment item for upside down climbing, sloth still would need to come back to ground to drink or mate.
  • it would die before even reaching tree with minimum space requirement
Half of time it would look like see this.
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Even if that special tree would satisfy all sloth needs (water, food, defecate...), why would it be habitat species just to spend all its time on one enrichment item. Thats literally exhibit animal. Sloth cant exist as habitat animal.
 
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  • it would die before even reaching tree with minimum space requirement
Even though I share most of these concerns, this particular one already has a workaround in the game - most noticeable with juvenile tortoises. Since they are too small and slow and used to have hunger and thirst issues before, they did introduce a fix that fills their thirst/hunger meters if it takes too long for them to reach their destination, given they have an available source of water or food that is on navigable terrain.
 
While I'm fine with sloths, in the abstract, I kinda hope they don't add them - espeically as habitat animals. Frontier is having trouble properly coding arboreal animals as it stands (like - koalas spend most of their time on the ground, same for many of the monkeys, etc) and seeing a sloth moving on the ground is ... sad. And pretty much never happens in real zoos. They'd really only make sense as exhibit animals and, hell, they could be unmoving props and who'd know? :p
 
Personally, while i dont mind sloths and would like to see them in the game, my main problem with them is that they are bad habitat animals, but not because they would be better on exhibits, but because they dont lend themself to interesting builds. They pretty much work best either im an exhibit box or free roaming in a tropical house, so while that would be cool its far from ideal to have a habitat animal thats very tough to build habitats for
 
TBH, I don't see it. Just ignoring that from a technical game perspective a koala and a sloth are pretty much the same in terms of behaviours; for me most arguments I see are just the same as those we had when people said koalas could never work as habitat animals in the game.

Like, yeah sure, in Planet Zoo the animal would spend a bit of its time on the ground because they haven't been able to nail it yet when it comes to arboreal animals but I'm also really not going to pretend that koalas in game are anything like the koalas I've seen in real life :p Every single time that I've been to a zoo both koalas and sloths were always doing the exact same thing. Sitting in a tree, either eating or sleeping. So if a koala can be a habitat animal, and by all means should be one, a sloth can be too.

I'd much rather have a sloth and have it as a habitat animal so that I have the creative freedom to either use them in a nocturnal house or the more increasingly popular freeroaming ones in tropical houses, than to be stuck with an exhibit box which at least for me is a creative dead end for an animal like this. 🤷‍♂️
 
Sloths would be great. I think the issue may be that if they design an animal rig around a sloth, there's a very limited number of animals they can reuse/modify that rig for other animals. I hope that's not the case though as I'd really love them in.
There are quite a few one-use rigs in the game. Platypus, Koala, Sun bear...

And as of now the Kangaroo and Capuchin hace only been used once. So I see them making a unique rig for the sloth only.
 
Every single time that I've been to a zoo both koalas and sloths were always doing the exact same thing. Sitting in a tree, either eating or sleeping.
Not that I entirely disagree, but ironically when I was first saw koalas in Edinburgh Zoo, they were moving around quite a lot, albeit not on the ground. They had a main habitat that was tiny and designed like the Australian outback with a mother and offspring, and then two small male habitats that were basically the four feeder-trees connected with longs. The male koalas were wandering around on those with some speed.

So it wasn't as jarring to me to see them moving a bit in-game, except on the ground. They should only touch the ground if they can't get from one climbing spot to another by climbing.
 
I'd much rather have a sloth and have it as a habitat animal so that I have the creative freedom to either use them in a nocturnal house or the more increasingly popular freeroaming ones in tropical houses, than to be stuck with an exhibit box which at least for me is a creative dead end for an animal like this. 🤷‍♂️
I agree that they should be habitat animals. What I've always hoped for was that some of the arboreal functionality limitations would be addressed in some sort of aviary/netting expansion/update that would alleviate some of these concerns. If aquatic locomotion was improved on with dedicated updates and packs, I see no reason why the same thing can't happen for arboreal locomotion and behaviors with a netting/aviary themed update and DLC. This is at least what I hope for.
 
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