That is EXACTLY what I thought. Thanks for the education.The mistake was thinking that low meant low-ranked - it doesn't, it means low intensity.
That is EXACTLY what I thought. Thanks for the education.The mistake was thinking that low meant low-ranked - it doesn't, it means low intensity.
my favourite bounty hunter is my Python. the same setup works on the Krait Mk II as well:OK guys and gals, I'm looking for recommendations for a PURE PvE pirate bounty hunter.
When there used to be only two grades of CZ Low and High there was nothing much to choose between them except the numbers of ships involved and high was much safer due to safety in numbers.That is EXACTLY what I thought. Thanks for the education.
LMAO!The only thing I like about the Chieftain is the visuals as it explodes
Well, NPC Chieftains aren't that agile or cleverly flown. They are at their best when shieldless and cold orbiting a Thargoid Interceptor or three.The only thing I like about the Chieftain is the visuals as it explodes - it is even better than my previous favourite the Imp Clipper.![]()
Don't ypu mean the other way round. A nav beacon is like a deserted low RES. I'm killing around 120 to 150 an hour in a low RES.. There are also two sorts of Nav Beacons the normal one is like a busy Low RES but without the rocks
I myself is also looking for a more bountry hunting pure fighting ship, and out of the Wiki I did seem to want to pick either Chieftain or Challenger (Yeah, I writting from the future. I hope it is still some life in this threadMy suggestion, and it's only that, is to put thermal resist on the shield and then balance out explosive and kinetic through booster engineering. My build I put up earlier is done like this, but only one example of what you can do.
Here it is again so you don't have to go back a page
Outrider Chieftain -- Rail Boat
Resistance and force block on the boosters balance out the the other resistances. But thermal is key. Not only are thermal weapons by far the most effective against your shields, thermal weapons like lasers have infinite shot speed, making hitting you far eaiser for AI pilots than other weapons. It makes sense to focus on thermal resistance in PvE.
Could I in theory swap out one of the boosters for KWS or even the point defence for on?
but would you recommend that I just put a normal shield generator on it
I also noticed that the armour is lightweight one. Woulding an armour for more blast resistance or military grade be better too for hull tanking, or is that just more because of the mass or/and FSD range?
First Im happy for the fast reply. I was prepared to wait at least a couple of days XDFor the first question, of course you can, but it will affect your shields and especially your resistances. In PvE I wouldn't worry about it, and just equip your ship with the gadgets you want. One fewer booster will affect the numbers, but I doubt you'll notice, and the extra money you get from the KWS will make up for it
For the second question.... I would not recommend this, but that does not mean you shouldn't do it. I think bi-weave is the superior combat solution, except in specific cases, like assassinations. For me, bi-weaves excel in sustained combat against multiple ships (RES, CNB, Pirate Threat etc), and normal ones best for burst defense, that is, defending against a single ship (excluding prismatics for the moment)
Every ship I have in my fleet uses stock alloy bulkheads with heavy duty. For me, armor just makes my boats heavier, slower, less agile and more expensive. In essence I trade integrity for speed and agility, and jump too. Lower cost. The vast majority of the ships I see have armor, but I don't use it and don't need it, in PvE.
Yeah it is like how designers for tanks dreaming of making a tank that is both armoured, fast and have good firepower. That is abit off topic I know.Everyone has their own mojo. I like my ships to be fast, agile and run cool. I'm willing to trade firepower and integrity in exchange. It's just my way. But even so, that Chief has 2700 integrity, with no armor, so it's no paper tiger.
Bi-weaves have much faster recovery and recharge. They are more 'elastic' which is the term I like to use. They bounce back fast, and so rarely drop to a noticable degree. You can always build more -- more protection, more firepower, more speed, whatever -- but there's always an opportunity cost. Getting this, means not getting that. These sorts of trade-offs and design decisions have been troubling shipmakers for centuries, and no different for the commanders here. Speed, firepower, protection. How to balance this. Much latitude.
No problem - go for armoured grade 5 + monstered, or sacrifice 400 meters (15%) of KWS range by choosing a B rated KWS. Your beams start their fallof at 600 meters in any case, so they're only marginally more useful at 2600 meters compared to 3000 meters.I would love to have the armoured engineered power plant, but it will put a power problem on the ship with the current set up.
Yeah it is like how designers for tanks dreaming of making a tank that is both armoured, fast and have good firepower. That is abit off topic I know.
Thank you, and I will also keep the limpet control, as I still have some engineerings to unlock (Even some for the high grade stuff that this Chieftain do need) so I figure I might as well keep it as to make sure I could still collect some mats from downed ships. Either those I do or other NPC does, like the system policeThat's a perfect illustration. And we face the same challenges in Elite.
I think your Chief looks good. But then of course I would
The collector limpet is there because I like to hang about RES and CNBs, get my tags in and scoop the mats left behind. Scavaging. With no armor plate it's nice and agile, and needs to be with fixed beams and rails. A good set of pedals dovetails nicely. I use Crosswinds, and of all the boats in my fleet, this Chief is the one that sees the most dancing on the controls. Every other ship in my fleet uses gimballed weapons. SO I built it to be something very different, and it's a lot of fun to fly and fight. I won't use it against single high level enemies, other ships are far better suited for me. But in a RES this sort of ship is a good time. Good hunting.