Will Elite Dangerous still be with us in 2030???

Frontier are childish with the communication skills of a 13 year old and it is really frustrating but I do love Elite! Downloading it at the moment👍😊.
I just had a thought, I imagine that the price of server managment/upkeep will go down in price over the coming years and a small subscription or donation of say $5 a year might be able to keep the old boat afloat?
I discovered ED on PS4 and that was fine for about 400+ hours but after a while I decided that I needed to play the game in VR, so I spent a small fortune on a better than decent rig a HOTUS & a HTC Vive and farout man ED is made for VR!!!
What I am trying to say is ED was my goto game as well.

I was guttered with the Odyseey release! But its time to look past that! Think I might go be a pirate🏴‍☠️🏴‍☠️🏴‍☠️

I was guttered with the Odyseey release! But its time to look past that! Think I might go be a pirate🏴‍☠️🏴‍☠️🏴‍☠️
Scallywag. Then we will surely cross paths one unlucky day. my entire space career has been that of the lonely Bounty Hunter, a role I have played for best part of 10 years. I'm the Wyatt Earp of the spaceways..... One day..
 
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'til something better comes along!
Nothing better will ever come along. You really need a persone like David Braben to sit at the top, and put his foot down to make this vision come true. With out that kind of support from the top, no chance a complicated game like ED will ever see the green light.

No, this is as far as we go. There will never be anything better than Elite Dangerous.
 
I would absolutely LOVE to have an open API to write my own server code someday. I could finally implement a realistic NPC-driven economy in Elite on my own private server. I'd also start a major war between the Empire and Federation with the potential of entire systems being taken off the map (destroy their stations and nav beacons), along with a variety of other fun tweaks and changes.

Though to make this run on a private server I'd probably have to thin out the Bubble considerably, but I'd actually prefer that. Heck, maybe I'd just reboot the entire Bubble and have humans slowly expand out from Sol and organically build their own new Bubble! I, as a player, could even assist in this by providing detailed exploration data for new potential systems to inhabit 🤗
New-Dreams.txt
 
Nothing better will ever come along. You really need a persone like David Braben to sit at the top, and put his foot down to make this vision come true. With out that kind of support from the top, no chance a complicated game like ED will ever see the green light.

No, this is as far as we go. There will never be anything better than Elite Dangerous.
You might be correct to a certain extent that's why I've always like Elite. David Braben and his vision is a big factor for me the guy has a cool vision for gaming. He clearly wants Elite and his game to be an open world narrative with so many possibilities. Sure there's other games out there in space with some similar features. Elite and Star Citizen are the two I fully expect to hold the market and I think Elite will be around in 2030 or beyond as long as the game is still profitable and worth keeping alive. 8 years is hell of a long time and this game has a much smaller reach and player base than say a World of Warcraft but fans are loyal. Elite could be one or two big updates and features away from exploding in popularity though there is the risk someone like Chris Roberts and Star Citizen crack the space sim market better, but highly unlikely in my opinion. Elite Dangerous is a niche for sure
 
I would absolutely LOVE to have an open API to write my own server code someday. I could finally implement a realistic NPC-driven economy in Elite on my own private server. I'd also start a major war between the Empire and Federation with the potential of entire systems being taken off the map (destroy their stations and nav beacons), along with a variety of other fun tweaks and changes.

Though to make this run on a private server I'd probably have to thin out the Bubble considerably, but I'd actually prefer that. Heck, maybe I'd just reboot the entire Bubble and have humans slowly expand out from Sol and organically build their own new Bubble! I, as a player, could even assist in this by providing detailed exploration data for new potential systems to inhabit 🤗
That actually sounds awesome man! I would totally pay you a subsciption to play on your server! Who knows what the far future holds for Elite? Maybe once Frontier is done with the le it could be reborn in a sense.
 
Before 2030 there should be another big expansion for ship interiors (or dlc) and Earth-like worlds.
 
Nothing better will ever come along. You really need a persone like David Braben to sit at the top, and put his foot down to make this vision come true. With out that kind of support from the top, no chance a complicated game like ED will ever see the green light.

No, this is as far as we go. There will never be anything better than Elite Dangerous.

Eh, that's too much of an ipse dixit argument for me. Given enough time, something better will always comes along. Who knows: Starfield might be just that (I am always bullish on Bethesda projects - they often stumble in the launch with copious bugs, but over the long term they usually hit a home run). And let's be honest: Braben's influence on Elite hasn't been the masterstroke some have made it out to be. He certainly deserves credit for launching a new Elite title, but his influence over the on-going development seems to be minor at best, and negligent at worst.

Be that as it may, I do agree that Elite Dangerous (with Odyssey), warts and all, still scratches my space game itch better than any other title I have tried. NMS has its charms, and Hello Games certainly puts FDev to shame on the development side, but it doesn't have that gritty "working galaxy" feel that I so love (I always say NMS is more "Rick and Morty" while Elite is more "The Expanse"). CCP's Eve Online does have that noir-ish charm as well, but the forced PvP ruins the game for many (not to mention the new $20 monthly sub fee - yeah, not going to happen with me). X4 has a lot to offer as well, but I find it to be an even more infuriatingly buggy experience than Odyssey, and the UI is just utilitarian atrocious. Space Engine is actually better in the simulation department than Elite, but I realize a lot of people need more explicit game mechanics to enjoy the title. Then you have a bunch of also-rans that while fun and interesting, simply don't measure up.

It's the old argument: Elite is a frustratingly undeveloped/misdeveloped title...but it still is the best spaceship title out there (which is why despite the Odyssey fiasco, the game still pulls in thousands of players daily). But its reign balances on the edge of a knife. Sooner or later, it will be bested.

As for Elite being with us until 2030...who knows? It all depends on server populations and ARX transactions. If by 2030 we don't have a true successor title, than I believe that there is a good chance that Frontier will still keep the servers running by then even if the game drifts into maintenance mode because the player population will still be there. However, if a successor title arrives before then and Elite players move on to that next title that scratches the immersive spaceship game itch, then I doubt it. But if that happens, no one will be around to care anyway so....

As Sheldon Kopp was fond of saying, "Be. Here. Now."
 
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If Starfield follows all other Bethesda products it will be an RPG first and not a ship flying sim. It's not going to be anything like ED. It'll be Skyrim where you'll do quests to get "spaceships" which will really just be fast travel options from one gameplay area to another. 😛
 
Eh, that's too much of an ipse dixit argument for me. Given enough time, something better will always comes along. Who knows: Starfield might be just that (I am always bullish on Bethesda projects - they often stumble in the launch with copious bugs, but over the long term they usually hit a home run). Let's be honest: Braben's influence on Elite hasn't been the masterstroke some have made it out to be. He certainly deserves credit for launching a new Elite title, but his influence over the on-going development seems to be minor at best, and negligent at worst.

Be that as it may, I do agree that Elite Dangerous (with Odyssey), warts and all, still scratches my space game itch better than any other title I have tried. NMS has its charms, and Hello Games certainly puts FDev to shame on the development side, but it doesn't have that gritty "working galaxy" feel that I so love (I always say NMS is more "Rick and Morty" than it is "The Expanse"). CCP's Eve Online does have that noir-ish charm as well, but the forced PvP ruins the game for many (not to mention the new $20 monthly sub fee - yeah, not going to happen with me). X4 has a lot to offer as well, but I find it to be an even more infuriatingly buggy experience than Odyssey, and the UI is just utilitarian atrocious. Space Engine is actually better in the simulation department than Elite, but I realize a lot of people need more explicit game mechanics to enjoy the title. Then you have a bunch of also-rans that while fun and interesting, simply don't measure up.

It's the old argument: Elite is a frustratingly undeveloped/misdeveloped title...but it still is the best spaceship title out there (which is why despite the Odyssey fiasco, the game still pulls in thousands of players daily). But its reign balances on the edge of a knife. Sooner or later, it will be bested.

As for Elite being with us until 2030...who knows? It all depends on server populations and ARX transactions. If by 2030 we don't have a true successor title, than I believe that there is a good chance that Frontier will still keep the servers running by then even if the game drifts into maintenance mode because the player population will still be there. However, if a successor title arrives before then and Elite players move on to that next title that scratches the immersive spaceship game itch, then I doubt it. But if that happens, no one will be around to care anyway so....

As Sheldon Kopp was fond of saying, "Be. Here. Now."
The only thing better would be adding Andromeda galaxy with 1 trillion stars. Who is capable of doing that?

Space isn't about building an outpost on planets or digging hole in the ground. It's about vastness. Most space game are just " Space " in the name, they don't capture the true nature of Space - it's endless vastness, like Elite Dangerous does. So in reality ED is the only True Space game i have seen so far.
I haven't seen all the games of course, but between NMS, EvE Online,StarCitizen, Space Engineers, Everspace and X4 - none of them captures what Space really is. They are just, you know, cheep knock offs to mee. They could be fun to play for sure but they are not in Elite Dangerous league and never will be.

Elite Dangerous put space games on to a whole new level, that i don't really see many others are trying to reach. And on top of that they added VR to it - mind blowing, right?

And i think this is a peak for Space games, because it came not from Game Market need for such a game( it probably never will), but from David Breben vision.
 
The only thing better would be adding Andromeda galaxy with 1 trillion stars. Who is capable of doing that?
Interesting idea! I think as we move into a time of cloud-based gaming, such a thing could be possible. Heck, I think the next Elite-type of game might be better off being cloud native because the devs wouldn't have to worry about local hardware requirements. I'm just blue skying here as a fan of cloud gaming, but what you mention intrigues me as a thought experiment. :)
Space isn't about building an outpost on planets or digging hole in the ground. It's about vastness. Most space game are just " Space " in the name, they don't capture the true nature of Space - it's endless vastness, like Elite Dangerous does. So in reality ED is the only True Space game i have seen so far.
That is an excellent point! I think you succinctly explained the fundamental differences between the space games we have now. You're right: when I think about it, that is one of the reasons why I am always drawn back to Elite.

I haven't seen all the games of course, but between NMS, EvE Online,StarCitizen, Space Engineers, Everspace and X4 - none of them captures what Space really is. They are just, you know, cheep knock offs to mee. They could be fun to play for sure but they are not in Elite Dangerous league and never will be.

Elite Dangerous put space games on to a whole new level, that i don't really see many others are trying to reach. And on top of that they added VR to it - mind blowing, right?

And i think this is a peak for Space games, because it came not from Game Market need for such a game( it probably never will), but from David Breben vision.
All good points! o7
 
That actually sounds awesome man! I would totally pay you a subsciption to play on your server! Who knows what the far future holds for Elite? Maybe once Frontier is done with the le it could be reborn in a sense.
do not fund the duck.png


Careful now - he has a past of accepting money for one thing and doing something else https://forums.frontier.co.uk/threads/lost-all-hope.583498/post-9342143
 
Space isn't about building an outpost on planets or digging hole in the ground. It's about vastness. Most space game are just " Space " in the name, they don't capture the true nature of Space - it's endless vastness, like Elite Dangerous does. So in reality ED is the only True Space game i have seen so far.
I don't fully agree with this, but I don't fully disagree either. For example, space feels BIGGER in Space Engineers before you're able to build or buy a ship with FTL (which is an "end game" item in SE). It can take over 10 minutes to escape a planet's gravity well from launch to space (and vice-versa on landing), and it can take DAYS just to fly from one planet to another. I did this once, making the trek across space to the nearest planet in SE's version of a Sidewinder. Talk about endless vastness! Thankfully people in the "system chat" kept me company during my long journey.

As for the true nature of space, I had to watch my oxygen supply (which goes down over time) and really conserve power during my long trek across space in this one little system during my journey in Space Engineers. If I wanted to go outside for an EVA, I would properly depressurize my living space to save every bit of air I could. Did I mention EVA in the vacuum and zero-gravity of space? Want to talk about vastness, nothing quite captures it like floating outside your ship in the middle of nothing, days away from the nearest outpost.

So it really depends on what specific nature of space a person is trying to experience that makes one game better than another. I'll totally grant you that no other game comes close to Elite in simulating a relatively realistic model of the Milky Way galaxy. I suppose Space Engine does, better even, but it's not a game, so I never get the feeling like I'm a human traveling the galaxy like I do in Elite. But neither captures the more intimate "I'm a guy in a suit alone in the vastness of space just trying to survive" quite like Space Engineers does, so again, which is best "space" game is subjective. But you are right in that no other game captures the true nature of the Milky Way and solar system mechanics like ED. The Stellar Forge is a gem of code that really needs to be preserved long after Frontier shuts off the servers.
 
Other than the cool factor of being able to go to Andromeda I don't see the attraction of going from less than 0.02% of 1 galaxy explored to less than 0.005% of 2 galaxies.

I do, I'd like to have the whole local group in the game.
 
Well to be honest I wouldn't mind the Magellanics being reachable but that is just for reasons of old science fiction locations.
Yeah the magellanic clouds would be my personal priority too. I'm not really all that concerned about how much of the galaxy has been explored by all players, I'm more interested in where I've personally been & can go.
 
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