"Only" 640 tons of cargo space, but you get 167 ly loaded, ~500 m/s boost and (in theory) Open survivability (as long as you run instead of fighting, at least). "In theory" because, although I'm ok with RP pirates, I didn't like wasting my time on gankers in this CG so I ran in PG/solo. The server hiccups the last couple of days also didn't encourage me to switch back to Open.
Thanks - that is one pretty tough ship for hauling. Looks like you could beat the tar out of any PvE gankers, if not the PvP ones

Personally I invariably run CGs in solo, as I just don't need the hassle.
My total yield from this was a little under 3 billion and I'm more than happy with that.
The last bit went a little off script though... I was finally replenishing my carrier stocks some way off while still contemplating an extra run or 3 to Fozard. Then real life got in the way and cost me some precious time, but I still reckoned I could fit 3 runs in easy enough. So... I set the carrier to jump to a star near the CG and took a break for 15 or 20 minutes, only to discover when I returned that the carrier jump was
still over an hour away - clearly the wondrous hamsters that coordinate jumps across the galaxy hadn't been fed enough for the strain of today. So then plan B was to jump back to my carrier, hop in the T9 and try and salvage just one load (I was 7 jumps away in the T9, argh). In the end I docked in Fozard maybe 2 minutes after the CG ended but happily the price hadn't yet dropped!
