Nice to see the black adder first ship jump fix..
But...
No SRV tracks still? Or did I miss it?
But...
No SRV tracks still? Or did I miss it?
Having read through the notes, I can't see that many performance improvements related to planetary/settlement performance. Hopefully there's more under the hood than that.
Most, if not all, of those are related to planetary/settlement performance.Performance & Optimisation
- Reduced the amount of work required by avatars that are not visible.
- Shadowed lights will now render more efficiently.
- Miscellaneous optimisations to the rendering of all light types.
- Rebalance the use of cached particle lighting, reducing the performance impact of particle-heavy scenes.
- Optimised player proximity checks for terminals in settlements.
- Optimisations to on foot animation blending.
- Improvements to the occlusion system.
I'm not sure how you got that from what you quoted.So there's new stuff in the patch which you haven't noted!
On foot thargoids confirmed then!
I applaud this change!"When a player's bounty is claimed whilst they're on foot, their active ship will be impounded at the detention centre they're sent to."
Lol, what!!???
...so that you have a ship to leave the detention facility with...?"When a player's bounty is claimed whilst they're on foot, their active ship will be impounded at the detention centre they're sent to."
Lol, what!!???
So they can implement them only for the entitled players to claim its not enough? I'd rather they did their own stuff, thanks.this is far from enough
If you ran out of content ideas just ask
So they can implement them only for the entitled players to claim its not enough? I'd rather they did their own stuff, thanks.
I've never actually experienced this myself but have seen plenty of screenshots.I only have the time to quickly skim the notes. Has anyone discovered anything that might suggest a fix for the "double decker" NPCs in the concourses?
I had to read the post a couple times but I do not see anything about the SRV tracksNice to see the black adder first ship jump fix..
But...
No SRV tracks still? Or did I miss it?
Does this imply that the broken/missing filtering by manufacturer/grade at engineers is fixed along with the upgrade button sometimes being grayed out in a way that you can't see the missing materials or is it just the ordering of sold weapons?Fixed weapons being ordered incorrectly at Pioneer Supplies.
What is the significance of this? You can sign up at a CZs regardless of criminality or even when hostile to a faction I think? What we cared about was seeing conflict zone intensity outside of the Frontline desk at a station.Frontline enlistment system map mode now shows player criminality status on conflict zones.
Doubt it dude. I have no stupid ship kits. The guns do not DEPLOY. The gimbal 3C frags on my Mamba don't pop up out of their little holes deploying weapons, in Horizons.Maybe it's this: "Ship kits will no longer block weapon fire"![]()
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Ah, Ok, I thought it was like being confiscated, having to pay for its release. Thanks....so that you have a ship to leave the detention facility with...?