Fleet carrier jump times up to 1 hour or more now , what happened ?

Interesting to note that the steam charts show no unusual rise in concurrent players over the weekend. Which means the very predictable movement of carriers for the CG wasn't planned for or modeled in any way. Or was ignored. Or maybe some entirely different unexpected monster has suddenly appeared behind scenes.
Actually Saturday was about 1,000 higher than typical, though Sunday was the same as usual.
Most likely just the same players doing more carrier-based stuff - I suspect a lot of alts got new carriers this weekend.
 
There’s a maximum amount that you can spend, practically. There’s a limit on total ships owned, spare modules and a FC. I’m also pretty sure there’s a limit on suits and handheld weapons but I don’t know what the limit is. Beyond that, in the extreme cases it’s just covering rebuys, fuel, repairs and cargo purchases. I wonder if anyone has the maximum number of maxxed out Cutter’s? Beyond that, credits are meaningless unless you occasionally sit there and ogle at them.
 
Yea, 40 ships per starport.
No idea how many starports are in the galaxy, but i would assume they must be way more than 50,000, so the limit is more than 2 millions ships

😇
Yes but there’s a limit on total ships owned. My failing memory remembers something like 350
 
Yes but there’s a limit on total ships owned. My failing memory remembers something like 350
Ahh, I don't remember ever knowing there was a per-CMDR limit as well as per-station.
Happily, if it's that small, it's so easy to demonstrate that someone's bound to have already done it. Google is letting me down though (I see some suggestions of 250, but not seeing a particularly primary source for it, e.g. the player who actually did the test; I did see another claim that the limit had been raised in a patch, to 400).
I may even do it myself if nobody ponies up an answer. (At 40 ships per station and a limit of up to 400 in total, <=10 trips and some boring Sidey acquisitions will sort it out in no time. Thankfully you can sell ships remotely! :D)
 
  • Decide to finally get a carrier after the recent CG
  • 'Great, now I won't have to spend half of a two hour play session just getting to the place I want to play in and transferring my ships there!'
  • 'I can just jump my carrier there in 15 minutes with all my ships on board and I'm ready to go!'
  • Set carrier jump
  • 'Jumping in 44:59'
MphsKld.gif
 
  • Decide to finally get a carrier after the recent CG
  • 'Great, now I won't have to spend half of a two hour play session just getting to the place I want to play in and transferring my ships there!'
  • 'I can just jump my carrier there in 15 minutes with all my ships on board and I'm ready to go!'
  • Set carrier jump
  • 'Jumping in 44:59'
MphsKld.gif
You and everyone else 😁

Don't worry though, ED is dead so pretty soon it'll be just you playing and it won't take more than 40 minutes for the jump.
 
  • Decide to finally get a carrier after the recent CG
  • 'Great, now I won't have to spend half of a two hour play session just getting to the place I want to play in and transferring my ships there!'
  • 'I can just jump my carrier there in 15 minutes with all my ships on board and I'm ready to go!'
  • Set carrier jump
  • 'Jumping in 44:59'
LOL...

Yeah, you.... and EVERYONE ELSE IN THE GAME my man.
 
Honestly this is the only game I've played in over 30 years that requires me to plan what I'm going to do other than playing the game I just decided I was going to play, before I log in. It's just so demotivating when you think 'yeah I'm in the mood for [thing] tonight' and unless [thing] happens to be exactly what you were doing last time you logged in, in exactly the same place, you're often looking at the best part of an hour before you can actually do it.
 
I don't mean to laugh again but you should really avoid Star Citizen then because the same level of planning goes into it except it's only maybe 45% likely you'll actually get to do "the thing" by the end of that hour or two of moving the pieces around.

I don't mind it so much to be honest. It adds a bit more to the feel of being in a large galaxy or just space when getting where you need to be is part of it, but I won't deny that there are times (most every time I go to Colonia and something interesting finally happens back home) where I'm ready to punch something when I learn I'm going to be jumping for 45 minutes to 3 days just to get where I need to be to get in on it.

Alts help but they also multiply the unpleasant parts of grind a lot.
 
  • Decide to finally get a carrier after the recent CG
  • 'Great, now I won't have to spend half of a two hour play session just getting to the place I want to play in and transferring my ships there!'
  • 'I can just jump my carrier there in 15 minutes with all my ships on board and I'm ready to go!'
  • Set carrier jump
  • 'Jumping in 44:59'
MphsKld.gif
if your carrier jump times say that just replot , it'll go back to 15 min , I have to plot twice now , first time is 45 min second time is 15 min
 
if your carrier jump times say that just replot , it'll go back to 15 min , I have to plot twice now , first time is 45 min second time is 15 min
That was the fifth attempt - the first four wouldn't give me a jump at all. I decided to take what I had.
 
  • Decide to finally get a carrier after the recent CG
  • 'Great, now I won't have to spend half of a two hour play session just getting to the place I want to play in and transferring my ships there!'
  • 'I can just jump my carrier there in 15 minutes with all my ships on board and I'm ready to go!'
  • Set carrier jump
  • 'Jumping in 44:59'
MphsKld.gif

To be fair, that often isn't the best way to use an FC anyway.

I've usually found it's best to take a multirole ship to a given location, have a bit of a look around to find the best place to park my FC and then plot the jump while I start doing whatever I want to be doing.
On average, I'd say I'm not actually aboard my FC for 90% of it's jumps.

Also, if you fly ahead of your FC, you'll see a POI for it's destination in your Nav HUD and then you can go there and watch it arrive, which is really, really, cool... unless you happen to be in it's way. :confused:
 
  • Decide to finally get a carrier after the recent CG
  • 'Great, now I won't have to spend half of a two hour play session just getting to the place I want to play in and transferring my ships there!'
  • 'I can just jump my carrier there in 15 minutes with all my ships on board and I'm ready to go!'
  • Set carrier jump
  • 'Jumping in 44:59'
MphsKld.gif
What's the problem with 45m?

Some players really want everything handed to them NOW.

/s
 
Well, looks like it's happening again. My jump is in 49 minutes.

I tried cancelling and trying again, couldn't get a jump at all for awhile. When I finally did... 49 minutes.

I thought the rush would be over by now, but clearly not!
 
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