It's why getting into gameplay discussions ultimately always leads towards financial discussions (much to Mole's chagrin). The two are so entwined (and sometimes enshrined) by the fanbase that a lot of criticism -- and not just here, mind you -- is met with funding tracker statistics, growth of player count, average spend increases, metrics on user engagement, and so on and so on and so on.
And then when you do discuss the terrible, awful, downright idiotic, obtuse and frankly shady business practices that CIG continues to commit on a near quarterly basis, you're met with "Jeez, guy, just play the game. Can't we discuss the game mechanics?" and the wheel turns once again, landing you back to trying to have an honest conversation about half finished game mechanics and designs, pre-sold assets that sold for a thousand US bux with attached gameplay that are now half a decade or more late and have barely entered the first design state (if that), the numerous time wasting and god awful bugs and wait, no, now they want to talk about funding again. Weird. So freakin' weird.
Just an aside, my 26 year old brother plays Star Citizen. He bought in during the Kickstarter when he was still a teenager. He couldn't even drive a car. He downloaded it and tried it again the other week and has fun playing with his org mates. Hearing this, I asked him what he thought of Derek Smart, Something Awful, the drama, broken promises, etc etc etc...he didn't know about a single thing. Not even about me! Made me realize that most players have absolutely no clue about the history of this game, the developers, and how ultimately this will end up being a 20 year journey with a "Thanks for playing Star Citizen!" ending.