Elite Dangerous: Odyssey | Update 12 Update Notes

As far as I can see, mostly small stuff. I really like a lot of the new Odyssey missions, but the things that regularly spoil my fun are probably not addressed. I don't quite understand why FDev doesn't take care of the very obvious and embarrassing bugs first. Before that, I don't see much point in getting bogged down in tweaking.
Because The Beautiful coded game has now become 2 balls of Spaghetti throwing out indigestible meal spoilers. Fixing something here throws up something there. It's a Labyrinthian GORDIAN KNOT and none dare unhitch the cart and build a new one. BAD for INVESTOR DIVIDENDS and PROFITS! We'll all be drawing our pensions before this game fulfils a QUANTUM of it's real POTENTIAL. SHRODINGERS CAT will have had an army of kittens by then. Oh for the "unbroken wholeness of this entire universe". ;)
 
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Thats it?

Seriously, wow, thats great. Looking forward to gettin home tomorrow to get into this. Can not wait to do some stuff from my cockpit, then go find a chair in a bar, sit, and be able to do more stuff! You need a starbucks in there somewhere.
 
As far as I can see, mostly small stuff. I really like a lot of the new Odyssey missions, but the things that regularly spoil my fun are probably not addressed. I don't quite understand why FDev doesn't take care of the very obvious and embarrassing bugs first. Before that, I don't see much point in getting bogged down in tweaking.
Perhaps there is a distraction advise, fixing small bugs which was rare requested to distract from the huge problems. I mean the list look huge, but there are so many tiny fixes, but the troubleshooters are still available.

for me it’s doesn’t feels like that they working efficiently and more focused on the game since the cancellation of consoles, I mean honestly after this and all the dissapointing things happens, this is another minor and tiny step Torward a smooth experience of the game.

hard to believe that they are more focused when the output is the same size like before.

meanwhile another questions comes up, where is the issuetracker list?

Ps: most of the fixes are for me a minor hotfix worth not a fully growth and well adversed update
 
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Fixing something here throws up something there. It's a Labyrinthian GORDIAN KNOT and none dare unhitch the cart and build a new one. BAD for INVESTOR DIVIDENDS and PROFITS! We'll all be drawing our pensions before this game fulfils a QUANTUM of it's real POTENTIAL. SHRODINGERS SHIPS CAT will have had an army of kittens by then. Oh for "THE unbroken wholeness and flowing movement of this entire universe. David Bohm". ;)
 
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These announcements should have the time in UTC, not some local time, please.
The time works exceedingly well for me...
If it didn't, I'd just use Google to tell me what time it was where I lived - but then, when they have published times in UTC there have been others asking what UTC is... (and complaining that the time should be in their timezone instead) They will never please everyone, will they? ;)

(although, if we a fortunate in the UK, BST will be dropped and we will remain on GMT (UTC) instead, which will save me having a dedicated GMT clock)
 
As far as I can see, mostly small stuff. I really like a lot of the new Odyssey missions, but the things that regularly spoil my fun are probably not addressed. I don't quite understand why FDev doesn't take care of the very obvious and embarrassing bugs first. Before that, I don't see much point in getting bogged down in tweaking.

Perhaps there is a distraction advise, fixing small bugs which was rare requested to distract from the huge problems. I mean the list look huge, but there are so many tiny fixes, but the troubleshooters are still available.

for me it’s doesn’t feels like that they working efficiently and more focused on the game since the cancellation of consoles, I mean honestly after this and all the dissapointing things happens, this is another minor and tiny step Torward a smooth experience of the game.

hard to believe that they are more focused when the output is the same size like before.

meanwhile another questions comes up, where is the issuetracker list?

Ps: most of the fixes are for me a minor hotfix worth not a fully growth and well adversed update
Seems like it's too difficult wait for real Update 12 release. I'd have completelly opposite view on Frontier's devs work put into this update and will give update 12 at least one week before will form my own opinion which will be based on MY real experience with playing. This approach looks to me as littlebit more objective :) .
 
The nagging feeling I get from the patch notes is that they don't have many people/resources dedicated to fixing odyssey currently -- yeah it's arguably lot of (mostly minor) fixes, but it also took 3 months.

How long will it take to fix all of the issues at this rate?
 
I was hoping to see some lighting fixes from the top of the list in the Issue Tracker.... I think those are all related to related engine limitations and we will never see them fixed.
 
Great work! I am anxious to try the UI elements whilst seated. How does that work?
  • Added the ability to access a number of UI elements whilst seated, such as the comms panel.
The Magnapants(tm) v1.0 you were wearing, which uses magnetic fields so that you can sit down in zero-g environment, put out such a strong magnetic field it made the UI unusable. This update means every commander gets a free update to Magnapants v2.0, which don't appear to interfere with the UI.

For more info about Magnapants and how it can make you more attractive, see Lave Radio
 
Taking the "Bridge" to Colonia. Plot to Flyiedge KP-K b27-6 (Bridge System #27). GAL map says population zero - anarchy. Get to system and station is there, but does not show as inhabited system in GAL map. Things like this - how was it missed? They were all added not long ago.
 
I've been listening to the podcast recently and I'm still unclear at what Magnapants are.

See Below
The Magnapants(tm) v1.0 you were wearing, which uses magnetic fields so that you can sit down in zero-g environment, put out such a strong magnetic field it made the UI unusable. This update means every commander gets a free update to Magnapants(tm) v2.0, which don't appear to interfere with the UI.

For more info about Magnapants(tm) and how it can make you more attractive, see Lave Radio
 
Taking the "Bridge" to Colonia. Plot to Flyiedge KP-K b27-6 (Bridge System #27). GAL map says population zero - anarchy. Get to system and station is there, but does not show as inhabited system in GAL map. Small things like this - how was it missed?
It's a huge galaxy, with lots of stuff in it, so things can easily get missed. fdev tend to be quite good at fixing things if they're raised through the appropriate channels (issue tracker). Not so much when they're raised by just snide comments 🤷‍♀️

But as you say, it's a small thing, it's not hurting anything. Maybe one day they'll update all the zero pop systems as there are a lot more than just that one.
 
The Magnapants(tm) v1.0 you were wearing, which uses magnetic fields so that you can sit down in zero-g environment, put out such a strong magnetic field it made the UI unusable. This update means every commander gets a free update to Magnapants v2.0, which don't appear to interfere with the UI.

For more info about Magnapants and how it can make you more attractive, see Lave Radio
I think new Magnapants got rid of magnetic fields altogheter and are now made of velcro. Way cheaper.
Just don't wear them along with your Christmas jumper...
 
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