Sadly it is still impossible to add experimental effects onto the pre-engineered FSD modules from the 3rd phase Colonia Bridge Project CG from last January.The "Pre-Engineered" Frame Shift Drives obtained through recent in-game events can now have experimental effects applied.
- This change also includes descriptions, tooltips, and fixes to various UI flows for many other pre-engineered modules allowing Commanders to better identify which modules are pre-engineered and if they will accept any further modification.
- The development and customer support teams would like to thank everyone who waited patiently for this fix.
How come with this update I have gone from a perfectly playable game at 240 FPS to an unplayable game at 2 FPS? Looks like its back to NMS. Great job FDEV.
Ive just put MM on all my CG FSDs at KHUN.Sadly it is still impossible to add experimental effects onto the pre-engineered FSD modules from the 3rd phase Colonia Bridge Project CG from last January.
The button does now show "Options restricted pre-engineered" and actually lets you continue to the engineering options window, but the add experimental effect button is disabled.
I've tried it with the 6A and the 3A FSD modules, both in Oddysey and in Horizons the result is identical. I've also tried storing the module, going back to main menu and logging in again, install the pre-engineered module again... it doesn't change anything.
EDIT: I was finally able to create a new issue, so if anyone else has this problem add your comments here: https://issues.frontierstore.net/issue-detail/50401
I thought so too and tried it in the company with an Nvidia GPU (admittedly not a fat card, but so far it was enough), same symptoms. in mountainous areas exobiology is unplayable for me at the moment 2-3 fpsAMD card? Apparently there's an issue with the latest AMD driver and ED. Rolling back the driver apparently works while FD work on a fix.
I had some hope that "Infiltrate the megaship datalink" missions will be fixed, but no, they are still the same.Fixed a broken inbox message sent during megaship missions.
If it has not been mentioned later, the codex may still be double counting lows, so you may have to get the codex to show 20 completed.I have already done at least 12 ground combat missions and the Engineer Hero Ferrari is still not unlocked. Has this bug also been fixed?
My experience of that one was/ is that it only happened when the FC was orbiting a gas giant (for some reason the giants gravity registers in the hangar), but was ok elsewhere. & could disembark from the landing pad regardless. Obviously that's not ideal either, but is yours affecting you in other orbits as well?You can't disembark at your own fleet carrier if you're in the hangar.
This problem is not fixed, although bug report with that thing was closed as if the problem was solved.
How that supposed to be named, FDev?
The access to fleet carrier management from the side panel is still unaavailable form time to time.
I guess, the game will look somewhat stable at Update 14/15 or something.
I think they should really fix this as quick as possible. A lot of gamers bought VR stuff because of ED and are waitning for ongoing support of it.Same procedure on every update for me:
Update game -> Notice, that VR bug still present since release of Odyssey -> Close the game until next update.
Very annoying! My whole clan stopped playing this game since VR support was dropped.
I’ve got a selection here, if you fancy a look:Can you tell me if there is an issue to vote for in issuetracker to get this going?
the game will look somewhat stable at Update 14/15 or something.
VR support was not dropped. There's as much VR support in Odyssey as there is in Horizons. Technically, there's more because you can't drive around in a Scorpion in VR in Horizons.Same procedure on every update for me:
Update game -> Notice, that VR bug still present since release of Odyssey -> Close the game until next update.
Very annoying! My whole clan stopped playing this game since VR support was dropped.
Same, CPU is still the weak part in my system in settlements. ED only utilizes half of my CPU cores, that bottlenecks the GPU in settlements.Little performance change in update 12.