There are three general types of permit locked areas:
- Systems
- Planets / Moons
- Regions (i.e. multiple systems)
You can check which permits you have in the right panel of your ship - look at the Status tab and move down - one of the lower sections lists permits you have.
SUPERPOWER SYSTEM PERMITS
The Federation and Empire both contain systems that are permit locked and the permits are earned by 'ranking up' with the superpowers. This is done by earning reputation (REP) with superpower aligned factions. Once you have enough REP you will be offered a mission (on the ship mission boards, not the ones on station concourses) to obtain the next rank, and on some of these ranks you will be given system permits.
The systems are listed below - split by superpower. You can rank up with both superpowers without problems, so all permits can be unlocked.
FEDERATION SYSTEM PERMITS
Ordered by rank, so you will unlock them in this order.
SOL
Rank: Petty Officer
Benefits: Location of Engineer Colonel Bris Dekker. Hand-crafted system, some good trade route destinations. 20% discount on the Eagle at Daedalus station. Two "palm tree" stations, (M.Gorbachev and Galileo).
BETA HYDRI
Rank: Chief Petty Officer
Benefits: Edmondson High Station has 10% discount on eagle. Black Mausoleum beautiful palm tree station is also present.
VEGA
Rank: Chief Petty Officer
Benefits: Access to rare good (Slimeweed). Fort Dixon also reportedly has a palm tree station.
PLX 695
Rank: Warrant Officer
ROSS 128
Rank: Ensign
EXBEUR
Rank: Lieutenant
HORS
Rank: Post Commander
EMPIRE SYSTEM PERMITS
Gain access to these systems by ranking up with the Empire. Ordered by rank, so you will unlock them in this order.
ACHENAR
Rank: Squire
Benefits: Location of Engineer Tiana Fortune.
SUMMERLAND
Rank: Lord
FACECE
Rank: Earl
OTHER SYSTEM PERMITS
Most other systems will let you earn their permit by becoming allied with a permit vending faction (exceptions are noted with the system description). The controlling faction is not always the permit vending faction. Once you reach the required level of reputation you can take a simple mission on the mission boards for that faction (only ship missions, not on-foot in Odyssey).
(Odyssey examples)
Many system permits have a megaship vending the permit nearby - these are listed where known. Permit Vendor Megaships are locked to the faction to prevent player shenanigans, though any ship mission board for the faction within 20Ly can vend the permit.
Occasionally fdev will break the permit missions so that they don't appear as expected - if this happens you can do two things:
- Report it on the issue tracker so they know it is broken - this will not get you the permit
- Send a Support Request to ask for the permit for yourself - this will not fix the game
5-7 million credits of exploration data dumped at a station OWNED by a permit granting faction gets you to allied quickly and it is often a good use of exploration data to unlock a series of permits on return.
Similarly trade with the owning faction, or handing in bounties, or doing missions with high REP rewards will help gain access.
Odyssey surface settlements can be good for getting Allied as they will only contain missions for the single faction, so will often have more variety than multi-faction locations
Similarly trade with the owning faction, or handing in bounties, or doing missions with high REP rewards will help gain access.
Odyssey surface settlements can be good for getting Allied as they will only contain missions for the single faction, so will often have more variety than multi-faction locations
ALIOTH
Faction: Alioth Independents
Rep Systems: https://inara.cz/elite/minorfaction-presence/3172/
Benefits: Irkutsk station - ship discounts - Orca costs 38m (20% discount), Asp costs 5.3m (20% discount). Home of the Engineer Bill Turner.
Permit Vendor Megaship: Meredith's Dream Alcor https://inara.cz/elite/station/433228/
CD-43 11917
Special Unlock: Must prestige on CQC at least once by getting to rank 50 and then resetting back to rank 1
Benefits: With access to Attilius Oribtal you'll be able to take advantage of a whole host of discounts, including 20% off certain ships such as the Fer-de-Lance and the Vulture, 50% off chaff and heatsink launchers, 30% off most small and medium weapons and more.
CROM
Faction: Crom Silver Boys
Rep Systems: https://inara.cz/elite/minorfaction-presence/7995/
Benefits: Access to Crom Silver Fesh rare good.
Permit Vendor Megaship: The Silver Cove 69 G. Carinae https://inara.cz/elite/station/434505/
HIP 22460
Permit has been given to everyone
Benefits: access to the Overlook megaship, Fort Asch and associated lore. Also death, destruction, etc.
HIP 54530
Faction: Silver Legal Group
Rep Systems: https://inara.cz/elite/minorfaction-presence/27558/
Benefits: none known
Permit Vendor Megaship: Grasp of Unity Ts'ao Tach https://inara.cz/elite/station/439718/
HIP 97950
Faction: None
Rep Systems: None
Benefits: Odyssey Starter System - you lose the permit when you leave the starter area and can only get it back by resetting your Commander
Permit Vendor Megaship:None
HODACK
Faction: Hodack Prison Colony
Rep Systems: https://inara.cz/elite/minorfaction-presence/15016/
Benefits: none known
Permit Vendor Megaship: Varuna's Pledge Pemoeri https://inara.cz/elite/station/437159/
ISINOR
Faction: Chapter of Isinor
Rep Systems: https://inara.cz/elite/minorfaction-presence/221/
Benefits: "Convoy beacon" game play content. Basically there is a Type-9, escorted by two Federation security vessels (with no cargo) which holds resonating separators and a special good called "antiquities" in small and varying amounts. These special goods can be sold at any black market for roughly 90k depending on demand.
Permit Vendor Megaship: Chariot of the Faithful HR 4803 https://inara.cz/elite/station/437284/
JOTUN
Faction: Dukes of Jotun
Rep Systems: https://inara.cz/elite/minorfaction-presence/9033/
Benefits: Access to Rare Good (Jotun Mookah)
Permit Vendor Megaship: The Indefatigable 38 Arietis https://inara.cz/elite/station/436707/
LTT 198
Faction: Torval Mining Ltd
Rep Systems: https://inara.cz/elite/minorfaction-presence/78749/
Benefits: Torval Mining Megaships allow the pre-engineered Mining Laser to be unlocked - and LTT 198 is one of the locations with these megaships (others are available)
Permit Vendor Megaship: Orchestral Falcon Tavgi https://inara.cz/elite/station/435313/
LUYTEN 347-14
Faction: Luyten 347-14 Prison Colony
Rep Systems: https://inara.cz/elite/minorfaction-presence/1035/
Benefits: none known
Permit Vendor Megaship: Warden's Oath Narenses https://inara.cz/elite/station/437161/
MBOONI
Faction: Azimuth Biotech
Rep Systems: https://inara.cz/elite/minorfaction-presence/78911/
Benefits: Has a tech Broker with access to the Salvation modified weapons at Prospect's Deep (there are others in their megaships)
Permit Vendor Megaship: None.
The permit is available from the faction from systems within 20 Ly of Mbooni - not the faction's home system of T Tauri. LHS 1163 vends the permit at the moment.
NASTROND
Faction: Defence Party of Nastrond
Rep Systems: https://inara.cz/elite/minorfaction-presence/312/
Benefits: none known
Permit Vendor Megaship: The People's Vigil Wonorne Nu https://inara.cz/elite/station/437165/
PEREGRINA
Faction: Peregrina Aristocrats
Rep Systems: https://inara.cz/elite/minorfaction-presence/25082/
Benefits: none known
Permit Vendor Megaship: Peregrina Gateway HIP 18609 https://inara.cz/elite/station/421388/
PI MENSAE
Faction: Pi Mensae Brotherhood
Rep Systems: https://inara.cz/elite/minorfaction-presence/25126/
Benefits: none known
Permit Vendor Megaship: Shephard of the Mighty LP 91-140 https://inara.cz/elite/station/435379/
SHINRARTA DEZHRA
Special Unlock: Gain Elite status
Benefits: 10% Discount, access to rare good (Waters of Shinrata), all ships and all modules available for sale at Jameson's Memorial, engineer Lori Jameson is in this system.
SIRIUS
Faction: Sirius Corporation
Rep Systems: https://inara.cz/elite/minorfaction-presence/27615/
Benefits: Decent outfitting, is the location of engineer Marco Qwent
Permit Vendor Megaship: Spirit of Laelaps Luyten's Star https://inara.cz/elite/station/232730/
TERRA MATER
Faction: Brotherhood of Terra Mater
Rep Systems: https://inara.cz/elite/minorfaction/5722/
Benefits: Gives you access to the rare good (Terra Mater Blood Bores).
Permit Vendor Megaship: Daunting Hammer Hecate https://inara.cz/elite/station/435301/
TILIALA
Faction: Conservatives of Tiliala
Rep Systems: https://inara.cz/elite/minorfaction/2224/
Permit Vendor Megaship: Tiliala's Lament Akandinigua https://inara.cz/elite/station/62612/
Benefits: none known
Notes: The Black Fleet gained control of Tiliala and became the permit vendor - but at the moment they are not within range so use the Conservatives as both factions can give you the permit.
VAN MAANEN'S STAR
Faction: Sublime Order of Van Maanen's Star
Rep Systems: https://inara.cz/elite/minorfaction-presence/138/
Benefits: none known
Permit Vendor Megaship: Shadows Endurant Epsilon Eridani https://inara.cz/elite/station/435009/
LOCKED SYSTEMS WITHOUT PERMIT SOURCES
These systems are locked by a permit, but there does not appear to be a way to get that permit. Not all are populated.
4 Sextantis - Note: As per FDEV support on (https://forums.frontier.co.uk/threads/updated-permit-list.122593/post-8043763), this system is deliberately unattainable. It is possible to see the permit, but ranking up to allied with the 4 Sextantis faction that gives it makes the permit mission disappear.
Alpha Hydri
Bellica
CD-44 1695
HD 33766
HIP 10332
HIP 104941
HIP 22182
HIP 23874
HIP 39425
HIP 87621
HIP 51073
HR 4413
Hyades Sector YO-Q B5-1 (only permit locked for Fleet Carriers)
LFT 509
LHS 2894
LHS 2921
LHS 3091
Mingfu
Polaris
Ross 354
Witch's Reach
Wolf 262
ODDITIES
51 ARIETIS - No permit required, but system description says one is required.
DRYIO FLYUAE IC-B C1-377 - Requires a "security permit"
Scheau Bli NB-O d6-1409 - Also requires a "security permit"
HIP 87621 - Requires permit to HIP 48762, which is not earnable as far as anyone knows. Note, however, that HIP 48762 is not permit locked.
LFT 509 - Requires permit, says it's federation controlled but no stations or population.
You can be told that a planet is permit locked when trying to land - this is often a game error and will be cleared after logging in again. If it stays locked, tell us
PLANETARY/MOON PERMIT LOCKS
There are no permits you can get to add access to any planets.
Triton, Luna (Earth's Moon)
System: SOL
DISO 5 C
System: DISO
LAVE 2
System: LAVE
HIP 22460 10b & c
System: HIP 22460
PERMIT LOCKED REGIONS
There are no permits you can get to add access to any regions.
There is one region lock you could lose, the Pilot's Federation Starter lock around Matet/Dromi etc. This was the reverse of most permits in that you started with it, and it is removed once you leave the area. It protected new players from attack in their early time, but with recent game changes you now start outside this area in HIP 97950. The only way into this area now is to have a CMDR that has remained within it.
Regor sector (Gamma Velorum is a "named" system, worth checking out in the future)
bleia1
bleia2
bleia3
bleia4
bleia5
Bovomit
Dryman
Froadik
Gamma Velorum
Hyponia
praei1
praei2
praei3
praei4
praei5
praei6
Sidgoir
Horsehead Dark Region
IC-4673 Sector
Col 70 Sector
Col 121 Sector
Col 97 Sector
M41 Sector
NGC 1647 Sector
NGC 2264 Sector
NGC 2286 Sector
NGC 3603 Sector
* Several stars (just a small handful) in the Bernard's Loop Area that are NOT in the Col 70 or Horsehead Dark Region may also be permit locked. If you find any, please report it. But Bernard's Loop itself (Trapezium Sector tagged stars specifically) does not appear to have any locked systems. Similarly, not every Col 70 or Horsehead Dark Region star is locked, just a very large percentage of them. If you leave the Bernard's Loop area, you'll be more likely to find Col 70 Or Horsehead Dark region stars that are not locked.
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Thanks to:
This post based largely on data from CMDR Swift Arrow's Updated Permit List post https://forums.frontier.co.uk/threads/updated-permit-list.122593/ which doesn't seem to be updated any more
Notes:
- [1] Permit range used to be 15 Ly but was increased to 20 Ly when megaships vending the permits were added - https://forums.frontier.co.uk/threads/permit-locks-and-how-to-get-them.604384/post-9863714
- [2] Normally distances are from a faction's Home system, exceptions are noted where relevant
- [3] Well, apart from the Pilot's Federation area used to protect new players, but that is a special case
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