Can the Animals and People Behavior be updated?

I see a trend happening where more packs get release and the old packs become boring?

solution
Why not make it so NPC do more things in the park? Release more DLC of things NPC can do? add more behaviour so they want just do random things that make sense? Like cities skyline the NPC have listed things they get up too. So also the NPC in Planet zoo will get up to many things not just look at animals? They might sit around, get tired, etc and animals can do the same?

So playing the game won't get so repetitive and the zoo will feel real! :)
 
Hmmm... maybe I'm missing the point, but the guests aready do get hungry or tired. They sometimes do even dumb things like throwing food into animal habitats or vandalizing the place. They do sit on the bench or a picnic table and eat.

And please help me also on this: Why does guest behaviour make old packs boring and why do they become boring in the first place to you? Don't you use the animals and the building pieces in several zoos?

If you are aking for more added features in general in new packs, I'm all with you and agree on it. I just think that the things you are asking for here are actually already implemented.
 
I think what we need is more interesting things for the guests to do beyond just looking at animals. A lot of zoos will have interactive education displays around the place where you can press buttons and make things happen. In the Great Ape Centre at my local zoo they have different primate hand-prints cast into bronze that you can compare your own hand to. They also have heigh charts for the great apes so you can see how tall you are compared to them, as well as a height chart of a baby giraffe at the giraffe habitat. In one of the native bird aviaries there's a whole mural about extinct New Zealand birds covering the entire wall, and there used to be a machine with pictures of the birds that played the bird's song when you pressed the button by its picture.

At Kelly Tarlton's aquarium they have a whole bunch of climate change displays, and in the Antarctic area they have this neat ice-bucket challenge thing where you stick your hand in freezing water and see how long you can hold it for.

Zoos always have all kinds of quirky little activities. I think the game needs more of that. For example, in-game if you build a big great ape house, there's very little you can fill a building with. Plants, yes, benches, bins, uniform conservation boards, but a lot of empty spaces. It would be really nice if there was more 'random' stuff guests could do, all with the purpose of increasing education and entertainment.
 
In addition to the suggested guest behaviors/interactions, I really do think the animal behavior needs a bit of an overhaul, as well. As of now, they don't really do much but walk around, eat, sleep, and maybe interact with an enrichment item or another of their species. However, the last two really need some more variety. A lot of the enrichment item interaction animations are very "niche" in a way, and aren't very generalized. What I mean is that a chimpanzee will always react exactly the same way with a cardboard box, throwing it in exactly the same way, and a jaguar will (I believe?) always interact with the rubbing pad by jumping up on top of it. Social behaviors are much the same. I can't tell you how many times I've seen my baby lemurs climb over the backs of an adult, with the adult making the same indignant noise every time. These very specialized and specific interactions, whilst interesting and very well-animated, start to look odd once you've seen them play out more than a few times. Ideally, each species (or group of similar species) would have a few different interactions for each enrichment item, and a handful of different social interactions (maybe allogrooming/preening, sniffing, rubbing, and a couple different play animations. Perhaps even interspecies interactions - that would be great, too). However, I definitely understand that would be a pretty massive undertaking at this point in development. At the very least, though, I think animals should sniff and groom each other, call to each other, play-chase each other, and investigate new objects placed into their exhibits. None of those behaviors would require much in the way of animation, save for maybe allogrooming. I would also love parent-to-offspring interactions (grooming; holding and carrying for primates, anteaters, koalas, etc.; and especially nursing or feeding). More general animations would be good, too - tigers rolling around in the grass, gazelles bounding around playfully, wolves group-howling, that sort of thing. Right now, the animals are very pretty, yes, and they have some lovely animations, but they still feel a bit... dead, and I think more behaviors would greatly help with that, even more than personalities could. As of now, they really don't have any way to express different personalities, anyway, as they do so little.
 
I have already hear stories of people getting bored of the game that they just sold of their zoo cause they reach all the objective and as said why waste the old maps and animals why not have players keep playing it even when objective get boring?

Thank you wolftrex and NZ i like the idea and hope more see that this a really important issue to consider! If they want to keep enjoying the game once content has stopped! Just look at planet coaster it been played so long that when content stop it just not interesting any more.

And beside this has never been done before constant update of the behaviours and NPC so it could resemble the real thing or make people want to see the real thing!

How this would be done?
Major updates could be paid or DLC for specific groups of animals that people want to experience? So instead of new content could be more quality DLC updates that players pay for but with proper content in it and not like EA as fans have been seriously mad of what they done!

And it is a massive undertaking to mimic a real lion behaviour cause they have personalities so the best way is to have an AI that learns that follow the parameter of a real lion and players can tweak it. You want players to get even more involved and look at the animals as some kind of pet!

Do you get bored of your dog?
Your dog don't just eat and perform a few tricks it does many things and you spend a life time training it so that too can also happen in the game! Where players take time training their animal and have an emotional bond with it. So that is what can happen to with the animals of the zoo that it will do all these different behaviors of curiosity and challenges depending how smart they are. Even lizard can be very interesting as they will use what ever feature is given to it.

Things are limited!
You want to keep playing it again and again always seeing different things!

Maybe we can create a list and update it so people understand?

Like the sims for example but even that get boring but its changing! A developer is developing this sim game where behaviours, etc the things i have asked for to be in the game cause the game will function at a much deeper level where social complexities can form and NPC can do surprising things!


An indie developer has made this happen on a basic level but not sure if can put this up!
There is a game where you live your life as an animal and they try to create the environment and behaviours of the animal.
But with frontier this can be so much more advance and the possibilities!

Guest NPC will have new deep wants so players will specifically want to design their zoo to meet these needs like height of a decoration, wide and massive like a safari, compact and quiet, huge forest like, mostly just rocks, these different types of terrain. Guess will be seeking after! Guess could also not like too many steps or too many tunnels. So players got to be conscious of who they want to attract? So a park with loads of bolder might be attractive to some guess but not everyone!

And with attraction they don't just stand there its interactive so guess will sit on it, play with it, use it, do what is allowed. take pictures, etc and comment on it that they are happy you design a waterfall feature.

NPC can get bored of the design!
This option can be optional but if the npc keeps seeing the same waterfall it will comment and ask for changes to the design after a while!
These setting can be edited like how many things seen in waterfall etc so players got to discover it!
They can be random setting too so player just click one and discover and find out what they like!

Getting just a few of these NPC in your zoo can really shape how your zoo will look! As you will keep on tweaking it to make them happy endless pay through!

They just walk around and have limited behaviour they dont surprise you or wow you or you start to like that specific NPC!
Have it so they have lives on their own and don't happen randomly so player will take more interest in them like in cities skyline as basic model to advance.
Give them a complex AI so they too display behaviours that is unpredictable and with curiosity.
A complex AI personality will make them want to explore and do things in the zoo then just walk around and have basic need.
It means also that a complex economy for your restaurant will need to be in place.
The game still have not got most of all the enrichment in a real zoo cause the AI is too simplistic.
Have NPC use the zoo to its full extent like sitting on the lawn, chair, watch the animals, make use of the space that been created!
Relationship too so see you families and friends socializing together and you can watch them!
NPC socializing together so players are force to design it like a real architect would and not just concentrate on beautification.
Have a lot of plants well have it so the NPC will take interest in looking at it.

develop more complex needs so players can edit them and upload it for people to use so they could be a player that want to see specific plants in the zoo! You won't know what it is until they give feedback and over time you learn about their needs! This will keep players busy with selecting the rights plants!

The animation too are pointless the animals are not really interacting with the item and that just destroy the simulation like simcity npc. Like the ant eater it just doing an animation. It really should be interacting the ant nest and make it more real not just animation that turns on when it at its target. That way it becomes more interesting.

Here is one video that show a pond but since the system is not build for it all its doing is decoration and nothing more. So i hope this gets changed!
Source: https://www.youtube.com/watch?v=zRuI-BGFEp0


Why not include more species of plants that players can buy! They are program that has this! but go one step further and that it grows!!! You can plant things and watch it grow as farming simulator is very popular! And players will see their zoo develop! Areas grow and change!

More jobs too in the zoo the game has not put in all the types of job available!

Buildings break down they need to bring in new parts to replace it! :)

Every item in the game from plants to walls has been taken from a certain location from the cheapest to more expensive where you want it more green or very polluted where is going green in all this!! Cities skyline has this but it did not go deep enough let Planet zoo show developer what can be done with going green! Players will work hard to gain the reputation and the income to buy these parts and even combine new ones.

Developer can go to a zoo and write down all the things that people will get up too and put that in the game so it be interesting to watch again and again cause every play through is different.

Like all the plants used its not being used by the animals it just there for decoration why not have animals use it for play, hiding, eating, etc?
Tricks taught to the animals to help their enrichment?

Like the bears developer can get inspiration from knowing more on bears and see the things they can get up too

There was a post made like this on social behavior
More enrichment for the standard animals

See these idea are already creating the dream of a very interesting entertaining zoo!

All can be done by paid quality DLC update :)

5 complex animals can be more entertaining then 50 animals doing almost the same thing!
 
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Here is what I am talking about with another game! I hope i can post it and done nothing wrong?

So if there is interest in animals just being more alive and doing things i hope it will give Planet zoo more incentive to improve their animals! It just a basic game and nothing too advance but i want to see something better in planet zoo!

Wolfquest 3 Bison
Source: https://www.youtube.com/watch?v=98uOe4FyMig


Cougar
Source: https://www.youtube.com/watch?v=6dnfI79LJ_I&t=15s


Eagle
Source: https://www.youtube.com/watch?v=wcu4NiI4qKc


Battling bulls
Source: https://www.youtube.com/watch?v=jS2Jr0Br58o
 
You see I was right about the game now they have updated the animals behaviours this is what makes it realistic and interesting! We need more updated behaviours!


Even the streamer have admitted this has add alot of challenge to the game!
 
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I don't know if they do this or if it has been mentioned, but the other day I was thinking of perhaps guests stopping and looking at decorations more or something.
They might already be programmed to respond to it in their statistics and then "like" how the park looks, but I mean kind of like how they stop to look at animals and such.
Again, they might do this in practice already and I didn't notice, but I would say they don't really do that.

Of course, this could cause a lot of hold-up, but perhaps it could only be with certain items, like figures or statues or something. - Maybe it could be by indicating or marking items/buildings/groups or places as "sightseeing" objects, similar to the "viewpoint" pillar or even using that item to create more points of interests than habitats alone.

That suggestion aside, I'd like a little more logic in npc-behavior anyway, like guests avoiding each other more, not going off paths or through items, etc.
And yes, I'd prioritize that highly over anything else, before adding anything new. - There's simply some really silly and illogical stuff in the a.i.
 
I don't know if they do this or if it has been mentioned, but the other day I was thinking of perhaps guests stopping and looking at decorations more or something.
They might already be programmed to respond to it in their statistics and then "like" how the park looks, but I mean kind of like how they stop to look at animals and such.
Again, they might do this in practice already and I didn't notice, but I would say they don't really do that.

Of course, this could cause a lot of hold-up, but perhaps it could only be with certain items, like figures or statues or something. - Maybe it could be by indicating or marking items/buildings/groups or places as "sightseeing" objects, similar to the "viewpoint" pillar or even using that item to create more points of interests than habitats alone.

That suggestion aside, I'd like a little more logic in npc-behavior anyway, like guests avoiding each other more, not going off paths or through items, etc.
And yes, I'd prioritize that highly over anything else, before adding anything new. - There's simply some really silly and illogical stuff in the a.i.

I really like this idea! :)
 
I don't know if they do this or if it has been mentioned, but the other day I was thinking of perhaps guests stopping and looking at decorations more or something.
They might already be programmed to respond to it in their statistics and then "like" how the park looks, but I mean kind of like how they stop to look at animals and such.
Again, they might do this in practice already and I didn't notice, but I would say they don't really do that.

Of course, this could cause a lot of hold-up, but perhaps it could only be with certain items, like figures or statues or something. - Maybe it could be by indicating or marking items/buildings/groups or places as "sightseeing" objects, similar to the "viewpoint" pillar or even using that item to create more points of interests than habitats alone.

That suggestion aside, I'd like a little more logic in npc-behavior anyway, like guests avoiding each other more, not going off paths or through items, etc.
And yes, I'd prioritize that highly over anything else, before adding anything new. - There's simply some really silly and illogical stuff in the a.i.
You can do that with vista points, thats their entire purpose.
But yes i agree it would be great if they just randomly did it
 
You can do that with vista points, thats their entire purpose.
But yes i agree it would be great if they just randomly did it
Oh, they also are able to be pointed at individual items? - I thought it was just habitats...

But yea, they should really just give certain items the property to grab guests their attention and observe for a while, improving their mood or something.
They could do it with most decoration at least, then have each type of decoration a different value of interest and impression to guests.
 
Oh, they also are able to be pointed at individual items? - I thought it was just habitats...

But yea, they should really just give certain items the property to grab guests their attention and observe for a while, improving their mood or something.
They could do it with most decoration at least, then have each type of decoration a different value of interest and impression to guests.
Yes you can select any object to be the focus of their attention so you can have them looking at vistas or a nice garden or anything you like really
 
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