Ship interior "trial run"

So, i was thinking. Fdev could "test" ship interiors by only doing a single ship and if the community likes it then it goes to more. Maybe to help fund it it could at least early on be an arx purchase. There could also be things like paintjobs (similar to our FC interiors) the ships would only be walkable docked at station/settlement/outpost or landed on a planet (to remove the physics issue) The blue teleport ring would still stay for those that want to just get in quick.
What ship should this be?
Diamondback Explorer.
This is due to the fact that it is relatively small, has a cargo door in the rear already for boarding, is widely used even late game. (I have a carrier and multiple G5 corvettes and still have 2 DBXs, 1 for jumping and one for PvE combat)
Along with the fact that it is not rank locked and is inexpensive it makes for an awesome choice for a interior trial run due to its lower modeling time but also lots of people use it regularly.
 
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The question is, if you would do static interiors or modular ones. If an interior consists out of a ramp, hatch, corridor, door and cockpit, then I guess it would be relatively easy to do this in a timely manner. But if interiors would have to be modular, aka representing every module thats fitted to that ship, this process could get really tiresome and not be worth it.

Bottom line is: I think they should absolutely try to make one ship interior to test this out - in the easiest way possible, to see if it justifies further development.

The blue circle should go though. I think if its straight forward where to enter your ship, you wouldn't need it anymore.
 
The question is, if you would do static interiors or modular ones. If an interior consists out of a ramp, hatch, corridor, door and cockpit, then I guess it would be relatively easy to do this in a timely manner. But if interiors would have to be modular, aka representing every module thats fitted to that ship, this process could get really tiresome and not be worth it.

Bottom line is: I think they should absolutely try to make one ship interior to test this out - in the easiest way possible, to see if it justifies further development.

The blue circle should go though. I think if its straight forward where to enter your ship, you wouldn't need it anymore.
I subscribe to having things on the wall that look l like access panels with the module's name (core internal only) with maybe a little screen saying the module's power draw% if its enabled or disabled and its health. Optionals being random would just have an access panel that says "Class [insert class number here] optional slot this way no module rendering would be required but in the corridor it would feel like the modules are there. Core internals are sane for all ships making it much easier than trying to do custom models and locations for all of them.
 
I'd rather see them focusing on fixing bugs, low res textures, paints and the many many other more or less broken things than to add a corridor and some doors

Also, i would hate it if they would force me to run those corridors to get in/out the ship - so they need to provide a skip options so i can use the current fade to black
So how many people would still use it beyond the first 2 weeks?
Probably not many, else we would have it by now.
 
My ship is no longer my in-game home. My fleet carrier is. If x amount of development time is allocated towards interiors I rather it be the carriers than a ship.

At this point it seams expanding carrier and station interiors is the best bang for development time, reaching more players, and larger potential purpose in the game for effort put into it.
 
My ship is no longer my in-game home. My fleet carrier is. If x amount of development time is allocated towards interiors I rather it be the carriers than a ship.

At this point it seams expanding carrier and station interiors is the best bang for development time, reaching more players, and larger potential purpose in the game for effort put into it.

Right, i'd love to see Carrier interiors expanded a bit, even to i rarely use them now.

What i would like more, weird as it may be, is base building. Some place to call it my own, even tho it's tied to a piece of rock
Even it i wont visit it for an year, i'd still know i have a home somewhere in this big galaxy.
 
I very much doubt that the difficulty in implementing ship interiors is drawing the interiors - make them generic enough and they'd only ever need to implement one in the first place, maybe expanded to one per manufacturer a few years later. Questions like:
- can you do anything other than walk through the interior and maybe sit on a chair?
- can you access the interior if your ship is not docked at a station? (or at least landed on a planet surface?)
are going to be rather more significant.
 
I very much doubt that the difficulty in implementing ship interiors is drawing the interiors - make them generic enough and they'd only ever need to implement one in the first place, maybe expanded to one per manufacturer a few years later. Questions like:
- can you do anything other than walk through the interior and maybe sit on a chair?
- can you access the interior if your ship is not docked at a station? (or at least landed on a planet surface?)
are going to be rather more significant.
1. Eventually gameplay will come to interiors if the trial ship is well recieved if not, development will stop on interiors and go to either base building or like you said or carriers.
2. Nope, it would rapidly crash the game most likely flying and walking.

My ship is my RV, my carrier is my home, if im going on a 3 month long "roadtrip" i would like to be able to actually have an "armstrong moment". It just so happens that Diamondback Explorer is used in bubble AND in deep space making it a great ship for this.
 
My ship is no longer my in-game home. My fleet carrier is. If x amount of development time is allocated towards interiors I rather it be the carriers than a ship.

At this point it seams expanding carrier and station interiors is the best bang for development time, reaching more players, and larger potential purpose in the game for effort put into it.
Before we expand existing features we should try this for 1 ship. And i think of my ship as my RV. My carrier is my brick and mortar home. But walking out of my big space RV would be cool.
And as far as player reach goes. Explorers will not benefit from extra FC and station interior spaces like they will from a DBX inside. And all others will be able to use it too. I would say with the prevalence of this ship the same or more players will be exposed to this than an extra spot in a FC or a station while being a good proof of concept type thing.
 
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I'd rather see them focusing on fixing bugs, low res textures, paints and the many many other more or less broken things than to add a corridor and some doors

Also, i would hate it if they would force me to run those corridors to get in/out the ship - so they need to provide a skip options so i can use the current fade to black
So how many people would still use it beyond the first 2 weeks?
Probably not many, else we would have it by now.
Like i said the blue ring would stay i see no reason to delete it and it charges your suit battery. However i think a good amount of people would use it. If not they dont have to but that is why we try 1 small ship first, if people like it, expand. If not then move on to something else but i feel like the amount of work for 1 small ship would be small enough that it would be doable and would not be crushing loss if it was not widely enjoyed. However i see no harm in trying it on a single ship to start.
 
That's the "we'll develop CQC / Powerplay / etc. further if anyone uses it" approach, then - it virtually guarantees that the trial won't be well received.
I disagree. A large part of the playerbase would like to see ship interiors. CQC was just SLF deathmatch. PvP players use their ships for that. Elite has never really been an arena based gameplay thing. PvP has always been ships like FDL, Mamba, Chief, Krait and Python. Powerplay is popular in groups like Lavingy's Legion, EG Union, FRC/FLC, AA, EDF, etc.
I see this going fairly well and if it doesnt, its only 1 ship. I see no reason to not try. Thats why u do small scale first. If good, expand, if not, move to next thing.
 
Like the Anaconda external hull damage model? I guess no-one liked that, then... it hasn't been extended to any other ships.
Most people like anaconda's damage model. Fdev just never gave other ships it and its bad, however a single small ship interior would fix the low effort black screen teleport frustration (you can still do it if u want) that many people have. I think it would have a more noticable and significant effect especially with feet now than damage models also. Players have asked for ship interiors for years now (the prevalence of ship interior threads on this forum for example) i see no downside, especially on a small ship that would take lower dev time.
 
Can we teleport straight to the concourse, missing out all that annoying time-wasting running up and down large hangars, too?

Damage models would be a lot easier than making interiors for so many large ships. The fact that despite people liking it, FDev didn't invest the resources in doing any more, speaks volumes.

Instead they worked on the space legs everyone "asked for for years" only to be met with near-universal moaning at the results. They can't win!
 
Can we teleport straight to the concourse, missing out all that annoying time-wasting running up and down large hangars, too?

Damage models would be a lot easier than making interiors for so many large ships. The fact that despite people liking it, FDev didn't invest the resources in doing any more, speaks volumes.

Instead they worked on the space legs everyone "asked for for years" only to be met with near-universal moaning at the results. They can't win!
No. Why would anyone want to teleport to concourse, thats even more immersion breaking than getting off ships if it was my choice i would run the length of my ship, open door, climb down ladder then run to concourse.

We asked for space legs not half baked FPS. We wanted to explore the ships and stations we spent so much time in. Not this low effort excuse for FPS combat.

I truly believe that 1 small ship would do no harm we cant see how it would be taken if we have no idea what it would look like. I used to be anti ship interior until i played a bit of star citizen. While the game is terrible, it made me a huge supporter of ship interiors in elite, 1 ship is a way to see how it would go without insane time investment.
 
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