Newcomer / Intro What are you up to?

I suddenly ventured to Colonia and took carrier with me, so enviously reading those shards stories now. Got to visit the place once, i've never been there, was mostly filling my mats stock via an accidental guardian tree gathering and some rocks shooting/surface recon when i happen to be on a planet.

Skies are indeed much brigther over here, and i've got a feeling that it changed rather abruptly at the gal region border, but i might be wrong, idk. What surprised me is the number of completely unscanned systems on my way, which was a regular straight route from the middle of the bubble (Shinrarta outskirts) to Azura. I thought it's a battered patch and everything findable there was found long ago. But no, maybe 7 or so out of 45 jumps, the system carrier jumped in was never visited before (+ some other times visited, but never scanned yet, except a close planet). I bothered with scanning like 5 of them - nothing really uncommon, but found a couple of terraformable HMC and even some WW. Learned also that while a regular HMC is worthless, terraformable one pays like WW, i. e. the word terraformable, that i never cared to watch, is important.

Some kind Colonia faction also made me surprised with a cargo protection mission that rewarded a whopping 3 power regulators, barely made it, as i had no SRV and no time to get SRV-capable ship from my carrier as those cargo protection missions seem to expire very fast. Had to run to the other side of a settlement for ammo. P
 
I suddenly ventured to Colonia and took carrier with me, so enviously reading those shards stories now. Got to visit the place once, i've never been there, was mostly filling my mats stock via an accidental guardian tree gathering and some rocks shooting/surface recon when i happen to be on a planet.

Skies are indeed much brigther over here, and i've got a feeling that it changed rather abruptly at the gal region border, but i might be wrong, idk. What surprised me is the number of completely unscanned systems on my way, which was a regular straight route from the middle of the bubble (Shinrarta outskirts) to Azura. I thought it's a battered patch and everything findable there was found long ago. But no, maybe 7 or so out of 45 jumps, the system carrier jumped in was never visited before (+ some other times visited, but never scanned yet, except a close planet). I bothered with scanning like 5 of them - nothing really uncommon, but found a couple of terraformable HMC and even some WW. Learned also that while a regular HMC is worthless, terraformable one pays like WW, i. e. the word terraformable, that i never cared to watch, is important.

Some kind Colonia faction also made me surprised with a cargo protection mission that rewarded a whopping 3 power regulators, barely made it, as i had no SRV and no time to get SRV-capable ship from my carrier as those cargo protection missions seem to expire very fast. Had to run to the other side of a settlement for ammo. P
The shard sites are quite extraordinary in many ways, I am fairly unfamiliar with them in Odyssey as I only visited once early after launch or possibly late in the testing phase.

In Horizons I have been several times and found the worlds challenging, some of the other worlds in the main system have good amounts of materials in Geo sites but they tend to be in more challenging terrain and unless you don't like trading possibly not worth bothering with.
The Bio sites where the shards can be found are unlike anything else, the terrain is in comparison quite benign the issue with them is the shards are in a really compact group with so many targets in a bunch that it is just a solid blob on the scanner, on my computer and setup this caused the framerate to drop down into single figures at times, the sort of effect that you get with a large bunch of players in an instance.
When you get close in the SRV it is like a forest and you have to pick your way around the trees sometimes having to double back as the trail dead ends. To avoid issues related to the framerate I used to try an harvest from the edge as the further in I got the more problems I would have with the materials vanishing after being shot off the shard.

There was one I found a little more spread out than usual but it was on a 30 degree or more slope if you didn't position down the slope from the shard the material would start to roll down the hill leading to a mad chase before it vanished out of scan range.
 
To avoid issues related to the framerate I used to try an harvest from the edge as the further in I got the more problems I would have with the materials vanishing after being shot off the shard.
Were they on geysers, get launched in to orbit? I try to shoot them way up on a steep hill and patiently wait for them to tumble down.

On another note, I managed to pin an Imperial Courier to an asteroid today by boosting when I softly collided with it and destroyed it, I laughed so hard my face hurt. Also, I was dualling with a Federal Gunship and they usually just cruise up to my nose and hammer away at me. This time, an NPC cop Anaconda bulls eyed it with the nose of it's ship right in it's belly and it exploded 200 meters in front of me, I had to yank up hard to keep from colliding with him.

The longer I do this the more comical and funny it gets, my wife always sticks her head in the room and wants to know who I'm talking too.
 
Were they on geysers, get launched in to orbit? I try to shoot them way up on a steep hill and patiently wait for them to tumble down.

On another note, I managed to pin an Imperial Courier to an asteroid today by boosting when I softly collided with it and destroyed it, I laughed so hard my face hurt. Also, I was dualling with a Federal Gunship and they usually just cruise up to my nose and hammer away at me. This time, an NPC cop Anaconda bulls eyed it with the nose of it's ship right in it's belly and it exploded 200 meters in front of me, I had to yank up hard to keep from colliding with him.

The longer I do this the more comical and funny it gets, my wife always sticks her head in the room and wants to know who I'm talking too.
No there was a bug where materials would sometimes drop into the ground and be lost or just vanish, they could also drop just out of reach of the SRV‘s scoop in the maze of rocks and shards.
 
No there was a bug where materials would sometimes drop into the ground and be lost or just vanish, they could also drop just out of reach of the SRV‘s scoop in the maze of rocks and shards.
Got it, I've had them go underground and disappear, I think that's different from what your describing. This always happened when I encountered the "floating rocks", sometimes my entire SRV would go underground in to a surreal landscape, very disconcerting.
 
I'm on HIP 36601 C1A now in Odyssey. I can confirm that the shards are still there, but you have to know / figure out where to look. The DSS marks the flat planes as suitable condition for the shards, but they seem to like it in the hillside. Found a few patches of one to three shards, and from each patch you can spot a few new ones. So yes, forests are gone and you have to drive a bit, but I actually think that's not a bad thing.
On the topic of crystaline shards, I moved over to moons C1D and C3B last night, and on both I had a little more trouble finding a good shard spot from the ship. What worked very well was to not forget about the wavescanner ;): I ended up touching down somewhere near some random hillside, getting in the SRV and just driving towards the hills. Turns out you can find the shards very easily with the wavescanner - in Horizons you don't need to care about that because of the shards being a POI :) .

So yes, it takes a bit longer in Odyssey, but in the end I always found a larger grouping of shards and filled up my Ruthenium and Tellerium bins pretty quickly. I actually had a blast doing it, so personally I would recommend to not switch to Horizons for collecting shards - unless you don't enjoy bobbing around in the SRV.

I've done this the third time now since I started playing three years ago, twice in Horizons and once in Odyssey and I can honestly say collecting those mats is much more fun for me in Odyssey. Maybe it's because I am more involved in actually tracking down the shards instead of "Go there. Pick up everything. You're done". It certainly helped that on one of those moons I had a spectacular view in VR of the moon's twin and the gas giant they were orbiting together (y).
 
A friend of mine reports getting motion sickness after time in the SRV. Flying ships is OK for him though.
Same here.

Again, I think it's due to the fps drop. It makes the scenery bounce and blur more than it really should. I would think if it ran at 75 fps like it does in space the smoother display image wouldn't make me as sick if at all.

I would be interested in knowing if he has the same older style video card that I do and is seeing the same FPS drop. Can't wait for October to get my new card.
 
Same here.

Again, I think it's due to the fps drop. It makes the scenery bounce and blur more than it really should. I would think if it ran at 75 fps like it does in space the smoother display image wouldn't make me as sick if at all.

I would be interested in knowing if he has the same older style video card that I do and is seeing the same FPS drop. Can't wait for October to get my new card.
He is a gaming enthusiast, and while I don't know what he has, it will be up to date and modern specification. I think he runs Odyssey in high resolution and ultra settings and gets good frame rate. I think it's probably the ground rocking around as you drive the SRV that gets to him.
 
That's the only thing saving me right now is I just built a good system a few months ago. (11th gen i7 at 4.8 ghz, 32 gigs 3600 ram, Samsung 2 tb nvme ssd, etc.) The only thing I have that is old is the Video Card. I run everything in Ultra except the planets / ground textures.
 
Clicking "Fast track next quote for 100,000 CR" is giving me RSI.
The things I do for a cute lady with blue hair who will let me buy Prismatic Shields if I deliver 750 units her propaganda.
75 clicks of that button later...
 
I don't.

For some reason I get sick to my stomach after about 20 minutes of it. I think it's because my old 960GTX drops to around 35 fps on the surface.

A friend of mine reports getting motion sickness after time in the SRV. Flying ships is OK for him though.

Have you tried these options in Graphics?

shake.jpg

I found the "maintain horizon" to be no fun but then again I don't suffer from motion sickness. The "camera shake" one is more for in space, it makes a noticeable difference in your ship, no idea in the buggy.
 
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So yes, it takes a bit longer in Odyssey, but in the end I always found a larger grouping of shards and filled up my Ruthenium and Tellerium bins pretty quickly. I actually had a blast doing it, so personally I would recommend to not switch to Horizons for collecting shards - unless you don't enjoy bobbing around in the SRV.
Sounds nice, yeah, not worth relogging in my opinion. Thinking of caps of 100 too for those. Or was it 150, they're g4 actually.
Looks like I found another hard-to-find material... aerogel * Turns up in settlements but suit upgrades need so much of it! Anyway, my quest continues and the aerogel must flow.
They're common, just care to gather. Good idea for chemical assets is HAB buildings. Means tourist settlements then. HAB often has this huge locker (15 items or so? can't remember), and again often it's filed with assets. Can't remember for aerogel especially, but graphene and epoxy adhesive is very common there, and then just trade.

During my vacation, when i was visiting those tourist settlements to get opinion polls, recipes and smear campaigns i remember my assets were always annoyingly full, carrier trading wasn't catching up (ppl do not care for those often) and i had to vendor at times. And i wasn't just feeling exactly right to burn the sites to the ground. Was either sometimes on a resto mission, either just visiting their bar with its data port and flying away (well sometimes i was cutting a panel and entering another biulding to check another port and then running away while being shot at).
 
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