Game Discussions Star Citizen Discussion Thread v12

They worked on the mess hall scene for years you ingrate! You're going to sit through it all, including the two walk and talk scenes, and you're going to enjoy every minute of it!

I wish developers were more honest about this. When you're in the middle of a cutscene and you start pressing random buttons to see if you can skip it, there should be large letters flashing on the screen "STOP TRYING TO SKIP OUR HARD EARNED WORK, YOU INGRATE!"
 
In traditional MMO's it doesn't take 20 minutes after arriving in a city to actually get to the mission giver, these are usually located conveniently so that players can get to them quickly because spending 20 minutes in a city just walking or riding to a mission giver would be considered...well bad. The other thing with many traditional MMO's is that the cities are often places where missions and adventuring, exploration and a lot of other stuff take place, they are used as part of the game setting and not just as a set piece to go to and from.

Minas Tirith in LOTRO for instance, you can spend weeks in the city doing missions if you want, but you know where the important people are when you are doing missions outside the city? Right by the main gates so you don't have to spend 20 minutes walking through the city to find them.

Now if you personally love them that's fine, then why is he playing it wrong? Why if the cities are so wonderful that you love them is the first piece of advice you give to players is to set their spawn point in a space station? You know the answer that right? Because it's a space game!
Is futile to teach the gullibers game design principles. They dont understand any of it because they just have eyes for bling and delusions about future impossible grandeurs, just like Robbers, who has no clue how to design a game.
 
I did the same in the Fallout games.

But you know what the difference between Fallout and Elite Dangerous, or just about any game I play, and what I've experienced in Star Citizen is?

In all those other games, I'm paying attention to my surroundings, altering my course in response to what I see, evaluating any threats or opportunities, and sometimes diverting in a random direction just because I want to take a closer look at something in the distance. In Star Citizen, travel is simply traveling slowly in a straight line.

If SC is going to treat travel like that, then I'd prefer just cut scene me back to my location. I play games to be an active participant, not a passive observer.

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I swear, I sometimes wonder if I play the same game as other people. ED's Supercurise may be many things, but a "Screensaver?" I mean, it has braking maneuvers, enemies to evade or lure into planets, targets of opportunity, terrain to navigate, and this is the watered down version!
Space is very empty and Supercruise demonstrates that very accurately.
 
The nice thing about single player games is you can have both. So for example, if SQ42 has a train, it could easily have an equivalent to a "skip cutscene" button to fast-forward to your destination (a "time passes" form of fake fast travel).
Unless the single player game requires, for some reason, a local version of the entire network stack of its online sister XD
 
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Quantum Drive? Yeah, that looks boring from what I've seen in videos. Though I suppose if I could play battle chess with a Wookie while in QD, that would be cool
I managed to do a quantum drive jump in SC to one of the planets, a year or 3 ago, and I think it took something like 15 minutes. No joke! How long would a jump to another system be, then? Maybe a day? Doesn't matter...there wont be a second system.
 
I managed to do a quantum drive jump in SC to one of the planets, a year or 3 ago, and I think it took something like 15 minutes. No joke! How long would a jump to another system be, then? Maybe a day? Doesn't matter...there wont be a second system.
Depends on the ship, size and grade of the QT drive...bigger drives fitted to bigger ships are faster...Size 3 over size 1 and so on. You can't downsize or upsize the drive like in ED though, ships have a standard QT drive size requirement, big ships are size 3, mediums are S2's...etc...The main difference is in the grade and type. A grade A military drive is faster than a grade C civilian one (Equivalent to an E grade drive in ED), irrelevent of drive or ship size.

If you're in a small ship like an Aurora with a grade C, size 1 civilian or industrial short range drive fitted as stock on small ships, not only are you going to be permanently short of QT fuel just jumping around the system...it's going to take a while getting anywhere. There are 4 main types of QT drive, civilian, industrial, military or stealth. Faster drives use a lot more fuel...it's invariably a trade-off between fuel efficiency and speed when you upgrade, but there's enough variety to suit every purpose.

Just like in pre-RNGineering ED, first order of the day is to make some credits to upgrade the drive 🤷‍♂️
 
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So they HAVE to have special quest givers that aren't in the quick access 1 second menu to entice people to visit the city? You know that's worse right? You do realise that? It basically means if it wasn't for these "special" quest givers there would be zero reason to ever visit the city. You see how that's worse?
Zero reason ?
Special quest givers, special events, (like Invictus and the upcoming Ninetail event) special shops and special roleplay place. It's enough reasons to spend a certain amount of time in city.
 

Turb assets and puzzles coming online then, with bonus AI boots on the proc gen ground. And the dynamism of the Orison mission. Def enough to keep everyone busy. (And enough early days bug potential to keep me amused ;))

Will be interesting to see if they do get the 'Dropship reinforcements' thing working, rather than nasty spawn cupboards etc.

I see no mention of a fix for elevator abductions though :oops:

 
I managed to do a quantum drive jump in SC to one of the planets, a year or 3 ago, and I think it took something like 15 minutes. No joke! How long would a jump to another system be, then? Maybe a day? Doesn't matter...there wont be a second system.
You could also update your informations about the time needed to travel between planets in Stanton.
It's a lot faster now. Do you know that SC is an alpha and what you have experienced 3 years ago is not true anymore ?
 
You could also update your informations about the time needed to travel between planets in Stanton.
It's a lot faster now. Do you know that SC is an alpha and what you have experienced 3 years ago is not true anymore ?

Alpha means no speaking about past experiences if negative
Alpha means no criticism or review
Alpha means no support

Alpha: Passing all the accountability and risk to the consumer since 2012
 
Unless the single player game requires, for some reason, the whole local version of the entire network stack of its online sister XD
The reason is, that there is a local SQ42 server running serving to the local SQ42 client (of course with some functionality removed like meshing and stuff) with makes the SQ42 game client most likely the same as the PU client which is important as any client facing improvements like GEN12 or Vulcan will work on "both" game clients.
 
I managed to do a quantum drive jump in SC to one of the planets, a year or 3 ago, and I think it took something like 15 minutes. No joke! How long would a jump to another system be, then? Maybe a day? Doesn't matter...there wont be a second system.

Nah, there will be wormhole kind of thing. There's loads of waffle about how people will have to find the wormholes and there will be stable and unstable ones.

Just the usual CIG guff.
 

Viajero

Volunteer Moderator
I managed to do a quantum drive jump in SC to one of the planets, a year or 3 ago, and I think it took something like 15 minutes. No joke! How long would a jump to another system be, then? Maybe a day? Doesn't matter...there wont be a second system.
Hadn’t that been shortened? What are the usual times now?
 
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Yeah, i thought travel times had been approximately halved since the early implementations.
No they didn't (only a small change like -10% or so). But they added QDrives that were much faster:

Slowest S1 (59mil KM): 12:21
Fastest S1 (59mil KM): 6:09

more faster more fuel usage, because of this, fastest is interpolated (you need medium tank size for going 59mil with military class A in one go)
 
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