I hope they don't pad the game out with time-wasting fillers in that
They worked on the mess hall scene for years you ingrate! You're going to sit through it all, including the two walk and talk scenes, and you're going to enjoy every minute of it!
I hope they don't pad the game out with time-wasting fillers in that
Says the guy who still didn't realise it's the 'other' forum section and has no clue why people rather post there.Say the guy on a forum of a game where you can watch youtube during travel times...
Wait timers are normal elements of a lot of games, like it or not.
They worked on the mess hall scene for years you ingrate! You're going to sit through it all, including the two walk and talk scenes, and you're going to enjoy every minute of it!
Is futile to teach the gullibers game design principles. They dont understand any of it because they just have eyes for bling and delusions about future impossible grandeurs, just like Robbers, who has no clue how to design a game.In traditional MMO's it doesn't take 20 minutes after arriving in a city to actually get to the mission giver, these are usually located conveniently so that players can get to them quickly because spending 20 minutes in a city just walking or riding to a mission giver would be considered...well bad. The other thing with many traditional MMO's is that the cities are often places where missions and adventuring, exploration and a lot of other stuff take place, they are used as part of the game setting and not just as a set piece to go to and from.
Minas Tirith in LOTRO for instance, you can spend weeks in the city doing missions if you want, but you know where the important people are when you are doing missions outside the city? Right by the main gates so you don't have to spend 20 minutes walking through the city to find them.
Now if you personally love them that's fine, then why is he playing it wrong? Why if the cities are so wonderful that you love them is the first piece of advice you give to players is to set their spawn point in a space station? You know the answer that right? Because it's a space game!
Space is very empty and Supercruise demonstrates that very accurately.I did the same in the Fallout games.
But you know what the difference between Fallout and Elite Dangerous, or just about any game I play, and what I've experienced in Star Citizen is?
In all those other games, I'm paying attention to my surroundings, altering my course in response to what I see, evaluating any threats or opportunities, and sometimes diverting in a random direction just because I want to take a closer look at something in the distance. In Star Citizen, travel is simply traveling slowly in a straight line.
If SC is going to treat travel like that, then I'd prefer just cut scene me back to my location. I play games to be an active participant, not a passive observer.
edit:
I swear, I sometimes wonder if I play the same game as other people. ED's Supercurise may be many things, but a "Screensaver?" I mean, it has braking maneuvers, enemies to evade or lure into planets, targets of opportunity, terrain to navigate, and this is the watered down version!
Unless the single player game requires, for some reason, a local version of the entire network stack of its online sister XDThe nice thing about single player games is you can have both. So for example, if SQ42 has a train, it could easily have an equivalent to a "skip cutscene" button to fast-forward to your destination (a "time passes" form of fake fast travel).
I managed to do a quantum drive jump in SC to one of the planets, a year or 3 ago, and I think it took something like 15 minutes. No joke! How long would a jump to another system be, then? Maybe a day? Doesn't matter...there wont be a second system.Quantum Drive? Yeah, that looks boring from what I've seen in videos. Though I suppose if I could play battle chess with a Wookie while in QD, that would be cool
Depends on the ship, size and grade of the QT drive...bigger drives fitted to bigger ships are faster...Size 3 over size 1 and so on. You can't downsize or upsize the drive like in ED though, ships have a standard QT drive size requirement, big ships are size 3, mediums are S2's...etc...The main difference is in the grade and type. A grade A military drive is faster than a grade C civilian one (Equivalent to an E grade drive in ED), irrelevent of drive or ship size.I managed to do a quantum drive jump in SC to one of the planets, a year or 3 ago, and I think it took something like 15 minutes. No joke! How long would a jump to another system be, then? Maybe a day? Doesn't matter...there wont be a second system.
Zero reason ?So they HAVE to have special quest givers that aren't in the quick access 1 second menu to entice people to visit the city? You know that's worse right? You do realise that? It basically means if it wasn't for these "special" quest givers there would be zero reason to ever visit the city. You see how that's worse?
Source: https://www.reddit.com/r/starcitizen/comments/vdvhks/evocati_3172_june_16th_build_8106090/
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Evocati 3.17.2 - June 16th, Build 8106090 - Pastebin.com
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You could also update your informations about the time needed to travel between planets in Stanton.I managed to do a quantum drive jump in SC to one of the planets, a year or 3 ago, and I think it took something like 15 minutes. No joke! How long would a jump to another system be, then? Maybe a day? Doesn't matter...there wont be a second system.
You could also update your informations about the time needed to travel between planets in Stanton.
It's a lot faster now. Do you know that SC is an alpha and what you have experienced 3 years ago is not true anymore ?
Alpha: selling stuff pretending it to be working soonAlpha means no speaking about past experiences if negative
Alpha means no criticism or review
Alpha means no support
Alpha: Passing all the accountability and risk to the consumer since 2012
The reason is, that there is a local SQ42 server running serving to the local SQ42 client (of course with some functionality removed like meshing and stuff) with makes the SQ42 game client most likely the same as the PU client which is important as any client facing improvements like GEN12 or Vulcan will work on "both" game clients.Unless the single player game requires, for some reason, the whole local version of the entire network stack of its online sister XD
I managed to do a quantum drive jump in SC to one of the planets, a year or 3 ago, and I think it took something like 15 minutes. No joke! How long would a jump to another system be, then? Maybe a day? Doesn't matter...there wont be a second system.
Hadn’t that been shortened? What are the usual times now?I managed to do a quantum drive jump in SC to one of the planets, a year or 3 ago, and I think it took something like 15 minutes. No joke! How long would a jump to another system be, then? Maybe a day? Doesn't matter...there wont be a second system.
Hadn’t that been shortened? What are the usual times now?
I'll be too busy playing Starfield to find outUnless the single player game requires, for some reason, the whole local version of the entire network stack of its online sister XD
No they didn't (only a small change like -10% or so). But they added QDrives that were much faster:Yeah, i thought travel times had been approximately halved since the early implementations.