Game Discussions Star Citizen Discussion Thread v12

If you can't spend 5 min in a SC city from time to time (because it's nothing more when you know how to play) so SC is not for you, simple as that.

Oh I know that, believe me. And yet, and yet, I'm still owed those 2 games I paid for, even though I have no interested in an MMO and I'm fairly certain that even if SQ42 were to be released tomorrow it would be a laughable and forgettable affair. In short, I have as much right to criticize CIG as you have evangelizing for them.
 
You need to go to cities only for specific shops and mission givers. They are immersives and give a sense of reality to the world of SC. I don't want a world only filled with convenient small places.
Apologies. I had forgotten that Star Citizen (and SQ404) is to be measured in purely subjective "LittleAnt Fun Factors" (LFFs from this point onwards) and not something more tangible and industry standard, like a Metacritic score, which a beta would be one step closer to achieving ;)
 
What I don't understand is, if the point of learning to play the game is to realise that you should immediately leave the city and never go back, what was the entire point of the city in the first place. Couldn't they have just placed the spawn point right next to the ship calling area, whatever that may be, and then players could decide for themselves if they wanted to bother exploring the city or just hop in the spaceship and hit space.

Of course that would lead to everyone just leaving as soon as possible and none of the intricate details they have put into the cities, the monorails, the buildings, the kiosks and etc, everything, would never be seen or used by anyone. So they have force new players to do all that the first time they join the game just so that it can be seen by players.

He just doesn't know how to play the game.

Apparently knowing how to play the game means knowing how to avoid the content the game makers have provided, which seems rather bizarre. Why provide that content at all, why spend all that time and effort if it's not going to be used? Oh yes you mentioned certain shops and mission givers, so methods to compel players to go places they would otherwise like to avoid rather than making the places somewhere players want to be!

That does seem the opposite of how you want a game to be.
 
Apologies. I had forgotten that Star Citizen (and SQ404) is to be measured in purely subjective "LittleAnt Fun Factors" (LFFs from this point onwards) and not something more tangible and industry standard, like a Metacritic score, which a beta would be one step closer to achieving ;)
If you want to rate SC alpha with the standard industry for released products don't be shy, do it.
I rate it with the sole real factor for me : my actual fun. And my rate is : it's my main game.
 
I was trying to be nice.
You dont have to be, it's ED...it can take a pouding but it just irons it out a bit.
You aren't the target audience. The target audience are people who want wait-timers, mundane chores, and expensive trinkets, in their Space Second Life game because they want escapism from their real lives of waiting and mundane chores (without the expensive trinkets).

I think their idea, as with other games, is to target a few gamer audiences, but unlike other games, fails to produce any. Wasnt there a thing where you could race around a city? That seemed pretty sweet. Is that still around, though? Did they ever make a second course? It's like they're trying to do GTA in space, but cant settle on...well...anything. If you drive around on a planet, and you hit a natural kind of ramp, does it start giving you points for longest distance?
 
Apparently knowing how to play the game means knowing how to avoid the content the game makers have provided, which seems rather bizarre. Why provide that content at all, why spend all that time and effort if it's not going to be used? Oh yes you mentioned certain shops and mission givers, so methods to compel players to go places they would otherwise like to avoid rather than making the places somewhere players want to be!

That does seem the opposite of how you want a game to be.
In WOW, when you do missions after missions, you don't go between each missions to the city. You go to the city when you need it, it's not about avoiding this content. Same for SC. You go to the cities when you need it. If you think the actual cities are too much, it's up to you, I personnaly love them.
 
If you want to rate SC alpha with the standard industry for released products don't be shy, do it.
I rate it with the sole real factor for me : my actual fun. And my rate is : it's my main game.
I have rated it, but was going to say I couldn't do so initially, as it hasn't been released. Plot twist though, as during a quick search I see it was formally released on 10 November 2021...why no announcement I wonder and its not doing very well at a Critic score of 0 (nil points) and a user score of 4.5 - behold I think this is Chris Roberts' first metacritic score: https://www.metacritic.com/game/pc/star-citizen

LFFs are a bit irrelevant are they not in light of this joyous news?
 
In WOW, when you do missions after missions, you don't go between each missions to the city. You go to the city when you need it, it's not about avoiding this content. Same for SC. You go to the cities when you need it. If you think the actual cities are too much, it's up to you, I personnaly love them.

In traditional MMO's it doesn't take 20 minutes after arriving in a city to actually get to the mission giver, these are usually located conveniently so that players can get to them quickly because spending 20 minutes in a city just walking or riding to a mission giver would be considered...well bad. The other thing with many traditional MMO's is that the cities are often places where missions and adventuring, exploration and a lot of other stuff take place, they are used as part of the game setting and not just as a set piece to go to and from.

Minas Tirith in LOTRO for instance, you can spend weeks in the city doing missions if you want, but you know where the important people are when you are doing missions outside the city? Right by the main gates so you don't have to spend 20 minutes walking through the city to find them.

Now if you personally love them that's fine, then why is he playing it wrong? Why if the cities are so wonderful that you love them is the first piece of advice you give to players is to set their spawn point in a space station? You know the answer that right? Because it's a space game!
 
If you can't spend 5 min in a SC city from time to time (because it's nothing more when you know how to play) so SC is not for you, simple as that.

There you are saying that Star Citizen's not a game for folks who hate hanging around doing nothing, and Morphologis in his video stating that Star Citizen is a niche game

...how many folks do you reckon will play Star Citizen when it's released?
 
Apologies. I had forgotten that Star Citizen (and SQ404) is to be measured in purely subjective "LittleAnt Fun Factors" (LFFs from this point onwards) and not something more tangible and industry standard, like a Metacritic score, which a beta would be one step closer to achieving ;)
Surely you mean LAFFs as LittleAnt capitalises the A of his name! I think that would be more fitting for what you describe!
 
Plot twist though, as during a quick search I see it was formally released on 10 November 2021...why no announcement I wonder and its not doing very well at a Critic score of 0 (nil points) and a user score of 4.5 - behold I think this is Chris Roberts' first metacritic score: https://www.metacritic.com/game/pc/star-citizen

Hmm, 'Generally Unfavorable Reviews'. That is a bit niche.

I like this guy though…

This game is pretty alright, cant run it anymore…
 
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I have rated it, but was going to say I couldn't do so initially, as it hasn't been released. Plot twist though, as during a quick search I see it was formally released on 10 November 2021...why no announcement I wonder and its not doing very well at a Critic score of 0 (nil points) and a user score of 4.5 - behold I think this is Chris Roberts' first metacritic score: https://www.metacritic.com/game/pc/star-citizen

LFFs are a bit irrelevant are they not in light of this joyous news?

Review

Amazing game, bugs are accepteble.

10/10
 
There you are saying that Star Citizen's not a game for folks who hate hanging around doing nothing, and Morphologis in his video stating that Star Citizen is a niche game

...how many folks do you reckon will play Star Citizen when it's released?
I would, if it was a relatively reliable game. But I also installed a mod in Skyrim that removed the fast-travel aspect of carriages, so you actually have to ride them in real time from point A to point B. There are some of us who actually like that kind of thing!
 
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