RTX and DSLL on JWE2... ...and to ED, any news?

Fix engine for more frames - we shouldn’t have to pay extra for equipment to account for an Engine that needs major improvements for all the FPS stuff
 
Basically my point is that before attempting to add new capability, they should fix their implemented but not working capability.
Would be an impressive feat of programming to get SLI working since it no longer exists on new hardware and driver support for old hardware has ended.
 
Would be an impressive feat of programming to get SLI working since it no longer exists on new hardware and driver support for old hardware has ended.
"New" is a rather subjective term in this case, as the 3090 was the last card to support SLI – I doubt Frontier test machines have newer or higher end cards than that, especially considering their "recommended" card for Odyssey on Steam is a 1060. SLI is still supported in new drivers as well for established games, just not by Nvidia for new games since 2021.

But anyway, it might be difficult, it might not. I think Frontier likely just aren't accounting for it, since they have more pressing and widespread issues to deal with, presumably. It is already implemented in Odyssey, so potentially just do whatever they did with Horizons Beyond to get it working or make a few tweaks. This is the same base game after all. It should be addressed either way though, as Odyssey does try to make use of SLI, just very poorly.
 
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Also I do not believe it supports SLI either. I was meaning for ED. Improvement is subjective, unless we're talking utilization and performance, then Odyssey is definitely not an improvement for me so far, unfortunately. Basically my point is that before attempting to add new capability, they should fix their implemented but not working capability. Cheers.
Good luck, you are one of the last SLI users on earth... ;)

PS
Ignoring the 3DMark geeks
 
OK, Johnny. Tell me where SLI touched you... :confused:

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The reason why SLI isn't worth developing is that Nvidia has ditched it.
 
The reason why SLI isn't worth developing is that Nvidia has ditched it.
Only for newer games and cards since 2021, basically. Elite: Dangerous is a 7+ year old game. For new games, I'd agree that it wouldn't have wide enough appeal to support it. It is already supported and implemented in this game up through Horizons Beyond and implemented in Odyssey, so hopefully Frontier will at least get around to address the issue sooner or later, one way or the other.
 
Ray tracing requires the material shaders to be complaint with physically based rendering - PBR.

curiously enough PBR was a massive big thing odyssey brought to elite dangerous.
 
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