Game Discussions Star Citizen Discussion Thread v12

Its a new week .... That means we are a week closer to release :)
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Awesome!
 
"Can Star Citizen's Gameplay REALLY Support Ships Like This? The Banu Merchantman"

Source: https://www.youtube.com/watch?v=DlPOu6mTRuA
The answer is simple...no, and it never will outside of the more imaginitive player's dream-crafting. Ci¬G have become masters of marketing a future simulation style depth but have consistently been proven barely capable of producing any gameplay more complicated than arcade style pew-pew. It's the curse of the MMO or multiplayer games in general, you add real people to any game world...and they're assumed to want nothing more than the ability to shoot eachother in the face in new and exciting ways.

Making a functioning gameworld in a multiplayer sense always resorts to the lowest common denominator of 'Emergent Gameplay'. Namely shooty face pew. If I'd never had the almost unique gaming experience of being a Fuel Rat, I'd quite happily say that such a thing as emergent gameplay doesn't exist, it's simply a well worn and tired terminology for a game designers lack of imagination.

But...coding other stuff that works in multiplayer is hard, bruh! :rolleyes:

I've heard a few of the faithful, either through ignorance or convenient memory loss, trumpeting on about Tony Zurovec's Quanta system being the Jesus tech that will enable Star Citizen to emulate a true Eve online with cockpits...but just like Chris Roberts, the harsh reality of Tony Z and his overcomplicated economic simulations is that he's tried it all before...He spent years designing exactly the same economic system for Ultima Online. Predictably, after extensive efforts were made to Selotape it on to the main game code, it broke everything else and was hastily removed, never to be seen again....until now.

Tony Zurovec and Chris Roberts are nothing more than a pair of coding dinosaurs living on a self inflated sense of ego...both have spent entire careers and countless millions of dollars of other folks money chasing individual dreams that are always beyond their reach, not to mention their capabilities...In both cases, the accountability for past failures has never once been assumed or accepted by either of them, chosing to instead lay the blame squarely on a lack of technology or on the lack of 'vision' in others. Neither one of them to this date are or ever have been competent team players or project leaders.

Tony Z is perfectly fine at wasting years (and development resources) locked in a virtual cupboard designing all those complicated economic simulations in isolation...it's what he does...and invariably, when viewed in isolation, always look very impressive. The problem always comes with all this code having been written in isolation from the main core game, is that it also invariably, never works when any attempt is made at integration. Quanta will end up being no different to anything else designed and coded by Tony Zurovec in that regard.

As for Star Citizen...it's becoming exactly that which is invariably led by a marketing department focused entirely on company profits rather than the suggested imagination and innovation too often promoted in the plethora of development marketing videos we're constantly bombarded with...nothing better than yet another arcade style multiplayer pew-fest set in a pretty backdrop of environments.
 
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The answer is simple...no, and it never will outside of the more imaginitive player's dream-crafting. Ci¬G have become masters of marketing a future simulation style depth but have consistently been proven barely capable of producing any gameplay more complicated than arcade style pew-pew. It's the curse of the MMO or multiplayer games in general, you add real people to any game world...and they're assumed to want nothing more than the ability to shoot eachother in the face in new and exciting ways.

Making a functioning gameworld in a multiplayer sense always resorts to the lowest common denominator of 'Emergent Gameplay'. Namely shooty face pew. If I'd never had the almost unique gaming experience of being a Fuel Rat, I'd quite happily say that such a thing as emergent gameplay doesn't exist, it's simply a well worn and tired terminology for a game designers lack of imagination.

But...coding other stuff that works in multiplayer is hard, bruh! :rolleyes:

I've heard a few of the faithful, either through ignorance or convenient memory loss, trumpeting on about Tony Zurovec's Quanta system being the Jesus tech that will enable Star Citizen to emulate a true Eve online with cockpits...but just like Chris Roberts, the harsh reality of Tony Z and his overcomplicated economic simulations is that he's tried it all before...He spent years designing exactly the same economic system for Ultima Online. Predictably, after extensive efforts were made to Selotape it on to the main game code, it broke everything else and was hastily removed, never to be seen again....until now.

Tony Zurovec and Chris Roberts are nothing more than a pair of coding dinosaurs living on a self inflated sense of ego...both have spent entire careers and countless millions of dollars of other folks money chasing individual dreams that are always beyond their reach, not to mention their capabilities...In both cases, the accountability for past failures has never once been assumed or accepted by either of them, chosing to instead lay the blame squarely on a lack of technology or on the lack of 'vision' in others. Neither one of them to this date are or ever have been competent team players or project leaders.

Tony Z is perfectly fine at wasting years (and development resources) locked in a virtual cupboard designing all those complicated economic simulations in isolation...it's what he does...and invariably, when viewed in isolation, always look very impressive. The problem always comes with all this code having been written in isolation from the main core game, is that it also invariably, never works when any attempt is made at integration. Quanta will end up being no different to anything else designed and coded by Tony Zurovec in that regard.

As for Star Citizen...it's becoming exactly that which is invariably led by a marketing department focused entirely on company profits rather than the suggested imagination and innovation too often promoted in the plethora of development marketing videos we're constantly bombarded with...nothing better than yet another arcade style multiplayer pew-fest set in a pretty backdrop of environments.

One thing the faithful don't seem to consider is that the last game Tony Z had his name on any game credits was 1996. There was an 18 year gap between his last credited game and being hired by CIG to be "Director of the Persistent Universe"


Interesting to see some backers had concerns even back then

Source: https://www.reddit.com/r/starcitizen/comments/28hyz3/meet_cigs_director_of_persistent_universe_tony/


Hrmm.. I'm not so sure this is a good thing. Surely rather then hiring old buddies, there were folks more qualified for this position? When was the last time he created any major hit games. I mean, the last MMO he worked on was Ultima Online way back in the day. And the last game he worked on, well, it wasn't exactly great...
He literally hasn't done anything noteworth in almost 20 YEARS.
 

The presentation is quite interesting.

One thing that the faithful don't want to understand is just how much this all undermines. Without a single common "verse" there can't be some of the features they have dreamt of.

Remember all the dreams of people protecting and attacking destroyable bases? How can you have that if the person/org whose base it is is on a different shard from those who are attacking (let's not even go down the road of what happens when the players are simply not even online, the faithful don't want to think about that either).

Same with big org meetups. Server limits even with DSM will mean that people could end up in different versions of the verse, most likely so if they are located far from each other physically.
 
Remember all the dreams of people protecting and attacking destroyable bases? How can you have that if the person/org whose base it is is on a different shard from those who are attacking (let's not even go down the road of what happens when the players are simply not even online, the faithful don't want to think about that either).

Hell, remember Tony Z’s dreams on that front ;)

Source: https://www.youtube.com/watch?v=nFmwlgWQFyg&t=4m15s
 
Clowns to the left of me
Dreamers to the right
Here I am stuck in the middle with you

I kinda love the death stare Papy seems to give Tony at various points, and the way the big Z falters when looking back at him ;)

Possibly the only producer who doesn’t have a litany of absolutely deranged claims pegged to his name. (Although he is in charge of the PU, and does go along with all the ‘When Miracle X happens, then Y' narratives, so his shoes only look less clowny when sitting next to these guys ;))
 
Not gonna lie. This man is a DEMI GOD.

To every space gamer and super fan: RECOGNIZE your inherent inferiority. Genuflect and permanently prostrate your unworthy mortal carcass before this cyber divinity

Source: http://www.youtube.com/watch?v=EfetLhpOvJw&t=495s


Just the cost of his customized game room alone..... o_O

That cockpit :love::love::love::love::love:

Those cooking appliances 🤤🤤🤤:love::love::love:

Don't matter what space franchise you rep. This man needs a thumbs up.

ps: the resale value of his property just shot up astronomically as well
 
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Remember all the dreams of people protecting and attacking destroyable bases? How can you have that if the person/org whose base it is is on a different shard from those who are attacking (let's not even go down the road of what happens when the players are simply not even online, the faithful don't want to think about that either).
Are you forgetting they will pretty much copy EVE?
 
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