Best way to win election?

What’s the current best way to win an election? I’ve heard only data missions count and doing more than 5 will actually hurt you, any truth to this?
 
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What’s the current best way to win an election? I’ve heard only data missions count and doing more than 5 will actually hurt you, any truth to this?
never heard doing to much can hurt (and can't see how that would be implemented).
"non-combat" missions (it's unclear what counts for it and what not), (and if your faction has a port) trade and exploration data, (and if your opposition has a BM) blck market trade - all can win your day.
 
What’s the current best way to win an election? I’ve heard only data missions count and doing more than 5 will actually hurt you, any truth to this?
Any missions that are Elections related will help you win. So Poll Data, Diplomatic Bag, Political Prisoner etc missions all count. Typically my PMF just does 6ish missions a person and we smash Elections 4 to 0.
 
I think I know what the OP means, doing more the 5 data missions is unnecessary when not contested by other CMDR's.

edit: But it will not count against you.
if not contested you could do 1 afaics.
we usually go with 3 in total, if that isn't enough: double.
 
Any missions that are Elections related will help you win. So Poll Data, Diplomatic Bag, Political Prisoner etc missions all count. Typically my PMF just does 6ish missions a person and we smash Elections 4 to 0.

It's a common misconception that the name of the mission means anything. A donation worth 2 inf will have the same effect as any election themed mission worth 2 inf. Controlling starports goes a long way in having an advantage here, since all trade and cartographic data counts for elections as well. You could win an uncontested election by selling 1 tone of cargo for 1 credit profit.

In a nutshell. All missions that won't require you to deploy your hardpoints work for elections. Missions that make use of your hardpoints (massacre missions etc.) count for wars and have no effect on an election.
 
It's a common misconception that the name of the mission means anything. A donation worth 2 inf will have the same effect as any election themed mission worth 2 inf. Controlling starports goes a long way in having an advantage here, since all trade and cartographic data counts for elections as well. You could win an uncontested election by selling 1 tone of cargo for 1 credit profit.
did you test that? 1t at 1 cr profit? i wouldn't rule out that such a minimum action could be discraded (as numbers looked for influence gain), but i also could imagine it working.

In a nutshell. All missions that won't require you to deploy your hardpoints work for elections. Missions that make use of your hardpoints (massacre missions etc.) count for wars and have no effect on an election.
i think @Jmanis was reporting winning election by massacre politician missions.
 
did you test that? 1t at 1 cr profit? i wouldn't rule out that such a minimum action could be discraded (as numbers looked for influence gain), but i also could imagine it working.
Not the bare minimum obviously. I did sell small cargo though for minimal profit in some remote system and won the day. Same goes for dropping a single low bounty and winning the day in a war.
 
It's a common misconception that the name of the mission means anything. A donation worth 2 inf will have the same effect as any election themed mission worth 2 inf. Controlling starports goes a long way in having an advantage here, since all trade and cartographic data counts for elections as well. You could win an uncontested election by selling 1 tone of cargo for 1 credit profit.

In a nutshell. All missions that won't require you to deploy your hardpoints work for elections. Missions that make use of your hardpoints (massacre missions etc.) count for wars and have no effect on an election.
That’s the reason I was confused. Two days ago I did about 15 donation missions for my faction. No effect on the election whatsoever. Yesterday after the tick, I did 5 data delivery missions and today im at close victory. It appears the donation missions did nothing.
 
donation missions are too weak to really help unless you are lucky and can get several dozen or way more. 2+ isn't much
there are caps on certain things but you are not likely to even dent them from that example.
everything counts in election
missions specific for election are in the name and help
if you can only do what is normal for you, do so, lots of it
carto data
bounties
missions
trade
unlike cz's for a conflict where only the killing counts in a war or civil war, in election all normal actions count but now you do it in a competition to win something
specific missions help the same as any, I have yet to see otherwise.
I have won more elections by nothing more than trade and or bounties or carto data, more than by any type of missions or other action besides damaging the opposition.
 
I'm not convinced doing anything other than missions helps Elections cause it'll be so woefully unbalanced when a faction owns nothing but their opponent owns several ports and has a source of bounties that FDev might as well auto win the faction with the assets. Like Wars/Civil Wars it doesn't matter who owns more stuff because outright slaying CZs matters only basically.

If anyone has strong data on a zero traffic system I'll gladly change my view point. My PMF lazily does Poll Data missions and win Elections unopposed in most systems so my view may be tainted by our success.
 
By the way, does the value of inf+ matter? (inf+++++ vs inf++) Doubts because
on inara.cz, there is no influence gain for election missions in the mission log.
 
By the way, does the value of inf+ matter? (inf+++++ vs inf++) Doubts because
on inara.cz, there is no influence gain for election missions in the mission log.
inara draws that info from the commanders journal (on your pc), where there is also no more than 1 + per mission during conflict.

so most conclude, me as well, that only the number of missions count.

as with anything around conflicts it is hard to test. there is also no testing for mission + influence effects in the first place for additional reasons.
if somebody is up to test one or the other i'd be happy to read results.
 
By the way, does the value of inf+ matter? (inf+++++ vs inf++) Doubts because
on inara.cz, there is no influence gain for election missions in the mission log.
Part of the effect on the conflict calculation is a redirection of influence... FD confirmed as much with an update where they changed it from being just a straight-up redirection... (in Horizons) you can see that visually in the game, as while your reward bundle shows influence, it won't appear in the slider changes. But in Odyssey, all those sliders on mission hand-in are removed, even for Econ/Security changes (nfi why).
inara draws that info from the commanders journal (on your pc), where there is also no more than 1 + per mission during conflict.
I can't vouch for what the journal says, since I don't bother with that level of tracking, but I don't recall that being the case at least visually in the game's mission boards.
 
I'm not convinced doing anything other than missions helps Elections cause it'll be so woefully unbalanced when a faction owns nothing but their opponent owns several ports and has a source of bounties that FDev might as well auto win the faction with the assets.
The bounties won't help, but yes, it is certainly advantaging the controlling faction.

Unless there's a massive amount of passing traffic, though, that's unlikely to outweigh which of the two sides is doing more deliberate work.
 
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