CIG isn't developing a full scale engine, like RAGE, Creation Engine, or Unreal. They really should've invested in creating their own engine, one capable of doing what they needed it do do. What CIG is doing is absurd, and part of the reason why Star Citizen is in the state is in....
Many here have said this, offering seemingly well informed and experienced opinions with cogent arguments - from about v2 of this juggernaught thread.
I wonder if they didn't do this because a) Chris
really doesn't understand modern game development b) allegedly 'doesn't take advice well' and so c) didn't hire the requisite skills.
And then it would be the magic Germans who would solve everything, along with any number of bejesus patches, then 64bits... and then Ilfonic... then Erin joined (even I thought that this
might help)... and then SQ42 was announced at Citizen-con by Chris as
definitely arriving December 2019 (I think)... only it didn't... and and and and... ...and here we still are...
In other news, I'm going back to watch Groundhog Day. Again.
Oh, and I sincerely hope CIG get
anything into beta before Starfield 2 arrives.