Best way to win election?

I'm not convinced doing anything other than missions helps Elections cause it'll be so woefully unbalanced when a faction owns nothing but their opponent owns several ports and has a source of bounties that FDev might as well auto win the faction with the assets. Like Wars/Civil Wars it doesn't matter who owns more stuff because outright slaying CZs matters only basically.

If anyone has strong data on a zero traffic system I'll gladly change my view point. My PMF lazily does Poll Data missions and win Elections unopposed in most systems so my view may be tainted by our success.
Unbalanced only if the faction owning the port have closed black market.
Because yes, smuggling do work for election by negating the positive action made by the opposition, reducing in the process the ammount of positive work that you need to do for your own faction.
 
There is a reason corporations run the bubble. It's BGS on easy mode.
Only because you have 3 PP faction which need them, but dictatorship is by far a better gov type both defensively (by having black market closed) and offensively (by being one of the biggest producer of illegal goods right after anarchy)
 
so is talking about Elite politics allowed?
Going to go out on a limb here and say "not sure what you're asking". I can only assume by your question that you mean politics in the "I'll get threads locked/banned for talking politics" sense. You're also kinda referring to "Elite politics" which is more the realm of lore and, to a degree, roleplay.

Nobody here in the BGS sub forum is really taking "politics" in either sense here, rather, it's just game mechanics with politically- themed labels. E.g the mechanic of how two dictatorships will go to election, which is in stark conrast to an actual definition of a dictatorship.

Of course, there's been at- times hearty lore- based roleplay or player- group politicking in the various related sections of the forum. But this subforum isn't (generally) where that happens.

But any real- world contrasts or tie-ins, or just outright discussion of real world politics, that's generally a paddlin'.

Of course people will say "yeah but X"... i don't set out enforce the rules though. 😀 hope that helps
 
After the last update, corporate stations have opened black markets. :(
They did ? I missed that one. After a quick EDDB check it's only some corporate (or dictatorship) stations. What's the prerequisite for them to open a BM ?
Only because you have 3 PP faction which need them, but dictatorship is by far a better gov type both defensively (by having black market closed) and offensively (by being one of the biggest producer of illegal goods right after anarchy)
PP support goes a long way. I guess corporations being more well liked than dictatorships in RL plays a role as well. After all, corporations outnumber dictatorships 4 to 1.
 
They did ? I missed that one. After a quick EDDB check it's only some corporate (or dictatorship) stations. What's the prerequisite for them to open a BM ?

PP support goes a long way. I guess corporations being more well liked than dictatorships in RL plays a role as well. After all, corporations outnumber dictatorships 4 to 1.
they always did sometimes as far as i can remember; we had a discussion of it recently: https://forums.frontier.co.uk/threa...e-controlling-faction-inf.603905/post-9863636 - conclusion was it is down to hidden modifiers as other station services, and that conclusion even passed @Ian Doncaster eyes.
 
They did ? I missed that one. After a quick EDDB check it's only some corporate (or dictatorship) stations. What's the prerequisite for them to open a BM ?

PP support goes a long way. I guess corporations being more well liked than dictatorships in RL plays a role as well. After all, corporations outnumber dictatorships 4 to 1.
Officialy, civil unrest state open the black market on gov type where it is closed by default, BUT some faction have them opened regardless of the state in Horizon (while it remain closed in Odyssey) very likely a bug.
And yeah random activity AND the location of the said faction do play a role indeed, surely dictatorship may have a harder time in Fed space, Hudson don't like them and random Fed are notoriously ignorant about what there own PP need, striking every non-red faction in war, even gov type favorable to there own PP.
 
Influence is influence in an election. The more Inf+ you can add to a faction the better as the most inf+ wins the day in question. After winning day 1, you will be at "close victory" status - which does not relate to how much you won that day by. It just means you are in the lead by 1 day with a 4 day lead meaning total victory status. A day might have been won by 30 inf+ or just one.
If you sell bounty vouchers, exploration data or commodities for profit at a port controlled by a faction in an election, you add to their inf for that day in the election. So owning a port has an advantage.
I use an Imperial Courier that boosts to 851m/s on an empty cargo hold. It also has a collector limpet controller and 12t cargo space. It can do 3 x blackbox/encrypted storage retrieval missions in one outing assuming 4 boxes per mission. Any number of data courier missions available can be taken where this ship is not likely to wait for a landing pad at any outposts as it uses a small pad. The boost speed means its out of mass lock and jumping to the next location as fast as possible. It can also do any kind of comms tower data scan to "obtain" poll data and similar by using the ship datalink scanner. Megaships are easy - ship log link scans and ramming turret power supplies with shields to destroy them which avoids fines and getting shot at.
I regard it as my election winning ship.
Cobra MKIII would be second best in this role for anyone that doesn't want an Imperial ship.
 
Influence is influence in an election. The more Inf+ you can add to a faction the better as the most inf+ wins the day in question.
did you test that?

If you sell bounty vouchers,
bounty vouchers have no effect in an election.

[/QUOTE]
I regard it as my election winning ship.
Cobra MKIII would be second best in this role for anyone that doesn't want an Imperial ship.
[/QUOTE]
yeah, i use a cmkIII during elections a lot :)
 
did you test that?


bounty vouchers have no effect in an election.
I regard it as my election winning ship.
Cobra MKIII would be second best in this role for anyone that doesn't want an Imperial ship.
[/QUOTE]
yeah, i use a cmkIII during elections a lot :)
[/QUOTE]
I've been involved in a number of contested elections and it is inf+ that wins the day, but missions offered are mostly if not completely election related when there is one running.
Selling bounty vouchers issued by the faction at a station controlled by the faction pushes up their influence - for sure outside of an election. I don't know why it would be excluded just because an election is on.
If I want to do this I go to a compromised nav beacon in a system controlled by the faction I want to add inf for and then go to a station controlled by that faction in the system where I want to increase their influence to sell the bounty vouchers. Not tried that during an election as I prefer to run missions for a known amount of inf+ and use the bounty vouchers sale method after the election to push up the inf+ more.
 
I've been involved in a number of contested elections and it is inf+ that wins the day
I'd be very vary to draw such precise conclusions from any experience.

you have zero idea how much opposition put in. and more than once i have shredded my own pet theory by a test in a zero-traffic system.

it might be influence + have an effect, it might be it is only the number of missions.

it might be influence effect of trade counts, or it is simply transaction based.

etc.

as any conflict actions are hard to test (you have to manipulate a zero traffic system into a conflict, and than you have only 6 days to weigh any actions against each other) and as you anyway don't know how much opposition puts in in a conflict you care about, i personally go for "do 3 missions and smuggle/trade on the way- if that doesn't work double your inut, and if that doesn't work double again, and after that it is panic mode - do as much as you can."

I don't know why it would be excluded just because an election is on.
it is been like that since 2015 when fdev first showed anything about BGS, and last time frontier showed a table during their 3.5. livestream, bounties were still on the list of actions having no effect during election.
gHE9Fvy.png

not saying that it might not have changed without a patch note.
 
I'd be very vary to draw such precise conclusions from any experience.

you have zero idea how much opposition put in. and more than once i have shredded my own pet theory by a test in a zero-traffic system.

it might be influence + have an effect, it might be it is only the number of missions.

it might be influence effect of trade counts, or it is simply transaction based.

etc.

as any conflict actions are hard to test (you have to manipulate a zero traffic system into a conflict, and than you have only 6 days to weigh any actions against each other) and as you anyway don't know how much opposition puts in in a conflict you care about, i personally go for "do 3 missions and smuggle/trade on the way- if that doesn't work double your inut, and if that doesn't work double again, and after that it is panic mode - do as much as you can."


it is been like that since 2015 when fdev first showed anything about BGS, and last time frontier showed a table during their 3.5. livestream, bounties were still on the list of actions having no effect during election.
gHE9Fvy.png

not saying that it might not have changed without a patch note.
It's been a while since I last saw that table so it's useful to see bounty vouchers don't effect elections but may affect a war.
If time spent and risk taken which gives higher inf+ rewards also adds to your "score" for the day on winning that election day, it would be logical. Otherwise why not just do low risk quick data courier missions to get the number of missions count up for your day's win?
 
well, that might be the way 🤷‍♂️. it wouldn't be the only place were that would be the case...
If you like tests, here is one. Low traffic system and war between two factions of no consequence, except I had a slight preference of one over the other. Day 1 of the war I did nothing and it was a draw. Day 2 I though I'd take the DBX out for a spin as I'd not played with it in a while, took rescue multi limpet controller and went looking for a distress signal. Found one aligned to the faction I preferred to win the war, repaired the hull of a Hauler I found, who then announced they were getting back into the fight. I've never seen a Hauler in a CZ, but I digress. The result of my rescue was "small influence increase". I did nothing else. The faction won the war that day. Same result with a war time black box recovery.
These tests are never conclusive because of course any passing commander might have done something else to tip the balance of the conflict in that day.
Either way, I play assuming the inf number matters, and a high conflict zone win with all side objectives (kill opposition captain, protect war zone correspondent etc ) fulfilled counts for more inf than anything else in a war.
 
Influence is influence in an election. The more Inf+ you can add to a faction the better as the most inf+ wins the day in question. After winning day 1, you will be at "close victory" status - which does not relate to how much you won that day by. It just means you are in the lead by 1 day with a 4 day lead meaning total victory status. A day might have been won by 30 inf+ or just one.
If you sell bounty vouchers, exploration data or commodities for profit at a port controlled by a faction in an election, you add to their inf for that day in the election. So owning a port has an advantage.
I use an Imperial Courier that boosts to 851m/s on an empty cargo hold. It also has a collector limpet controller and 12t cargo space. It can do 3 x blackbox/encrypted storage retrieval missions in one outing assuming 4 boxes per mission. Any number of data courier missions available can be taken where this ship is not likely to wait for a landing pad at any outposts as it uses a small pad. The boost speed means its out of mass lock and jumping to the next location as fast as possible. It can also do any kind of comms tower data scan to "obtain" poll data and similar by using the ship datalink scanner. Megaships are easy - ship log link scans and ramming turret power supplies with shields to destroy them which avoids fines and getting shot at.
I regard it as my election winning ship.
Cobra MKIII would be second best in this role for anyone that doesn't want an Imperial ship.
I could definitely see an iCourier being a very good election runner.

I usually use my DBS, which also works very well.... very good blend of agility and speed, excellent for poll data retrievals and poll data courier runs as well.
 
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