Are you claiming there is no difference between solo and open or just answering a question with a question?
Yes, I am. Each mode affects the BGS equally - it is unlikely to change.
Of course, there are some who believe open is 'special', so will want 'special treatment', aren't there?
I play in each mode as the mood takes me, though rarely solo as I'm a social animal.
The lack of stats and feedback makes everything require more guesswork which makes BGS so much more unapproachable for newer players.
Newer players can do the same as everyone else, learn, surely? Perhaps the flight model should be seriously dumbed down to assist newer players also?
Obscure yes, but also transparent enough for anyone interested, not that I could imagine many newer players wishing to involve themselves in the idiosyncrasies of the BGS rather than progressing to something useful first, but there are bound to be some, I suppose.
ETA: Of course, the other little "BGS trick" is to stack as many missions
for the faction being attacked as possible, then wait for the trigger happy ones to attack the unshielded, unarmoured ship one is flying, up to 20 missions failed, all due to the actions of the defenders. (plus, if the system is not anarchy, even more negative effect for the 'murder')