Yeah but imagine the wars in czs!!
You mean Enemies joining your side and killing you, a Green, instead of killing Reds?
No need for imagination, reality beats it
Yeah but imagine the wars in czs!!
Indeed - however coercing / forcing players who don't enjoy PvP to present themselves to be shot at by those who do has been on the wish-list of some players for quite some time, i.e. it's about "fun" for the attackers and not the targets.Zero advantage to BGS by engaging in PvP. It's just fun for those that enjoy it.
Yes, it would reduce their inf effect. But not to the same degree as spending time hauling the same amount.I'd disagree.
Some would haul for inf others would plot up at relevant sell assets or czs or wherever the enemy is. Hitting the haulers would hurt.
Hence them being in solo
Yes, it's about using the most effective tactic available while minimizing risk, this is what makes solo enticing and open outright bad in comparison. It's not balanced and doesn't have to be because playing in solo is a lot less stressful for some people.To do BGS in solo has nothing to do with hiding. Its a very strategic and legitimate tactic. One would be dumb not to use it. Goal is victory, progress or whatever... not playing in a specific mod or method. No one cares if your precious faction has to leave system due to actions in solo or open. It is just important that your faction retreats.
I personally find it fun being shot at in my t9 as well and would encourage (through advocating it but not through coercion) others to do the same. But there's no need to force.Indeed - however coercing / forcing players who don't enjoy PvP to present themselves to be shot at by those who do has been on the wish-list of some players for quite some time, i.e. it's about "fun" for the attackers and not the targets.
Some do find it to be fun, yes - however, as other players (and therefore PvP) are optional* in the game that we all bought, there's no need for any player to either tolerate or enjoy PvP when playing the game.I personally find it fun being shot at in my t9 as well and would encourage (through advocating it but not through coercion) others to do the same. But there's no need to force.
And for me it's the opposite. It's annoying enough that NPCs interdict me every 5 seconds, and escaping those is easy.I personally find it fun being shot at in my t9
If people expressed how implementing this suggestion would force them to play in open against their will I'd consider bringing up PVP in the context of this thread a legitimate concern. But my solution to that wouldn't be to talk even more about PVP, but to figure out how to balance it so people wouldn't feel as forced by it if that's the concern - the data could be exposed in many different ways that would make it less impactful.Well consider this thread completely derailed.
To do BGS in solo has nothing to do with hiding. Its a very strategic and legitimate tactic. One would be dumb not to use it. Goal is victory, progress or whatever... not playing in a specific mod or method. No one cares if your precious faction has to leave system due to actions in solo or open. It is just important that your faction retreats.
I ask this as there seems to be perception that solo players have an advantage in BGS whereas realistically there is no significant advantage. If I truck in solo then I force my opposition to truck. If I truck in open then my opposition might also interdict me. But if they spend their time doing that and I still run cargo through then I get the inf advantage over them. There is no inf and BGS advantage to PvP unless you manage to get a commander to fail inf missions as a consequence. So any time spent looking for PvP is time wasted that could have been better spent on inf.
Zero advantage to BGS by engaging in PvP. It's just fun for those that enjoy it.
There are a number of reasons for CMDRs to use solo or PG, including:
The choice is available.
Less crashes and traffic jams.
They do not want to have their gameplay spoilt by negative interactions from others.
For it to be an "excuse" it would require that there was some actual requirement for players to play in Open in the first place - which there isn't in a game where other players are an optional extra and, no matter how much some players like PvP, no player needs to tolerate much less engage in PvP. Some players can't play in Open....Let's be honest about one fact (at least): every time one's clicking on the second or third game mode from left, such player's brain provides the
excuse
for that.
IMO, they should move solo all the way to the left!I approve OP proposal.
Did I already say that I've trained a bunch of kids (now teenagers) to play open only?
Let's be honest about one fact (at least): every time one's clicking on the second or third game mode from left, such player's brain provides the
excuse
for that.
And hide Open behind some obscure setting in an XML file somewhere.IMO, they should move solo all the way to the left!![]()
For a player trying to maximize credits/hr (or missions/hr for imperial/federal rank, G5 mat rewards, etc.) I don't see how this can possibly be an advantage. Every interdiction is lost time and possibly lost ship, cargo, & missions....it would be a reason to encourage people to play in open as there would be an actual (extremely slight) advantage to playing in open if you want to.
Which is exactly why the current situation is by far the best option, you can participate in any event/feature you want (yes i love PP) knowing your contributing to the overall effort with whichever degree of comfort/mayhem you want.The equitable solution would be an Open Only game mode that affects it's own diverging galaxy state, initially a duplicate of the existing galaxy, leaving the existing tri-modal shared galaxy for those players who don't see a need to shut players who don't play in Open out of game features.
Ive had a few of this morning from the pesky Feds, not so much annoying but i can do without the fines when they go boomAnd for me it's the opposite. It's annoying enough that NPCs interdict me every 5 seconds, and escaping those is easy.