Expose more info about solo/pg player actions in station info

Well consider this thread completely derailed.

Now whilst I would encourage more CMDRs to play in open because I believe it enhances gameplay, I ask anyone in this thread to answer this question. If BGS were all conducted in open what advantage do you think it would actually give the normally open only CMDRs?

I ask this as there seems to be perception that solo players have an advantage in BGS whereas realistically there is no significant advantage. If I truck in solo then I force my opposition to truck. If I truck in open then my opposition might also interdict me. But if they spend their time doing that and I still run cargo through then I get the inf advantage over them. There is no inf and BGS advantage to PvP unless you manage to get a commander to fail inf missions as a consequence. So any time spent looking for PvP is time wasted that could have been better spent on inf.

Zero advantage to BGS by engaging in PvP. It's just fun for those that enjoy it.
 

Robert Maynard

Volunteer Moderator
Zero advantage to BGS by engaging in PvP. It's just fun for those that enjoy it.
Indeed - however coercing / forcing players who don't enjoy PvP to present themselves to be shot at by those who do has been on the wish-list of some players for quite some time, i.e. it's about "fun" for the attackers and not the targets.
 
I'd disagree.
Some would haul for inf others would plot up at relevant sell assets or czs or wherever the enemy is. Hitting the haulers would hurt.
Hence them being in solo
 
I'd disagree.
Some would haul for inf others would plot up at relevant sell assets or czs or wherever the enemy is. Hitting the haulers would hurt.
Hence them being in solo
Yes, it would reduce their inf effect. But not to the same degree as spending time hauling the same amount.

If I spend an hour hauling and you spend an hour trying to intercept me, then all I need to do is get one load through and I've gained the advantage. There is no way for that exchange to lead to your advantage.
 
To do BGS in solo has nothing to do with hiding. Its a very strategic and legitimate tactic. One would be dumb not to use it. Goal is victory, progress or whatever... not playing in a specific mod or method. No one cares if your precious faction has to leave system due to actions in solo or open. It is just important that your faction retreats.
Yes, it's about using the most effective tactic available while minimizing risk, this is what makes solo enticing and open outright bad in comparison. It's not balanced and doesn't have to be because playing in solo is a lot less stressful for some people.

Similarly the advantage of information is less tangible than the raw input/output numbers and thus more interesting to play around, but everyone seems to be beam laser focused g5 on the PvP aspect or trying to balance it by numbers (unpossible!) - playing in open was useful for us to see who was flying around in the system or how many people were in CZs even if we never managed to kill them and they logged to solo/pg after the few rare engagements we had.
 
Indeed - however coercing / forcing players who don't enjoy PvP to present themselves to be shot at by those who do has been on the wish-list of some players for quite some time, i.e. it's about "fun" for the attackers and not the targets.
I personally find it fun being shot at in my t9 as well and would encourage (through advocating it but not through coercion) others to do the same. But there's no need to force.
 

Robert Maynard

Volunteer Moderator
I personally find it fun being shot at in my t9 as well and would encourage (through advocating it but not through coercion) others to do the same. But there's no need to force.
Some do find it to be fun, yes - however, as other players (and therefore PvP) are optional* in the game that we all bought, there's no need for any player to either tolerate or enjoy PvP when playing the game.

*: apart from CQC - but that's out of game.
 
Well consider this thread completely derailed.
If people expressed how implementing this suggestion would force them to play in open against their will I'd consider bringing up PVP in the context of this thread a legitimate concern. But my solution to that wouldn't be to talk even more about PVP, but to figure out how to balance it so people wouldn't feel as forced by it if that's the concern - the data could be exposed in many different ways that would make it less impactful.
 
I approve OP proposal.

Did I already say that I've trained a bunch of kids (now teenagers) to play open only? :LOL:


Let's be honest about one fact (at least): every time one's clicking on the second or third game mode from left, such player's brain provides the

excuse

for that.
 
To do BGS in solo has nothing to do with hiding. Its a very strategic and legitimate tactic. One would be dumb not to use it. Goal is victory, progress or whatever... not playing in a specific mod or method. No one cares if your precious faction has to leave system due to actions in solo or open. It is just important that your faction retreats.

Better lose with honor fun, than win in shame boredom. :cool:
 
I ask this as there seems to be perception that solo players have an advantage in BGS whereas realistically there is no significant advantage. If I truck in solo then I force my opposition to truck. If I truck in open then my opposition might also interdict me. But if they spend their time doing that and I still run cargo through then I get the inf advantage over them. There is no inf and BGS advantage to PvP unless you manage to get a commander to fail inf missions as a consequence. So any time spent looking for PvP is time wasted that could have been better spent on inf.

Zero advantage to BGS by engaging in PvP. It's just fun for those that enjoy it.

Precisely this
Who ever engages in PVP is not filling the BGS buckets, and ultimately will lose the BGS in that system

So, IMO, this has nothing to do with BGS, but its nothing more than PVP-ers wanting more targets

Once i made a PowerPlay change proposal - to make merits being obtainable only through PVP means and turning PP from a PVE activity (merits gained through PVE as it currently is) to a pure PVP activity Nobody was for it.
Which seems clear that PVP boats are not looking into engaging other PVP boats, but to engage cargo vessels or mission runners.
 
There are a number of reasons for CMDRs to use solo or PG, including:
The choice is available.
Less crashes and traffic jams.
They do not want to have their gameplay spoilt by negative interactions from others.

Yes, obviously speed. I have no statistics, but I highly suspect a large number of players don't care about faction interests or BGS. Simply get friendly with a couple stations and take whatever is the highest paying missions for the best credits/hr. When good paying missions from a station dry-up move on to another. Its got nothing to do with allegiances, or cowardly hiding from others. Its the most profitable missions available. Its credits/hr.
 

Robert Maynard

Volunteer Moderator
Let's be honest about one fact (at least): every time one's clicking on the second or third game mode from left, such player's brain provides the

excuse

for that.
For it to be an "excuse" it would require that there was some actual requirement for players to play in Open in the first place - which there isn't in a game where other players are an optional extra and, no matter how much some players like PvP, no player needs to tolerate much less engage in PvP. Some players can't play in Open....

That some who prefer PvP choose to (attempt to) denigrate those who don't prefer PvP has been obvious for years.
 
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...it would be a reason to encourage people to play in open as there would be an actual (extremely slight) advantage to playing in open if you want to.
For a player trying to maximize credits/hr (or missions/hr for imperial/federal rank, G5 mat rewards, etc.) I don't see how this can possibly be an advantage. Every interdiction is lost time and possibly lost ship, cargo, & missions.

So no, I see no advantage or encouragement for a player to switch to Open when trying to maximize their trade runs.
 
The equitable solution would be an Open Only game mode that affects it's own diverging galaxy state, initially a duplicate of the existing galaxy, leaving the existing tri-modal shared galaxy for those players who don't see a need to shut players who don't play in Open out of game features.
Which is exactly why the current situation is by far the best option, you can participate in any event/feature you want (yes i love PP) knowing your contributing to the overall effort with whichever degree of comfort/mayhem you want.

O7
 
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