Expose more info about solo/pg player actions in station info

Why PG/solo only?

You forget about instancing, timezones, platforms?

Why not all modes and all platforms so the whole picture is presented?
Because sometimes instancing, timezones and platforms do all align and give more info about open players anyway and not presenting the whole picture leaves room for a lot more intersting stuff with stealth and risk/reward and other chance encounters that's otherwise missing. Are there other ways to achieve that?
 
Which is part of the reason why I play in Open. This game is an anomaly in the open-PvP games I’ve played in the past: it’s remarkably GIFT free. I like this environment, and prefer to keep it this way.
The galaxy is sparse of players, and PvP remains rare and meaningful unless you go looking for it (or don't clock that the places where everyone goes will be hotbeds). I wonder if that contributes. I tend to find that GIFT is stronger for those advocating closed modes and that conceal their interests, who can affect other players' interests without any accountability (which is a missing term in your equation).
 
Merely knowing about a player does not mean that any of those who they choose not to play with can in any way influence the way they choose to play the game.
? This makes no logical sense- they are playing the same game in a shared feature- the BGS. Its only fair that others know what they did, so they can respond in kind. 'influence' in most cases would be changing the BGS response and focussing where its needed, not where you think you need to push.

... and the logs are private to each player, unless they choose to make them available to others.
I thought they were FDs property, since its the action of the player in FDs game?
 
For the same reason I am not creeped out by the fact my name appears on the members board of the local memorial club, I gave it to them and gave them permission when I joined. Any attempt to validate compulsory acquisition of personal data using the argument that some people volunteer to share their information is the creepy bit. You do understand that don't you? You see how that's creepy and instantly turns every rational minded person against you. You are not entitled to everyones data because some people choose to share their data voluntarily
This is a game with a shared BGS and PP where everyone (using in game names) does in game actions. Nothing shared in game relates to 'the real world' at all.

You have a CMDR name, ships, assets, money and a history of in game actions that influence others and yet people find it odd sharing those in game things is like doxxing them.
 

Robert Maynard

Volunteer Moderator
? This makes no logical sense- they are playing the same game in a shared feature- the BGS. Its only fair that others know what they did, so they can respond in kind. 'influence' in most cases would be changing the BGS response and focussing where its needed, not where you think you need to push.
What can any player do to change how players who choose not to play with them play the game?

The concept of what is, or is not, "fair" in the context of a game where all players affect mode shared game features and where other players are an optional extra differs between different players.
I thought they were FDs property, since its the action of the player in FDs game?
Frontier does not make user logs available to those other than the player without explicit permission.
 
This is a game with a shared BGS and PP where everyone (using in game names) does in game actions. Nothing shared in game relates to 'the real world' at all.

You have a CMDR name, ships, assets, money and a history of in game actions that influence others and yet people find it odd sharing those in game things is like doxxing them.

What has that do do with anything? People volunteering to share their data doesn't automatically give anyone the right to demand everyone's data. I would also point out, when people use this argument, it's just a game, that's fair enough in many contexts, but it doesn't automatically translate to all contexts, and trying to claim it does is disingenuous at best!
 

Robert Maynard

Volunteer Moderator
.... those advocating closed modes and that conceal their interests, who can affect other players' interests without any accountability ....
Players are not accountable to other players for their actions or interests - as players have no requirement to provide "fun" for other players nor play the game by whatever out-of-game rules those other players may choose to adopt for themselves.
 
What can any player do to change how players who choose not to play with them play the game?

The concept of what is, or is not, "fair" in the context of a game where all players affect mode shared game features and where other players are an optional extra differs between different players.
If I know CMDR XYZ (a known BGS player along with his squadron) is active in one system I can then plan a suitable response while deprioritising a second system, rather than having to guess / split my forces during BGS activities like wars and elections. I also know where I can strike back BGS wise if need be rather than guessing or relying on bounty boards (a lot of players stay away from).

So exposing information is not changing how they play, its changing how you play.

Frontier does not make user logs available to those other than the player without explicit permission.
I'll take your word for it. However its still people doing those actions in a shared galaxy and then saying not to let people know what they did- back in 2015 I'd not care, but with advanced and mature PMF / Squadrons / Powerplay going on more information is required to support more advanced play and less guesswork.
 
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More a gentle nudge towards open
I return to the the above phrase.

The OP wants to encourage more people into open.
Open is inextricably linked with PvP play.
The majority of players do not want or consent to engage in PvP.
From other threads, some PvP inclined players see playing in Open as consent to PvP interactions.
It only takes one bad apple to ruin someone's gameplay

Whatever the reason, however well intentioned, currently getting more people into open is just a way to provide more targets/prey for those that believe that anyone in open is fair game. Giving additional information about activities in systems would likely be unnecessary and wasteful, as checking the news daily shows BGS changes, which is usually enough to prompt remedial action.

Finally, having player activities affect the BGS is it seems to me, merely a way of randomising changes to the BGS. If a player wants, they can make deliberate changes, but that is optional.

Steve 07.
 
I am still confused what the OP's intent is. The game itself and third Party Tools provide every Information thats needed. My squad and i started to do BGS operations for other PMFs 6 months ago... and its fine how it is.

You want to defend your system? Just look what other PMFs are there and you have a clue who could oppose you. You can keep track on PMFs in neighbouring systems and judge their behavior in the past... are they aggressiv expanding or quit passiv? You want to know about the squads roster thats behind a PMF? Look up Inara. You need support because the opposing faction is to strong or numerous? Hire some mercenarys or BGS specialists. There are plenty of players out there, squad or Single, that happily wait for such a task. You need internals about a PMF? Send a spy that infiltrates them and become their member to gather their internal Plans and objectives. For this you can also hire External support.

Where is the problem?
 
What has that do do with anything? People volunteering to share their data doesn't automatically give anyone the right to demand everyone's data. I would also point out, when people use this argument, it's just a game, that's fair enough in many contexts, but it doesn't automatically translate to all contexts, and trying to claim it does is disingenuous at best!
It has everything to do with the game, because by playing it you affect others in the shared BGS.
 

Robert Maynard

Volunteer Moderator
If I know CMDR XYZ (a known BGS player along with his squadron) is active in one system I can then plan a suitable response while deprioritising a second system, rather than having to guess / split my forces during BGS activities like wars and elections. I also know where I can strike back BGS wise if need be rather than guessing or relying on bounty boards (a lot of players stay away from).

So exposing information is not changing how they play, its changing how you play.
The daily tick results already give an indication of where players are active in game in terms of affecting Factions.
I'll take your word for it. However its still people doing those actions in a shared galaxy and then saying not to let people know what they did- back in 2015 I'd not care, but with advanced and mature PMF / Squadrons / Powerplay going on more information is required to support more advanced play and less guesswork.
No-one owns PMFs, i.e. no player has any direct control over a PMF, even though they are inserted into the BGS at the request of a player group. While Squadrons can affiliate to PMFs there is no exclusivity as any Squadron can affiliate to any Faction, PMF or not. No-one is required to in any way communicate with other players in this game - as other players are an option extra - even when engaged in shared game features, as the ability of every player to both experience and affect the shared galaxy, regardless of game mode, is as much a part of the game as the ability to shoot at anything one instances with.
 
It has everything to do with the game, because by playing it you affect others in the shared BGS.
Really? Isn't that a bit like demanding the movements and activities of every player, in every mode, on every platform, be announced for all to see, just in case they are doing something one doesn't like?

The BGS / PP aspects of the game appear to survive well enough with the ample information available to 'invested' players, without knowing if it was Fred Bloggs or Fiona Golightly who sold 16,000t of stolen goods into their Black Market...

Each tick the BGS player can see influence, security and economy changes and plan a strategy around it, those spreadsheets cover all eventualities in very fine detail.
PP is optional, the amount of information given is for 'invested' players... BGS isn't optional, we all have it.
 
The daily tick results already give an indication of where players are active in game in terms of affecting Factions.
It does, but its aggregated and tells you little of who is doing what, not to mention its reactive rather than being proactive- as in, if I know who is where I might stop supporting a war I know is pointless to fight in and focus elsewhere.

No-one owns PMFs, i.e. no player has any direct control over a PMF, even though they are inserted into the BGS at the request of a player group. While Squadrons can affiliate to PMFs there is no exclusivity as any Squadron can affiliate to any Faction, PMF or not. No-one is required to in any way communicate with other players in this game - as other players are an option extra - even when engaged in shared game features, as the ability of every player to both experience and affect the shared galaxy, regardless of game mode, is as much a part of the game as the ability to shoot at anything one instances with.

For the reason I explained above, more information exposed allows for better strategic choices with limited time / resources. The information changes how you react to others before the outcome is decided.
 
Really? Isn't that a bit like demanding the movements and activities of every player, in every mode, on every platform, be announced for all to see, just in case they are doing something one doesn't like?
Well-er..yes. It is a shared galaxy is it not? What some do affects others, and some might want to stop that doing in game things. Exposing more data enables better choices for BGS and PP groups.

And like I said earlier it also opens the door for more stealthy gameplay, having to be mindful of local security scans, and the value of a low profile sometimes.
 
Players are not accountable to other players for their actions or interests - as players have no requirement to provide "fun" for other players nor play the game by whatever out-of-game rules those other players may choose to adopt for themselves.
Yes, for which reason we have unbridled ganking in open at CGs etc (although that does induce penalties for the ganker, albeit C&P and security potency are frequent targets of severe criticism). I'm not sure being able to do what you want with no checks, balances or stakes of any kind no matter what the detriment to other players' commonplace interests is a good thing or a basic requirement.
 
Well-er..yes. It is a shared galaxy is it not? What some do affects others, and some might want to stop that doing in game things.
Indeed, it has always been shared, and players have developed stategies to deal with expected / unexpected situations. As far as I see things, nobody can actually prevent anyone doing something, I'll even stack a heap of missions for controlling factions on my T6 (65k rebuy) and poodle around waiting for the enthusiastic 'defenders' to blow me up, bang, 20 missions for their faction failed and negative effects from the murder...

Of course, being a vagrant I don't even have a home system or faction to vent frustrations on my actions, and if I choose, I'll never meet anything other than 'friendly' players... What is the benefit to a BGS bod in knowing that me, or any of my vagrant group are in the area, what are they able to do to stop us? Nothing, just do a little more grinding to negate our actions.
 
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