It's equal for everyone at the moment - and each player (who can play in multi-player game modes that is) can choose whichever game mode suits their mood for each game session.
And yet better local information would undermine that...how exactly? This is about (for me at least)
information regards movements across modes so whatever mode you are in, you know whats going on in what I thought was a shared BGS.
As I very much doubt that the frequency of aggregation / publication of information relating to the BGS would increase, even in the event of some increase in the level of detail offered, I'm not seeing that the extra detail would actually make much difference - as those tracking BGS changes should have a good idea of what it takes to affect Faction influence and therefore the amount of BGS effort players have been engaged in in any particular system.
If I had better system information I would have saved huge amounts of guesswork and time when myself and Ben Ryder flipped nearly all of Utopia to be the first 100% aligned Power. This took the management of over 100 systems, all the time having to deal with faceless wars where again it was guesswork regards who was fighting us as a Power.
I very, very, much doubt that the "who" would be published either, nor should it as it would inevitably lead to cases of game related harassment of players both in and out of game.
Harassment? How? None of what I'm asking for is anything less than whats already in the game now, just its exposed so we can see it. Not to mention FD have t&cs.
Working out what's happened is arguably part of the game - what's being requested is a measure of spoon-feeding of operational intelligence.
Back in 2015 I'd agree with you, but since then the BGS has become a much greater part of the game. Devs have opened up the black box and now most of it is known, bar the people who are participating.