Expose more info about solo/pg player actions in station info

But what happens when someone goes kaboom before they fill that bucket? :unsure:
Not much, really, thanks to how the BGS system works, and how the game generates missions.

Even before Frontier removed the more nuanced missions, it was always much easier to stack outgoing missions compared to incoming ones. I’d typically have at least half a dozen outgoing missions, and only one incoming one. Before Frontier changed things, that incoming mission was always for your faction. It would be one that generated bust or lockdown, which would cause randoms to ignore your faction. It also gave you influence, but that gain was shared between the six or seven other factions in the system.

These days, the incoming mission influence gain for the faction I’m supporting is shared between the other factions in the system, so the impact on your faction is tiny. My murder at your hands, though? That comes directly out of your bucket, not mine. It also generates a much greater overall influence loss, compared what allowing me to complete my run would’ve done, because that influence loss would be divided between six factions.
 
Not much, really, thanks to how the BGS system works, and how the game generates missions.

Even before Frontier removed the more nuanced missions, it was always much easier to stack outgoing missions compared to incoming ones. I’d typically have at least half a dozen outgoing missions, and only one incoming one. Before Frontier changed things, that incoming mission was always for your faction. It would be one that generated bust or lockdown, which would cause randoms to ignore your faction. It also gave you influence, but that gain was shared between the six or seven other factions in the system.

These days, the incoming mission influence gain for the faction I’m supporting is shared between the other factions in the system, so the impact on your faction is tiny. My murder at your hands, though? That comes directly out of your bucket, not mine. It also generates a much greater overall influence loss, compared what allowing me to complete my run would’ve done, because that influence loss would be divided between six factions.
Thats dandy if I'm in a system I care about though. Most of the time I'm not.
 
Lore wise there's an ongoing storyline about the federal PDB.
Not even that. For example the KWS connects to a galaxy wide network of bounty boards, the very same one ATR apparently use. Or the Pilots Fed knowing and controlling everything, or superpowers. Or how powers instantly know when they are under attack in system as well as bubble wide.

The list is endless.
 
But we do have this, at least in part with Powerplay. Its why I wanted the BGS and PP systems merged.
It does make sense in a pure MP game. Where players "meet". It's totally useless in a hybrid like ED. You know, because ppl play in solo. And they will be there even when you know it. And when you've stopped bothering that they are there in solo they will still be there. And run missions. While you run around a name that doesn't help you with anything about getting your crap done in the BGS or Powerplay.
 
It does make sense in a pure MP game. Where players "meet". It's totally useless in a hybrid like ED. You know, because ppl play in solo. And they will be there even when you know it. And when you've stopped bothering that they are there in solo they will still be there. And run missions. While you run around a name that doesn't help you with anything about getting your crap done in the BGS or Powerplay.
Again you conflate being there with the information footprint you leave which should be modeless. Unless via game-play you avoid leaving traces what you generate should be out there for all to see if they want.
 
Again you conflate being there with the information footprint you leave which should be modeless. Unless via game-play you avoid leaving traces what you generate should be out there for all to see if they want.
I'm not conflating. There is the issue with meta info having no place in game. That's one thing.
The other, and that's what I was talking about in that post is the utter uselessness of that meta info.
 
The galaxy is sparse of players, and PvP remains rare and meaningful unless you go looking for it (or don't clock that the places where everyone goes will be hotbeds). I wonder if that contributes. I tend to find that GIFT is stronger for those advocating closed modes and that conceal their interests, who can affect other players' interests without any accountability (which is a missing term in your equation).

I find that ironic, given how some people object to PvPers being called griefers, just because they’re blowing up people in Open for “reasons.” Yet here you are, calling people who dare influence the BGS in any way, outside of how you want to them to do so, the same thing. Especially given that the only function of the BGS is to generate change in the Galaxy.

That some are manipulating it as a proxy for other forms of gameplay, ranging from role-playing, all the way to a proxy for empire building and territorial conflicts, does not obviate it’s actual purpose.

I like the state of Open, because I very rarely see the racial slurs, sexism, homophobia, and general unpleasantness that, in my experience, accompanies an open-PvP environment. At best, the experience is actually fun. Mostly, it’s simply been polite indifference. Without the accompanying bad behavior, I get the feeling that there was nothing personal about the situation. They’re just playing the same game I am. And I can live with that.

Perhaps you should consider that other people are doing likewise. Their effects on the BGS is nothing personal. They’re just playing the same game you are.
 
I'm not conflating. There is the issue with meta info having no place in game. That's one thing.
The other, and that's what I was talking about in that post is the utter uselessness of that meta info.
1: as I've told you, its not meta and I gave examples to show how this is not the case.

2: its not useless.
 
Especially given that the only function of the BGS is to generate change in the Galaxy.
But thats no longer the case. When the BGS was new back when the game launched, yes. But its grown as players have played the BGS.

I mean, why is it that the BGS now has UI outputs for security, happiness etc that feed directly into missions and INF given? Why was the black box opened up and devs told us how it worked? Why do we have reports on how well / badly a faction is doing?

It was all done because people play the BGS- its no longer a pure background sim.
 
It's been explained and I wont keep repeating it. Go ahead abd stick a finger in your ear, it doesnt change anything. Just like the suggestion wouldnt change anything either.
Then ignore the examples of galaxy, power, superpower, faction, system, security wide information thats generated. Thats not meta, those are systems in the game right now.

More information is useful.
 
I find that ironic, given how some people object to PvPers being called griefers, just because they’re blowing up people in Open for “reasons.” Yet here you are, calling people who dare influence the BGS in any way, outside of how you want to them to do so, the same thing. Especially given that the only function of the BGS is to generate change in the Galaxy.
and it's funny 'cause you get the people that do actively seek people's stuff out to trash it for the sake of upsetting them. Sometimes for the lulz, sometimes because they've got some weird misguided sense of being the good guy.

Just like PvP. Funny that.

It was all done because people play the BGS- its no longer a pure background sim.
This is definitely true, as much as I wish there was a proper place in the game for it other than the BGS. Some squadron-level game layer for smaller groups than "powerplay".
One of the best things about powerplay - as opposed to the BGS - is that you can't actually directly attack a powerplay faction without being actually pledged and having your name up as being an enemy in their space. If only being an enemy actually meant something in PG/solo, it's not like the NPCs are a threat.

BGS? Nah, you can attack some player group's adopted faction for whatever made-up reason you want and they have no way of knowing who it is that's attacking them or why. Likewise, player factions can push into someone's space and steamroll them without even knowing they're kicking over someone's sandcastle.

If the sandcastle-building thing that player groups tend to get up to was its own game layer instead of slapping PMFs in, with all the stuff the BGS entails, there'd be a hell of a lot less drama and salt.
 
Just knowing someone is about is enough so you don't ignore that area. Countering requires you knowing, and the reports in game are far too general and easily gamed (such as traffic reports which just record transit and nothing else- I can make one system look like Shin Dhez when it should record things more accurately).
Following the gaming habits of a player, including their activities and when they are online so you can confront them is a form of harassment called stalking. Totally not not cool in an online game. There is absolutely no way that Frontier is going to implement tools to enable this kind of behavior.
 
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