Game Discussions Star Citizen Discussion Thread v12

I assume you have never tried VR in ED. Strap on a VR headset inside a ship in ED, rest your hands on the controls of a HOTAS and within seconds the room and its surroundings have disappeared. VR is an insane experience and ED nailed it inside a ship. It feels like you really are there. Once you have experienced that level of immersion it's hard to go back to 2D which sadly is what SC is still despite VR being promised. Sadly FD missed a trick with EDO and chose not to include it in the additional game play.

I know it sounds like an oversell and I never believed it until I tried it myself.
I've never tried ED in VR but, having a Quest 2 at home, for sure I believe you when you say it's really good. No 2D screen can beat a good VR for immersion. SC has native eye and head tracking that can help to relieve a little the 2d screen and give a 2.5d but I need to try at least once ED in VR. But I'm sure it will not be enough to make me forget I'm glued on the seat.
 

Viajero

Volunteer Moderator
The specific itches that SC scratch clearly better than other spaces games is giving the sense of beeing a human in a ship.
ED, NMS and Eve have strong features but the second you are in the ship, you ARE the ship. In SC, you are always a human in a ship. This sense of being a human is also greatly enforced by all the small human tasks you can and have to do. You never feel more human than when you have to remove in urge your helmet and drink a bottle of water because you are dying of thirst.
Having to remove your helmet to drink water because you are dying of thirst is just annoying in a space game to be honest. Especially when your drinking animation breaks every other time you try or die by falling through the floor instead. In a space game I want to feel spacey things, not that “I am human”.

But just so to stress that your argument does not mean much, let´s play that game. We can actually use any game. Copying your own words, you could also argue that:

The specific itches that ED scratch are clearly better than other spaces games, in giving the sense of being part of a real galaxy at full scale where you have complete freedom and control to navigate and steer your ship at super luminous speeds. SC just has one solar system and the second you step into it you ARE already limited by its dwarfed scales, no real celestial motion simulation to speak of, an arbitrarily restricted waypoint based navigation system and a complete lack of exploration mechanics. In ED on the other hand you are part of an actual full scale environment with actual celestial motion simulation. This sense of being part of an actual real universe is also greatly enforced by all the cosmic and planetary phenomena you encounter, black holes, neutron stars, lagrange clouds, interstellar void life forms, actual and real catalogued celestial objects in the milky way that you can in fact fly and visit such as VY Canis Majoris, the Pleiades, Sagitarius A* or even our own solar system bodies. You never feel more immersed in a space game than when you have complete freedom to fly wherever you want to explore in a real simulation of a full galaxy based in actual astrophysics principles and real data, and where some of the sites you visit will literally be unique, where no other player or developer will set foot ever.

And that is just one example of one of the itches in one game alone that SC can not scratch. We could also go to extend that to the multiplayer, humongous instancing and org features in EVE, or the crafting possibilities in Space Engineers (where you also have a great sense of "being a human in a ship" by the way, plus you get to build it even) or the tons of different biomes and base building possibilities in NMS, or the great economic and manufacturing simulation in X4 or... Most of those games actually offer to scratch many more itches than these, and SC simply can not and probably will not.
 
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I assume you have never tried VR in ED. Strap on a VR headset inside a ship in ED, rest your hands on the controls of a HOTAS and within seconds the room and its surroundings have disappeared. VR is an insane experience and ED nailed it inside a ship. It feels like you really are there. Once you have experienced that level of immersion it's hard to go back to 2D which sadly is what SC is still despite VR being promised. Sadly FD missed a trick with EDO and chose not to include it in the additional game play.

I know it sounds like an oversell and I never believed it until I tried it myself.

To be fair, FD understood there's a fundamental problem with building a VR game that works as both a seated and on-foot experience. It's disappointing, but it's a far more honest and practical decision than the Chris Roberts approach of simply saying your game will definitely have each and every feature anyone has ever dreamed of, no matter how feasible, firing anyone on your staff who disagrees, and then spending the next decade making excuses for why you haven't even come close to achieving it, while still claiming it's going to happen.

It was a game-changer in ED, though, up there with Alyx as a benchmark VR experience.
 
I've never tried ED in VR but, having a Quest 2 at home, for sure I believe you when you say it's really good. No 2D screen can beat a good VR for immersion. SC has native eye and head tracking that can help to relieve a little the 2d screen and give a 2.5d but I need to try at least once ED in VR. But I'm sure it will not be enough to make me forget I'm glued on the seat.

I'm gobsmacked that you have a good VR headset but have never tried ED in VR. Your position seems quite hypocritical. You keep saying SC has better immersion and accuse others of not testing all of the SC game loops to experience that immersion, but you purposely have never bothered to experience ED in VR? Wow, just wow.
 
You never feel more human than when you have to remove in urge your helmet and drink a bottle of water because you are dying of thirst.

I have never felt a keener lack of verisimilitude behind the notion that the various spacesuit designers in Star Citizen have never heard of a a hydration pack or a straw before. The former of which I keep meaning to buy, so I don't have to fumble around for my water bottle (with built in straw) when I'm out bicycling or playing a certain game in VR.

How Stuff Works said:
The space suit has the In-suit Drink Bag (IDB), which is a plastic pouch mounted inside the HUT. The IDB can hold 32 ounces or 1.9 liters of water and has a small tube (straw) that fits up next to the astronaut's mouth. The astronaut can move his/her head within the helmet and suck water through the tube.

 
"known stable code"

Source: https://old.reddit.com/r/starcitizen/comments/w5m06o/star_citizen_alpha_3172s_ptu8145195_patch_notes/

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I have never felt a keener lack of verisimilitude behind the notion that the various spacesuit designers in Star Citizen have never heard of a a hydration pack or a straw before. The former of which I keep meaning to buy, so I don't have to fumble around for my water bottle (with built in straw) when I'm out bicycling or playing a certain game in VR.
Never been done before. CR needs to invent this technology and name it something like Hydration Fluid Pipeline 2.0 first.
 
I just lol at those who talk immersion when playing SC because it hasn't even delivered the things that made SC "universe" feels alive yet after 10 years of "open" development... X4 feels more immersive because it really is, a universe populated with NPCs going about their own business regardless of your action in the game.
 
This is one element to NMS that HG absolutely nailed. You select the level of interaction you want. Brilliant.

tbh if every MMO/multiplayer game had this I'd actually play some of them. As it is, anything tagged MMO is an instant 'no' for me. YMMV.
Oh right. I'm ranting about MP devs making the same errors that were done before - it's nice to put out one where the design was done sensibly.
 
I caught this a few days back and, whilst not a huge fan of Yamiks, I thought he came across well (normal caveats apply) and the piece was interesting, thoughtful and honest.

I think i understand his anomylous result with the ram drive. Yes, RAM is much faster, but its got to load those resources from RAM then copy them to another part of RAM. Normally this wouldn't be an issue, but due to the sheer amount of data being written back and forth, because CR loves excessive amounts of polygons, it becomes worse than directly writing from a drive to RAM.
 
I think i understand his anomylous result with the ram drive. Yes, RAM is much faster, but its got to load those resources from RAM then copy them to another part of RAM. Normally this wouldn't be an issue, but due to the sheer amount of data being written back and forth, because CR loves excessive amounts of polygons, it becomes worse than directly writing from a drive to RAM.
Both will be limited by the interface speed. Idk what ramdrive he's using, but usually they connect to a 4x PCIe slot which gives 8GB/s bandwidth for a PCIe4 interface. Same as an NVMe drive connected to an equivalent slot.

They're both several orders of magnitude slower than RAM.
 
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