Game Discussions Star Citizen Discussion Thread v12

Having to remove your helmet to drink water because you are dying of thirst is just annoying in a space game to be honest. Especially when your drinking animation breaks every other time you try or die by falling through the floor instead. In a space game I want to feel spacey things, not that “I am human”.
I'll expand a bit on that immersion theme.
Of course ED absolutely nails it in VR, there's no comparison with anything else, and yeah it's a cockpit sim which is kind of the golden use case for VR, still it's one of the best examples of how VR transforms and even transcends the original medium.
EvE, had its few moments when I was in deep space, going for rare resources (and blueprints, for one memorable run) but mostly you are detached from the action and the game itself is mostly a graphical shell for an economic management sim. A really, really good one at that, granted, but it's not aimed towards immersion.
NMS never did it for me, maybe because of the survival game aspect (which I am not too fond of), also the unrealistic ship movement, and FPS-like character movement, all being very "video-game-like" in a way, result in zero immersion. The proc gen engine is pure genius though, I have to give it that.
Of course now there's DCS (with full VR support) and MSFS, both cockpit sims too so indeed one could say "it's easy" still, pure awesomeness, provided one has a monster PC to run them (with a high res headset, like those 8K ones or the HP Reverb G2).
As for SC, it has its few moments: approaching a ship and getting a sense of scale, getting through the clouds to a planet surface and land there, good stuff, but all falls really flat on its face once things start moving and even worse, interacting... Ship and player movement are jarring, everything is bouncy and weightless, there's that constant contact jitter coming from a quirk of CE's physics engine showing they still run on the original 2008 tech.. Look, even non-sim games have way more realistic physics nowadays (Control !). And yeah of course the constant bugs, Z-buffer issues (been there from the start, that's CE crappiness shining through..) rip apart any hint of immersion.
(edit) I didnt mention Thief, System Shock 2 and other Warren Spector games as I talked about them in a recent post (and Amnesia, SOMA..) which are all the most immersive games i've ever played.
 
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Minus the overhead required to simulate being a drive (file system, etc). Also, there used to be physical devices with RAM slots and a battery that you would plug in just like an old EIDE drive which were way faster than physical hard drives but obviously limited by bus speed. This was before SSDs, so I can't imagine they are still being produced today.

Personally I don't see any reason to use a RAM drive as you describe for a single application like Star Citizen, because it'll more likely slow things down than speed things up, not to mention - who has enough RAM to store the entirety of this game AND play it at the same time?

Strangely enough that's exactly what happened in the video! I think he had 132Gb of ram, left 24Gb to run the game and used the rest to store the game files.
 
Minus the overhead required to simulate being a drive (file system, etc). Also, there used to be physical devices with RAM slots and a battery that you would plug in just like an old EIDE drive which were way faster than physical hard drives but obviously limited by bus speed. This was before SSDs, so I can't imagine they are still being produced today.

Personally I don't see any reason to use a RAM drive as you describe for a single application like Star Citizen, because it'll more likely slow things down than speed things up, not to mention - who has enough RAM to store the entirety of this game AND play it at the same time?

Now something I do which is kinda like a RAM drive but not, is I have enough RAM so that I can disable my page file and just keep everything in RAM without constantly swapping stuff to my SSD. When Ant said put the page file on an SSD, I'm thinking "That's really not the fastest way to handle a page file." My computer has also become much more stable since disabling my page file (which I couldn't do until I doubled my RAM) - not a single CTD on major games like MSFS, SE, or X4. Of course I'm sure someone will come along and tell me how wrong I am, but my own experience says otherwise. So, has anyone tried running Star Citizen with swap turned off?

The problem with disabling your swap file is some apps really don't like you doing that, they expect a swap file even if its not needed. Windows itself used to get really prissy if it didn't have a swap file, but i don't think that's been an issue for many years now.
 
Just sometimes...I get the sneaking suspicion that Ant thinks he's the only one on here that actually plays SC and the rest of us are just regurgitating comments from the SC refunds sub :whistle:

I'd better not let on about the custom user.cfg file I've been running for the last 5 years...

I didn't think Ant actually played the game.
 
Also, there used to be physical devices with RAM slots and a battery that you would plug in
Yeah, I thought he was running one of those.

I am still shocked people here respond to resident troll cliche comments. Do I need to break out the sign again?

iu


CIG should sell a modular upgrade for ships to make them faster. They can call it a "Supercharged Slipstreaming Drive". Or "SSD" for short. :cool:
 
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This is the hotas I used for 6 years. I highly recommend it, and definitely great bang for your buck. It finally failed this year, so I upgraded to something better. But tbh I think I should have just bought the same again, for exactly the reasons you hinted at - I've had to spend way too many hours setting up / learning the new hotas. Not sure it was worth it.
Yup, same experience here. The t-flight is astonishing value for money, well made and a dream to use.
 

Viajero

Volunteer Moderator
Pretty smooth in fact.

"... But we weren´t going to take any chances. We took our time and walked slowly so as not to have any "unfortunate accidents", slipping and falling or killing one another would set us back 30 minutes..."


Truly the hallmark of "pretty smooth".
 
"... But we weren´t going to take any chances. We took our time and walked slowly so as not to have any "unfortunate accidents", slipping and falling or killing one another would set us back 30 minutes..."


Truly the hallmark of "pretty smooth".
2 hours before a 30k (for sure you only post the 30k ignoring the 2 hours before) while still in PTU, visually pleasing to see and play, nobody glitching outside the ship while flying... that's pretty smooth.
Try the same in ED to see if it can be smoother.

A 120 players battle test, pretty smooth also
Source: https://m.youtube.com/watch?v=QoXU_jNCUo4&feature=youtu.be
 
The problem with disabling your swap file is some apps really don't like you doing that, they expect a swap file even if its not needed. Windows itself used to get really prissy if it didn't have a swap file, but i don't think that's been an issue for many years now.
So far the only app I've had any trouble with is the Star Citizen Installer. Maybe it was my lack of swap file that doomed me! I can't think of any other reason why it would not like my computer but install fine for everyone else.

Strangely enough that's exactly what happened in the video! I think he had 132Gb of ram, left 24Gb to run the game and used the rest to store the game files.
LOL, well now I need to watch that video. That's just crazy!

Next question - is his swap file also on a RAM drive? :ROFLMAO:
 
So far the only app I've had any trouble with is the Star Citizen Installer. Maybe it was my lack of swap file that doomed me! I can't think of any other reason why it would not like my computer but install fine for everyone else.


LOL, well now I need to watch that video. That's just crazy!

Next question - is his swap file also on a RAM drive? :ROFLMAO:
Yes. Everything (ram, swap and storage) on the same disk passing through the same bus.
 
Some fun unverifiable gossip ;)

On topic, scam citizen has internal employee turmoil on the UK office I hear as a couple of Scrum masters and product owners are leaving the company due to burnout with the most affected project being Squadron hence the hush hush of things.

I am about to spill some beans here and say being in the industry and having proven a few things behind the scenes I am confident and would call out a couple of different posters here by name but if you do wish and want to take it with a grain of salt but there are 4 CiG employees in this thread having posted stuff.

Kenn isn't one of them or not directly affiliated considering how easy he could potentially have been targeted and indirectly put into trouble


Being in the industry myself anyone could actually not just embarrass both him and Kenn on a few of their comments both on 3D and other aspects but makes you think whether or not we should do something like bannmebaby did just for the giggles and for people to have as entertainment.

The only real sad thing is that anyone can explain correctly how things work but they will always spin it to fit a narrative.

See Clown specimen 1(Kenn). Does he even know that WoW used for some UI stuff the coherent labs 1.0, before actually requesting their input for Legion on UI elements and implementation on their own unique engine?

Does he even know that GW2 literally everything is coherent labs in terms of UI plus one extra custom implementation requested from their stuff?


Friendly advice as myself and few others in this forum are active in the gaming industry - I can name at least 4 people who are IN the gaming industry and working and have a deeper understanding of a few things and are posters on this thread:
Being a fan of a game and wanting to support its development is one thing. Being the local clown and screaming always defending and saying outrageous comments just to gain validity online is another and if anything damages the game non stop, especially when Star Citizen both from a project management perspective and PR have done so blatantly idiotic mistakes that anyone on a SCRUM/AGILE environment would pull their hair seeing sprints failing non stop.

Yes there are haters who have no clue and yes you have no clue either despite your crazy belief that you are godsent's mesenger to defend the game like this.

Me and others would like the game to succeed,have not put money in it because purely anyone who has worked on IT/tech projects sees this as a disaster on the making unfortunately and whenever we try to find some extra information online on google to justify supporting the project, this thread appears with YOUR clown posts amongst others and rather than being a source of information, it has become a source of entertainment/laughter to see what will be posted next by you or Anderson.
 
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Viajero

Volunteer Moderator
2 hours before a 30k (for sure you only post the 30k ignoring the 2 hours before) while still in PTU
Lol, no. I didn’t ignore the time before the 30K and its rivetting gameplay at all:

"... But we weren´t going to take any chances. We took our time and walked slowly so as not to have any "unfortunate accidents", slipping and falling or killing one another would set us back 30 minutes..."
The 30K is even more impressive than the usuals given that literally nothing except veeeery careful slow walking was going on
 
Yes. Everything (ram, swap and storage) on the same disk passing through the same bus.
That just seems incredibly inefficient. Not because of the speed of RAM, but because of all the extra overhead of pretending RAM is a separate physical drive with a file system. Oh, and you're also basically copying data from one part of RAM to another part of RAM in order to use it, using a slow mechanism at that!

I'd rather the game itself be smart enough to use as much RAM as there is available to preload textures, geometry, etc, and then access those assets directly at max possible speed.

ps - does anyone else see the face-palming contradiction of having a swap file in RAM drive?
 
You and I have different definitions of "smooth" (looks at planet in background janking around at 20 fps). That actually would have been a pretty cool video to watch if it were truly the 60 fps it was recorded in.
Gen12 still on its way and afterthat Vulkan will be added. CIG has way to improve it. But from a netcode point, it's pretty smooth for a 100+ player
The 30K is even more impressive than the usuals given that literally nothing except veeeery careful slow walking was going on
30K are crash server, it can be triggered by anything, not only netcode. Can be a dude just only triggering a server bug with it's inventory.
 
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