Reports Received: Capital Ships Preventing Commanders From Receiving Combat Bonds

If I telepresence with someone, fly their ship-launched fighter and we kill an interceptor together, I get awarded a share based roughly on how much damage I personally dished out. But if I take my own ship into one of the capital ship AX CZs, exert and remove all the hearts from a hydra solo, but miss the final kill shot due to the capital ship firing its 200 hundred lasers simultaneously, I get absolutely nothing. "By Design."
 
They also need to stop falling for being dragged many KM away from the cap ship.
And hit those hearts guys. Not by accident, hit them on purpose.

Right, they also need to learn to rearm or bring more ammo.
We need to start a fund for them to buy shutdown field neutralizers and teach them to use decon limpets.
shutdown field neutralizer Didn't work I replaced it with heat sinks
 
As stated in the information provided on closure:
The team enabled Capital Ships to be viable receivers of kill credits, to help as mitigation against afk-farming exploits.
Whilst this has caused some frustration in the form of reports and discussions around the subject matter, the team are fully aware of your feedback and are taking it onboard.
There are no plans to address this currently, just wanted to inform you that it has been discussed.

Thanks for clarifying this.
I pointed out several times that to me it doesnt look like a bug but simply credits going to whoever delivers the killing blow...

I take that when several wings / non-winged commanders are in the same instance, the kill credits also go to the wing (or solo cmdr) that delivers the killing blow?
 
shutdown field neutralizer Didn't work I replaced it with heat sinks
FWIW, it works for me. An alternative is to switch to fa off and boost before the pulse hits, when you come back you'll be about 20 km away and can make your way back. A good opportunity to repair or synth more ammo (if you need it).
 
Greetings Commanders.

It's been noted on many fronts that there has been some concern and questioning around combat bond rewards for kills made around Capital Ships.

Issue Tracker: https://issues.frontierstore.net/issue-detail/51119
  • "The new experimental capital-class ships are able to inflict damage to Thargoids making it possible for them to deliver the killing blow to the scouts and interceptors but by doing so, the players won't get any combat bonds regardless of their participation."
You'll now notice that this ticket has been closed 'By Design'.
<snip...>

Thanks for this explanation, Sally. Sincerely thankful for understanding what caused this to happen.
While this sounds like it was a good design move for human CZs containing capitol ships, it’s not the right policy for AX CZs now that they can contain cap ships.
<snip...>
Thank you Sally for the explanation and the understanding.

I would add to jnTracks comments that exerting a heart should be sufficient for not being afk, and so making a contribution. The NPCs don't seem to understand this mechanic and only cause damage by accidental line-of-sight.

Could you ask the design team to take a look at this again? It doesn't seem like this will be the last fight...

In the meantime I'll be more careful around the "last shot" makes the kill. Having lost a Basilisk "solo + cap" kill this way
 
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i really want to see the AX afk builds that made FDev think this is necessary. getting kills stolen because i missed a gauss burst was annoying
It was designed for bounty/CZ farming, wasn't worth the effort to change it to make AX an exception.

It's especially problematic here, because most players have to rely on Gauss cannons with their spool up time, while the capital ships can fire their beam weapons. And fighting Interceptors can take a lot of time/ammo, which makes it even more frustrating to get nothing at all for doing 99% of the work.
 
I appreciate the fact that a post was made to acknowledge and explain the Teams opinion on this issue and can understand, to some extent, their concern about AFK farming. Thank you for taking the time to let us know.

I respectfully disagree and hope the Dev team will reconsider and review the mechanics. Spending the time and effort needed to dispatch some of the more challenging Thargoid Interceptors without reward/kill credit is frustrating and disheartening.

Other than that, as not the greatest AX player, I have enjoyed the new CZ's and how they are built to allow a greater range of players to participate.
 
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So first off thanks for the explanation, it's good to at least understand how we got to this point.

I'd like to add though that whilst I understand FDev's stance on cheating (and I think AFK is an exploit rather than cheating) and why this has been introduced ...

... AFK pilots do not spoil my enjoyment of the game. If they want to have an FC and a corvette 2 weeks into the game ... fine, I don't care (and yes they just might kill me some day with that corvette but then if they can kill me with a corvette they can probably kill me with a cobra too).

However, the mechanic that has been added to fix this DOES spoil my enjoyment of the game.
 
With all due respect, that is a quite ridiculously dumb decision.

AX CZs aren’t viable for “AFK farming” in the first place, other forms of “AFK farming” are not affected, and it hurts people playing the game in the “intended” way more than it could ever potentially hurt “AFK farmers”.
 
I take that when several wings / non-winged commanders are in the same instance, the kill credits also go to the wing (or solo cmdr) that delivers the killing blow?
This specifically was patched several years ago, in Non capship instances everyone who has hit the thargoid (since they last dropped in) normally gets the credit, regardless if that's with a beam laser or every last gauss shot. https://issues.frontierstore.net/issue-detail/2475


Far as the broader thread, I will just note 'afking' thargoids is a nigh impossible idea for a few reasons.

1 - Turrets do not Fire At Will on thargoids, therefore at minimum someone has to be at controls enough to select next target and hit fire for each enemy barring NPC crew.​
2 - NPC Crew wise - Fighters, while they do engage at will (aside from current lance issues) attract swarms in outside-22460 engagements, have no defence against caustic missiles, and Really love to fly into caustic death clouds, dying swiftly to the DoT and severly curtailing the ability to say, park in the farragut's hangar and leave them to it.​
2.5 - Due to both said missiles and death clouds from interceptors and scouts alike, the reverse concept - you in the fighter and the NPC flying, can result in a rather swift rebuy screen, much the same as conventional NPCs tend to die to caustic damage after their decon limpets run out.​
- In past efforts they were not particularly competent wielding guardian weaponry in a main ship either, burning through all heatsinks, firing all weapons at once (including flak) and attempting to facetank - along with pt 3.​
3 - With interceptor heart mechanics, i have only seen unaided NPCs take down hearts Accidentally a handful of times in the past four years of incursions - they're good at exerting, but they fired center-mass every time i ran into them prior, both AX Defense Force and SLF crew...​

So, we do not possess weapons that allow afking in thargoid combat, crew would either die - or cause you a rebuy - due to caustic, and the big money makers so far required human intervention to take down - but equally see their credit yoinked by the capships.
As it is i'd say Multicrew is a better way to afk farm thargoids from sheer virtue of '8/24/40/60m - even a percentage a head adds up'.

Rambling aside, the answer was given, thanks to the good folk for their time/checking in on it, and the instances more generally - money aside they're very cool set pieces in their way.
 
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This specifically was patched several years ago, in Non capship instances everyone who has hit the thargoid (since they last dropped in) normally gets the credit, regardless if that's with a beam laser or every last gauss shot. https://issues.frontierstore.net/issue-detail/2475
While it was fixed for bonds payout, that case still applies for missions (when they're offered, which they aren't at the moment) e.g. for a kill to count towards a thargoid extermination mission you or someone in your team must get the kill shot. I don't think this would be considered "exploit prevention" as the credits from missions are always less than the bonds paid out for the type of thargoid they target.
 
With all due respect, that is a quite ridiculously dumb decision.

AX CZs aren’t viable for “AFK farming” in the first place, other forms of “AFK farming” are not affected, and it hurts people playing the game in the “intended” way more than it could ever potentially hurt “AFK farmers”.

nah, and i dont really think it has anything to do with afk farming.

Cap ships, unless they bug out - which do happen often enough to be annoying - are quite good to keep agro on interceptors.
For example i killed a medusa, heart by heart, which was entirely focused on the cap ship.
I only had to shoot out the hearts and deliver the killing blow to get credit (the cap ship held agro and peeled off the interceptor shields and exerted all the hearts)
I dont think i had agro from that Dusa more than 30s in the entire fight.
 
Is it conceivable that the same mechanics are used for combat around a capital ship against human NPCs, and that the design to nerf AFK is meant for another scenario? It seems likely that they have appropriated already existing code and just added the thargoids instead of human NPCs, you can even see the blank vs blank when you have targeted the POI..
 
Are you saying Frontier is lying? :)

I didnt said that, i said i dont really think... (could have been the first and the lightest from a long line of reasons...) while pointing out that, compared with normal AX CZ where the NPC are useless against Basilisks and up, the Cap Ships can make it easier enough for this to be an acceptable balance.
Pulling the interceptors away from the cap ships is easy enough and i'd be worried more about other wings/players stealing credits than NPC doing it.

anyway, they stated they won't "fix" it, so... i'll take my coat 😂
 
Greetings Commanders.

It's been noted on many fronts that there has been some concern and questioning around combat bond rewards for kills made around Capital Ships.

Issue Tracker: https://issues.frontierstore.net/issue-detail/51119
  • "The new experimental capital-class ships are able to inflict damage to Thargoids making it possible for them to deliver the killing blow to the scouts and interceptors but by doing so, the players won't get any combat bonds regardless of their participation."
You'll now notice that this ticket has been closed 'By Design'.

As stated in the information provided on closure:
The team enabled Capital Ships to be viable receivers of kill credits, to help as mitigation against afk-farming exploits.
Whilst this has caused some frustration in the form of reports and discussions around the subject matter, the team are fully aware of your feedback and are taking it onboard.
There are no plans to address this currently, just wanted to inform you that it has been discussed.

The efforts out there in HIP 22460 are monumental right now.
It's incredible to watch so many Commanders contribute to the unfolding event, with major efforts all totaling up.

Fly safe o7
Thank you as always.

First of all, thank you. And, sorry but I have to disagree.

Thargoid interceptors are, for now, the closest thing to endgame boss battles this game has. The new encounters even introduce a stage - 'Destroy the Hydra' - that reinforces that this is it - this is the raid boss, go kill him.

And then after evading shutdown fields, caustic missiles, lightning attacks, exerting and destroying eight hearts, if the experimental cap ship (which the new zones are literally designed around) gets the last shot, your efforts are rewarded with nothing.

As lovingly as I can put it: This. Does not. Make. Sense.

Please, for the love of Commander Jameson, I really want to know what possible AFK farming is being mitigated by punishing your players who have invested hundreds of hours grinding mats, unlocking engineers, preparing their ships, participating in the personal narrative, and traveling with you the whole way to get to this point?

Is the team suggesting that we work around this problem by kiting the biggest threat away from the zone's centerpiece feature, the experimental AX capital ships that were seemingly curated for this event in the first place, so that the last shot doesn't go to a capital ship firing a dozen converging beams at it? If that's intended behavior, why have the capital ships at all?

If this comes off as flippant I apologize, but does anyone consider a multiplayer game that takes the rewards for killing a boss away from players if the wrong entity scored the final hit as being a good gameplay mechanic?

Please, can the dev team get rid of capital ships claiming the bonds for interceptor kills and implement a better fix later?
 
by punishing your players who have invested hundreds of hours grinding mats, unlocking engineers, preparing their ships, participating in the personal narrative, and traveling with you the whole way to get to this point?

Bit dramatic, IMO
No one it's being punished. Or at least i dont feel like being punished.
And Hydras are over my paygrade. Even Medusas are.
Still, with the help of a Cap ship i was able to nail a medusa, right near the cap ship. I took a chance with it, but it was well worth it, since as i said Medusas are over my paygrade.

Not at last, cmdrs that invested that amount of time in AXI, they should be already part of AXI squadrons and if not able so solo Hydras, they should be at least able to wing them down.

Is the team suggesting that we work around this problem by kiting the biggest threat away from the zone's centerpiece feature, the experimental AX capital ships that were seemingly curated for this event in the first place, so that the last shot doesn't go to a capital ship firing a dozen converging beams at it? If that's intended behavior, why have the capital ships at all?

Cap ships can barely scratch the Hydra. You should be able to deal the killing blow on it.

Or pull it away from the cap ship or... don't go in an Cap Ship CZ.
Plenty of normal AX CZ and NHSS where you can hunt Hydras without being afraid NPC will steal credits.
 
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