So I've probably put about 20-30 hours into the game now, and I'm still having trouble...well, I'm having trouble locating the game, to be honest. I'm bored!
Combat = Shoot at NPC shipos that pretty much just fly around in big arcs or charge you head on. Have OP ship or hope the NPCs don't get the last kill. Turn in kill mission (if you have one) and collect NPC bounty money. Repeat. Upgrade ship maybe to blow up things better.
Exploration = Hyperspace a lot. Scan. Sell information to NPC.
Trading = Get mission. Hyperspace. Turn in mission. Repeat. OR use information from the Internet to find out where to buy things, hyperspace, then sell them and repeat. Possibly upgrade ship to carry more.
PVP/Pirate = Blow things up. Get money and/or goods. Sell goods. Repeat.
Mining = Pew asteroid. Sell to NPC. Repeat.
I get that there is great detail in the getting from place to place, the stations, the ships, the docking, and all of that, but that's all just fluff. Where's the actual game? And if we're not testing it now, what kind of condition is the rest of the game going to be in when the game launches in less than a month? Where is this dynamic economy we were told about? How is this a sandbox when it's extremely limited what you can and cannot do by the fact that there's just nothing out there to see or do? How are we even supposed to role play when the galaxy in which we're playing basically does not exist beyond having a few solid objects scattered around with no history behind them? Besides, how would role playing work when you'll never see the same person twice at any gathering place due to the fact that all high population areas are instanced?
I see people saying that this game is supposed to be "freeform" or whatever, but how is it more free than any other game, other than that they give you no real reason to do anything? I can go wherever I want in EVE. I can go wherever I want in WoW once I hit max level. I can go anywhere I want in Archeage once I hit max level. That's what passes as "sandbox" these days? Just the ability to go anywhere and smack anything without any reason to do so? I can wander aimlessly in almost any video game, but even in those games that aren't "sandbox" games, there's usually something interesting to see. Here, it's just a planet I can't interact with, or a space station that looks just like dozens of other space stations. Woot?
I guess TL;DR, where is this game that we've all spent so much money on? Did they really spend all those millions in Kickstarter funds on being extremely detailed on the getting from here to there while forgetting to give us a reason to do so?
Please, tell me I'm missing something here, because otherwise, I don't think I've ever been more disappointed in a game in which I had such high hopes. Are we really only getting a bare-bones space combat and trading simulation, with tons of detailed fluff and no actual substance?
And don't give me the "wait until launch to complain" . The game launches in a month, and what's already here is nearly unplayable at times. This is it, and I suspect even the most devoted of fanboys have realized this. We're getting a smoother (hopefully) version of exactly what we're playing, and have been playing for a few months now.
Combat = Shoot at NPC shipos that pretty much just fly around in big arcs or charge you head on. Have OP ship or hope the NPCs don't get the last kill. Turn in kill mission (if you have one) and collect NPC bounty money. Repeat. Upgrade ship maybe to blow up things better.
Exploration = Hyperspace a lot. Scan. Sell information to NPC.
Trading = Get mission. Hyperspace. Turn in mission. Repeat. OR use information from the Internet to find out where to buy things, hyperspace, then sell them and repeat. Possibly upgrade ship to carry more.
PVP/Pirate = Blow things up. Get money and/or goods. Sell goods. Repeat.
Mining = Pew asteroid. Sell to NPC. Repeat.
I get that there is great detail in the getting from place to place, the stations, the ships, the docking, and all of that, but that's all just fluff. Where's the actual game? And if we're not testing it now, what kind of condition is the rest of the game going to be in when the game launches in less than a month? Where is this dynamic economy we were told about? How is this a sandbox when it's extremely limited what you can and cannot do by the fact that there's just nothing out there to see or do? How are we even supposed to role play when the galaxy in which we're playing basically does not exist beyond having a few solid objects scattered around with no history behind them? Besides, how would role playing work when you'll never see the same person twice at any gathering place due to the fact that all high population areas are instanced?
I see people saying that this game is supposed to be "freeform" or whatever, but how is it more free than any other game, other than that they give you no real reason to do anything? I can go wherever I want in EVE. I can go wherever I want in WoW once I hit max level. I can go anywhere I want in Archeage once I hit max level. That's what passes as "sandbox" these days? Just the ability to go anywhere and smack anything without any reason to do so? I can wander aimlessly in almost any video game, but even in those games that aren't "sandbox" games, there's usually something interesting to see. Here, it's just a planet I can't interact with, or a space station that looks just like dozens of other space stations. Woot?
I guess TL;DR, where is this game that we've all spent so much money on? Did they really spend all those millions in Kickstarter funds on being extremely detailed on the getting from here to there while forgetting to give us a reason to do so?
Please, tell me I'm missing something here, because otherwise, I don't think I've ever been more disappointed in a game in which I had such high hopes. Are we really only getting a bare-bones space combat and trading simulation, with tons of detailed fluff and no actual substance?