Right now I am utterly disappointed with the current state of ED.
I love Elite. Loved it on ZX Spectrum too. For me the pinnacle of a living universe is Freelancer. Here is why:
1. In Elite you can't interact with NPCs other than interdicting or shooting them. In Freelancer you could ask them where they go and they replied with a text message and voice, where they are from and where they go and WHY. That made a lot of difference to me, because I felt, NPCs have a PURPOSE and are not just randomly spawned like they are currently in ED.
2. In combat Freelancer pilots reported to their base about you, often making observations about your combat skill and so on. Id added a lot to immersion.
3. In Elite there are no "highways" for haulers, no pirates attacking outposts, no hidden REAL pirate bases (I know there are some placeholders ATM), no patrols you could join with, no gas clouds, no radiation you can take damage from, no hidden worm holes
4. In Freelancer the universe was small, but innovative and buzzing with life. In current build of ED even close to largest trading hubs, there is always 4 Vipers in formation patrolling and a few ships flying around. Far less than what I imagine under term "a busy place".
5. Even the very old game Hardwar had NPCs that had their own goals and were doing the same thing as player. Making trade, searching for scrap, trying to survive pirates... In ED I feel, the NPCs are just spawned and they don't really do anything except docking, undocking and then exiting SC close to random planet with no station at all.
6. Factions. In Freelancer you could see the faction's relationship with other factions. They had enemies, they had allies. They made sense and they had purpose in the universe. There were factions of bounty hunters, pirates, trading companies and military. You could work up your rep with them to get better gear of ships. You knew also what weapons is what faction using and if worked on your rep with them, you knew you could buy those cool weapons from them. No random equipment like in ED.
7. Exploration. In Freelancer you saw a nebula and you wanted to explore it because often there were destroyed ships from which you cloud salvage some cool weapons. I explored EVERY part of that universe until there was nothing to explore, because it was fun and rewarding at the same time. In ED I have no reason to leave the core systems at all.
I don't want ED to turn in to Freelancer, but ED could be so much more. When I backed it on Kickstarter, I was hoping to get the true continuation of the Elite series. Right now there is a beautiful game, with a shallow gameplay with far less functionality than it's predecessors. And this saddens me.